Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

Statistieken weergeven:
Buff to MC Psyker
So, I'm not someone who thinks Psykers are weak, but...

Idira and Heinrix both have access to 2 schools from the start to MC's 1. Then, Idira has +1 PR from the get-go and potentially more from her gloves. And while not technically a Psyker, Cassia has her busted Navigator powers/passives. MC feels oddly...inferior.

Feels like we should at the very least start with access to 2 schools. A Homeworld that better fits Psyker abilities would also be welcome.
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16-30 van 84 reacties weergegeven
As A Pure Psyker nuker you can do Insane levels of damage, Melee Psykers take a while to get off the ground, Im Still working through act1 as a Warrior Psyker, and already pushing 100+ damage per Melee swing
It is a bit odd considering most other companions are either custom (Pasqual, Yrliet, Ulfar) or mostly follow a player choosable origin (Argentia is a priest with power armor proficiency, Abelard is essentially entirely vanilla). But then you have the two Player Character psykers who essentially get two choices, and in the case of Idea, custom talents that can't be taken by you even if you take Divination (Advice and Guidance for +10 WS/BS).

There are plenty of things you can get via alignment events and colonies that only affect the MC to push you over, but it is a touch annoying, especially early in the game.
Origineel geplaatst door I gurgle for Nurgle:
Origineel geplaatst door revan1229:
Because not everyone wants to play that? And that's comparable to Heinrix's style (he can pick up Pyromancy not long after you get him and have access to 3 schools), not Idira's.
So basically you want another Idira in your party, that's what you are saying. Idira is inferior to MC psyker. Can't really build her as a frontliner, can't make her an officer, can't make her a soldier - all those options are availible to MC. Nop, you just want two Idiras in your party. Well, that's what you should have said. I don't think we need another Idira, one is enough.
Reading comprehension. It is important!

No matter what style of Psyker, you are gimped (relative to companions) out of the gate with 0 PR and only one school. You also conveniently ignore Heinrix, who I brought up in my response to you.
Laatst bewerkt door revan1229; 24 dec 2023 om 3:52
Well if you want the MC to be an unsanctioned Psyker you can easily edit that by downloading toybox (that’s what I did).
I agree it's kind of an issue that whatever you specialize your MC in, he/she'll be inferior to the companion with same specs, or at best barely equal
Mine was sniper, quite good early on, now Yrliet can really call him a Mon keigh :steammocking: as she's so much deadlier
Origineel geplaatst door zantesuken:
Well if you want the MC to be an unsanctioned Psyker you can easily edit that by downloading toybox (that’s what I did).

You can also become an Unsanctioned Psyker officially, by taking one of the Exemplar talents, but that's pretty late in the game.

Unsanctioned Psykers do get some very cool psy gear (Warp Conductor gloves, Warp Reflex ring) that make them into a monster, IF you can deal with perils of the warp. And said perils can get really annoying.
Origineel geplaatst door pascal.difolco:
I agree it's kind of an issue that whatever you specialize your MC in, he/she'll be inferior to the companion with same specs, or at best barely equal
Mine was sniper, quite good early on, now Yrliet can really call him a Mon keigh :steammocking: as she's so much deadlier
Sniper.
crimelord sniper MC is better than anyone at dealing that damage.
MC is worse than companions early on if you try to copy their builds, but better in a way that you have more flexibility and can go for more optimal combos.

Later on MC can get various unique buffs via colony development giving him an edge in other areas.

My main gripe with psykers are prerequisites for abilities tbh, since there are only so many ability slots and taking a bad ability sometimes just to satisfy the prereqs feelsbad (psy rating prereq I'm ok with).

Tbh MC psyker is much better off being dogmatic and playing into a low perils strategy, you get up to +5 PR from Eyes of Joyeuse (+2 very early on) so while you don't scale as well as Idira you just have a better baseline. And going Sanctic also makes sense since sanctic scales off resolve and you can cheese resolve quite easily. Sanctic fits the Sanctioned Psyker theme perfectly and works great on MC.

What I would like to see in addition is an Unsanctioned Psyker origin.
Origineel geplaatst door Seswatha:
MC is worse than companions early on if you try to copy their builds, but better in a way that you have more flexibility and can go for more optimal combos.

