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only a handful of people would actually dare to bring it up, and those few are the same people who have loyalty to the dynasty rather than the individual.
This is it right here. You can execute her or absolve her as soon as you learn about it. You're a Rogue Trader, she is yours to dispense justice with as you wish, You don't need a trial, you have an admission of guilty.
And if you don't take her and don't find out you don't get to act on the information you don't possess. Don't see a problem here.
I feel like there should be a more even handed approach, but that's because at that point in the story Theodora's guilt is unconfirmed except by circumstantial evidence (possession of a warp artefact) and a Chaos Space Marine (who isn't exactly likely to be a truthful source), although Heinrix seems to think the statement by the Traitor doesn't leave any doubt.
It could be just as likely that Theodora discovered the lens from Kunrad's agents and was examining it... Buuuuut then why would she have retreated to her room to look at it in the middle of an uprising. Well, she probably did the right thing morally, but not legally. :)
Personally, I think it's either a bug or a giant narrative oversight.
1. We meet X on totally different part of the ship. We know there are only two ways to get to Theodora rooms - bridge (which was obviously out of question as it's where finale happens) and hidden elevator which only Albi knows and shows us). How X got there and then got to other side and then got to us through blowing up the wall all in very short time? "By being off screen for some time".
2. We see dead Theodora, questions rises, who is murderer, why, shards are the clue. There is someone sinister on board? Is there a traitor?
3. Game ignores the murderer just straight up Act 1, Act 2. There is even a scene where you talk with X right in front of sacred Warrant and yet X totally doesn't at all even give a hint of any need to tell you truth etc. In front of a Emp blood.
4. Act 3 you walk down the street in one of the worst places in WH40k and suddenly "Hey, I have to tell you something. Yes, this is totally best moment. I killed Theodora becasue she has evil thing in hand and btw. sorry for Arch-Militant. Heh, well, yeah, that's the end of that trope!"
5. And it's absolutely anti-climactic, also becasue we all know that this is THE ONLY PERSON ON SHIP who wouldn't have any malicious intents or any hidden motive whatsoever. So the only think we can say (unless you are Heretic) is "Sure, you did what you had to do".
The whole "murder mystery" is a one big wasted plotline and reveal is really just dropping the ball by Owlcat.
The whole 1-5 points would be just we walking in Prologue to Theodora rooms and seeing X after the fact. It would be the same becasue X can't do evil, so there is no sense to prolong that "mystery". We would say the same thing on spot "You did what you had to do X" becasue X is what X is. There is ZERO point of that plotline to be revealed in Act 3.
Standard Chaos operational method, dangle the carrot in front of the stick, and convince the fool that no matter what sacrifices you go through, you are justified in the end, and you were actually a good person, even though you slaughtered a billion peasants in a ritual circle, because you are only really doing it for the best outcome possible for everybody else.
She is already dead, she was killed for heresy, and there is already a new Rogue Trader around for her dynasty.
What would the trial do? Prove the killer is a noble, diligent servant of the Golden Throne?
Theodora's soul is now in eternal torment in the Warp anyway, not like you can kill her even deader. There is no reason to waste the time and resources.
And why the prefferential treatment for the killer? Just because it aligns with RT's worldview? But everybody else stood trial for their transgressions, take Yrliet for example.