Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
There are plenty of things you can get via alignment events and colonies that only affect the MC to push you over, but it is a touch annoying, especially early in the game.
No matter what style of Psyker, you are gimped (relative to companions) out of the gate with 0 PR and only one school. You also conveniently ignore Heinrix, who I brought up in my response to you.
Mine was sniper, quite good early on, now Yrliet can really call him a Mon keigh
You can also become an Unsanctioned Psyker officially, by taking one of the Exemplar talents, but that's pretty late in the game.
Unsanctioned Psykers do get some very cool psy gear (Warp Conductor gloves, Warp Reflex ring) that make them into a monster, IF you can deal with perils of the warp. And said perils can get really annoying.
crimelord sniper MC is better than anyone at dealing that damage.
Later on MC can get various unique buffs via colony development giving him an edge in other areas.
My main gripe with psykers are prerequisites for abilities tbh, since there are only so many ability slots and taking a bad ability sometimes just to satisfy the prereqs feelsbad (psy rating prereq I'm ok with).
Tbh MC psyker is much better off being dogmatic and playing into a low perils strategy, you get up to +5 PR from Eyes of Joyeuse (+2 very early on) so while you don't scale as well as Idira you just have a better baseline. And going Sanctic also makes sense since sanctic scales off resolve and you can cheese resolve quite easily. Sanctic fits the Sanctioned Psyker theme perfectly and works great on MC.
What I would like to see in addition is an Unsanctioned Psyker origin.
But I don't think the companions are lacking in flexibility. Heinrix and Idira being obtained early and starting with 2 schools and their related abilities/passives makes them quite versatile.
I haven't been impressed with the colony buffs so far. Are there any standouts to keep an eye out for?
Edit: Damnit, someone beat me to it.
UPD. Yes, Idira have items that help her to generate Psy-Rating via Perils but IMHO it's unreliable - you always have a chance to roll instant death for her.
Nah, it's not unreliable. You can prevent death via Finest Hour upgrade, Sanguine Siphon or some items. Optimised idira causally scales to 20+ Psy rating and would scale more but everything usually dies before she can. Her max perils build is insane and even gets free turns every time she triggers perils.
Technically shouldn't work here as brain explosion is an instant death effect. But Owlcats and their bugs :)
Also one of the perils is instant death to someone else among your companions
If I remember correctly such items work only 1 time per combat. So again RNG-Casino.
Some Act 4 ones are pretty amazing. Also some of the Alignment options can get you permanent buffs. A notable one in Chapter 2 gives the Rogue Trader a Permanent +1 AP, for example.