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Sniper rifles not only have a longer range, they also dodge reduction and additional hit chances.
Basically, your stats are too low and the sniper rifles inherent additional hit chance and dodge reduction is compensating. This doesn't happen with the pistols and you are trying to shoot distant and enemies that are in cover. Which pistols aren't good at.
I'm guessing I really should respec and do away with dual wield with my build. Useless feat in my current situation. I guess I'm just gonna stick to Sniper Rifles and a shotgun type gun in desperate needs.
If you play as the officer class, then focusing on your FEL / WILL is not a bad thing. A officer does not really need to fight as their actions / bonuses that apply to other characters more than make up for their lack of direct DPS.
Officer and then into Grand Strategist is the best combo for a support character who doesn't need to be able to attack themselves. Though in Act 3, you may find you will need to either find a companion quickly or you'll get screwed without having the ability to fight solo.
Note:
Never have more than one Grand Strategist as the areas they can set with their ability changes every time it's used. You don't get more command areas or any stacking bonuses by having two Grand Strategists.
I was actually aiming for tactician since my main stat is FEL.
As for Act 3, thanks for the tip. :)
Fair. Though a warning. Currently you only have 3 free respecs. After that they cost profit factor. With a scaling cost.
So if you haven't played that much with the talent yet a reaload might be better. Or if you don't mind having a useless talent and just wait for a better reason to respec. :)
Sadly because of the way the game was re-designed by Owlcat, dual wielding is really only useful for Arch-Militant builds. Though I gave all my Arch-Militants heavy weapons or a normal bolter in the case of the Sister of Battle.
In the original Table Top RPG, dual wielding was really good since HP bloat wasn't a thing in the table top. Even if you wanted to do something crazy like getting a recoil glove so you could one-hand any basic (non-heavy) two handed weapons.
operative assassin could also dual wield, great dodge and armor, tho you need another operative to spread the exploit and surviving your first round and could not stack damage the way versatility does
its about the same eventually with exterminator and that triple damege by overpen crit talent
You can use a bit of dual wielding at the start of the game. A few classes have trouble using all their AP otherwise. Especially since second attacks are pretty rare then. Abelard getting two hits in and then popping Endure is pretty good for the first levels. Especially if you can't charge.
But yeah, dual wield certainly sounds good on him.
I now see why the las variant of sniper is especially best as you mentioned. That Las expert feature granting -20% dodge makes a HUGE difference.
The best dmg dealer is operative assassin sniper. No question.
Literally their 1 shot can be thousands of dmg. And they get a lot of shots.
My sniper got every kill act 5 before any other dmg dealer had a chance to move.