Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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YaminoKain Dec 22, 2023 @ 5:29pm
dual pistol hit ratio question
Am I missing something? I'm in chap 1. My main is an officer, has 2 pistols with the dual-wield feat. What I don't get is at whatever distance I'm at, near or far from the target, the hit ratio is effin' awful. I'm talking about like 60% max.
my ballistic skill is at 45. Granted my perception is at 30.

On the other hand, my main excels with a sniper rifle. Always around 95%.
Anybody has any clue on what's wrong with my build?
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Showing 1-15 of 18 comments
The devs made the weird choice of adding a bunch of modifiers to the game. So while in the original TTRPG a 45 BS Characteristic means a 45% chance to hit before the enemies Dodge is applied. In Owlcat you have to take into account your BS, Pers, Dodge stat, and any special weapon or enemy passive / active modifiers.
Last edited by The Seraph of Tomorrow; Dec 22, 2023 @ 5:55pm
Draken Dec 22, 2023 @ 5:37pm 
Pistols have a shorter range. Pretty sure you get distance penalties.
Sniper rifles not only have a longer range, they also dodge reduction and additional hit chances.

Basically, your stats are too low and the sniper rifles inherent additional hit chance and dodge reduction is compensating. This doesn't happen with the pistols and you are trying to shoot distant and enemies that are in cover. Which pistols aren't good at.
YaminoKain Dec 22, 2023 @ 5:54pm 
Thanks for your input guys. I should've mentioned that I favored my main in Fellowship so that role-play would be a piece of cake (which it is so far). My main stats are FEL and WILL.
I'm guessing I really should respec and do away with dual wield with my build. Useless feat in my current situation. I guess I'm just gonna stick to Sniper Rifles and a shotgun type gun in desperate needs.
Originally posted by YaminoKain:
Thanks for your input guys. I should've mentioned that I favored my main in Fellowship so that role-play would be a piece of cake (which it is so far). My main stats are FEL and WILL.
I'm guessing I really should respec and do away with dual wield with my build. Useless feat in my current situation. I guess I'm just gonna stick to Sniper Rifles and a shotgun type gun in desperate needs.

If you play as the officer class, then focusing on your FEL / WILL is not a bad thing. A officer does not really need to fight as their actions / bonuses that apply to other characters more than make up for their lack of direct DPS.

Officer and then into Grand Strategist is the best combo for a support character who doesn't need to be able to attack themselves. Though in Act 3, you may find you will need to either find a companion quickly or you'll get screwed without having the ability to fight solo.

Note:

Never have more than one Grand Strategist as the areas they can set with their ability changes every time it's used. You don't get more command areas or any stacking bonuses by having two Grand Strategists.
Last edited by The Seraph of Tomorrow; Dec 22, 2023 @ 6:04pm
YaminoKain Dec 22, 2023 @ 6:04pm 
Yeah, I find the the Next turn action to be quite useful as it is. Plus Voice of Command adding a myriad of bonus through other abilities. I'll just focus on supporting other chars.
I was actually aiming for tactician since my main stat is FEL.
As for Act 3, thanks for the tip. :)
Draken Dec 22, 2023 @ 6:16pm 
Honestly, just give your officer a sniper rifle and they can contribute a few shots here and there. Sniper Rifles, especially the las variants are great for that. That's what I did with my officer when I had AP's left after using my abilities. ;D
YaminoKain Dec 22, 2023 @ 6:19pm 
Originally posted by Draken:
Honestly, just give your officer a sniper rifle and they can contribute a few shots here and there. Sniper Rifles, especially the las variants are great for that. That's what I did with my officer when I had AP's left after using my abilities. ;D
I'm currently using Solid SP. I'll check out the Las one. In any case as I mentioned above, I need to respec. That dual wield is useless on my officer.
Draken Dec 22, 2023 @ 6:23pm 
Originally posted by YaminoKain:
Originally posted by Draken:
Honestly, just give your officer a sniper rifle and they can contribute a few shots here and there. Sniper Rifles, especially the las variants are great for that. That's what I did with my officer when I had AP's left after using my abilities. ;D
I'm currently using Solid SP. I'll check out the Las one. In any case as I mentioned above, I need to respec. That dual wield is useless on my officer.