Later on MC can get various unique buffs via colony development giving him an edge in other areas.

My main gripe with psykers are prerequisites for abilities tbh, since there are only so many ability slots and taking a bad ability sometimes just to satisfy the prereqs feelsbad (psy rating prereq I'm ok with).

Tbh MC psyker is much better off being dogmatic and playing into a low perils strategy, you get up to +5 PR from Eyes of Joyeuse (+2 very early on) so while you don't scale as well as Idira you just have a better baseline. And going Sanctic also makes sense since sanctic scales off resolve and you can cheese resolve quite easily. Sanctic fits the Sanctioned Psyker theme perfectly and works great on MC.

What I would like to see in addition is an Unsanctioned Psyker origin.
Yeah, I would also like an Unsanctioned Origin. Homeworld abilities that synergize with Psyker more would also be welcome.

But I don't think the companions are lacking in flexibility. Heinrix and Idira being obtained early and starting with 2 schools and their related abilities/passives makes them quite versatile.

I haven't been impressed with the colony buffs so far. Are there any standouts to keep an eye out for?
Laatst bewerkt door revan1229; 24 dec 2023 om 7:03
If you're willing to go Dogmatic, there's the Eyes of Joyeuse. It's hard for Idira or Heinrix, I imagine, to compete with +1 Psy Rating per level of Dogmatic (and another +1 when casting something on a Daemon).

Edit: Damnit, someone beat me to it.
Laatst bewerkt door Daliena; 24 dec 2023 om 7:05
Origineel geplaatst door revan1229:
No, it's not. Last I checked MC can be an Op>BH, which is the base for the build. Won't be as good as Idira, but you'll still play similarly.
Will be MUCH better then Idira as MC capable to boost Psy-Rating way futher then Idira.

UPD. Yes, Idira have items that help her to generate Psy-Rating via Perils but IMHO it's unreliable - you always have a chance to roll instant death for her.
Laatst bewerkt door corisai; 24 dec 2023 om 7:09
Origineel geplaatst door rorek55:
Sniper.
crimelord sniper MC is better than anyone at dealing that damage.
Yes, I have ABSOLUTE blast in new game with pair of MC (relatives lore-wise): crimelord, but one is sniper and second one is burster. Depending on encounter & position I feed one or another with extra turns & buffs.
Laatst bewerkt door corisai; 24 dec 2023 om 7:08
Origineel geplaatst door corisai:
Origineel geplaatst door revan1229:
No, it's not. Last I checked MC can be an Op>BH, which is the base for the build. Won't be as good as Idira, but you'll still play similarly.
Will be MUCH better then Idira as MC capable to boost Psy-Rating way futher then Idira.

UPD. Yes, Idira have items that help her to generate Psy-Rating via Perils but IMHO it's unreliable - you always have a chance to roll instant death for her.

Nah, it's not unreliable. You can prevent death via Finest Hour upgrade, Sanguine Siphon or some items. Optimised idira causally scales to 20+ Psy rating and would scale more but everything usually dies before she can. Her max perils build is insane and even gets free turns every time she triggers perils.
Laatst bewerkt door Seswatha; 24 dec 2023 om 7:15
Origineel geplaatst door Seswatha:
You can prevent death via Finest Hour upgrade
By reducing it's damage output significantly.

Origineel geplaatst door Seswatha:
Sanguine Siphon
Technically shouldn't work here as brain explosion is an instant death effect. But Owlcats and their bugs :)

Also one of the perils is instant death to someone else among your companions :steamhappy:

Origineel geplaatst door Seswatha:
or some items.
If I remember correctly such items work only 1 time per combat. So again RNG-Casino.
Laatst bewerkt door corisai; 24 dec 2023 om 7:21
Origineel geplaatst door revan1229:
I haven't been impressed with the colony buffs so far. Are there any standouts to keep an eye out for?

Some Act 4 ones are pretty amazing. Also some of the Alignment options can get you permanent buffs. A notable one in Chapter 2 gives the Rogue Trader a Permanent +1 AP, for example.
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