Fair. Though a warning. Currently you only have 3 free respecs. After that they cost profit factor. With a scaling cost.
So if you haven't played that much with the talent yet a reaload might be better. Or if you don't mind having a useless talent and just wait for a better reason to respec. :)
Last edited by Draken; Dec 22, 2023 @ 6:23pm
Originally posted by YaminoKain:
Originally posted by Draken:
Honestly, just give your officer a sniper rifle and they can contribute a few shots here and there. Sniper Rifles, especially the las variants are great for that. That's what I did with my officer when I had AP's left after using my abilities. ;D
I'm currently using Solid SP. I'll check out the Las one. In any case as I mentioned above, I need to respec. That dual wield is useless on my officer.

Sadly because of the way the game was re-designed by Owlcat, dual wielding is really only useful for Arch-Militant builds. Though I gave all my Arch-Militants heavy weapons or a normal bolter in the case of the Sister of Battle.

In the original Table Top RPG, dual wielding was really good since HP bloat wasn't a thing in the table top. Even if you wanted to do something crazy like getting a recoil glove so you could one-hand any basic (non-heavy) two handed weapons.
Last edited by The Seraph of Tomorrow; Dec 22, 2023 @ 6:30pm
Lur Nen Rue Dec 22, 2023 @ 6:34pm 
Originally posted by Tech-Priest:
Sadly because of the way the game was re-designed by Owlcat, dual wielding is really only useful for Arch-Militant builds.

operative assassin could also dual wield, great dodge and armor, tho you need another operative to spread the exploit and surviving your first round and could not stack damage the way versatility does

its about the same eventually with exterminator and that triple damege by overpen crit talent
Draken Dec 22, 2023 @ 6:34pm 
Originally posted by Tech-Priest:
Originally posted by YaminoKain:
I'm currently using Solid SP. I'll check out the Las one. In any case as I mentioned above, I need to respec. That dual wield is useless on my officer.

Sadly because of the way the game was re-designed by Owlcat, dual wielding is really only useful for Arch-Militant builds. Though I gave all my Arch-Militants heavy weapons or a normal bolter in the case of the Sister of Battle.

In the original Table Top RPG, dual wielding was really good. Even if you wanted to do something crazy like getting a recoil glove so you could one-hand any basic (non-heavy) two handed weapons.

You can use a bit of dual wielding at the start of the game. A few classes have trouble using all their AP otherwise. Especially since second attacks are pretty rare then. Abelard getting two hits in and then popping Endure is pretty good for the first levels. Especially if you can't charge.
DarkFenix Dec 22, 2023 @ 6:42pm 
Originally posted by Tech-Priest:
The devs made the weird choice of adding a bunch of modifiers to the game. So while in the original TTRPG a 45 BS Characteristic means a 45% chance to hit before the enemies Dodge is applied. In Owlcat you have to take into account your BS, Pers, Dodge stat, and any special weapon or enemy passive / active modifiers.
Hit chance is simpler than you think, accuracy works much like the TTRPG. It's 30 + BS base chance to hit. Dodge chance is an opposed check (I've no idea if this is how it goes in TTRPG) which is 30 + agility - attacker's perception.
YaminoKain Dec 22, 2023 @ 6:43pm 
Abelard is my go-to Damage Dealer! He effin' wrecks everything with Sworn Enemy and Reckless Strike. And then when you add exploits with Operatives, he's just awesome. Oh and, don't get me started with his heroic act! That guy is a living bomb.
But yeah, dual wield certainly sounds good on him.
YaminoKain Dec 22, 2023 @ 9:17pm 
@Draken
I now see why the las variant of sniper is especially best as you mentioned. That Las expert feature granting -20% dodge makes a HUGE difference.
JimmysTheBestCop Dec 22, 2023 @ 9:27pm 
If your main is an officer he should never be attacking ever. They are 100% support and the best class.

The best dmg dealer is operative assassin sniper. No question.

Literally their 1 shot can be thousands of dmg. And they get a lot of shots.

My sniper got every kill act 5 before any other dmg dealer had a chance to move.
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Date Posted: Dec 22, 2023 @ 5:29pm
Posts: 18