Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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gunslinger build, operative or soldier?
Been theory crafting a true gunslinger (pistols) and I've narrowed it down to

Operative-> assassin

Or soldier-> master tactician.

The operative has two things going for it. Great base damage scaling, and assassin had a talent that let's you stack %damage taken per attack. Which lets you deal insane single target damage in a burst. And you can moonlight as a sniper

Soldier gives rapid fire/concentrated fire and master tac gives flat bonus damage and the ability to get cheaper attacks.
Though my experience with soldiers is less than operatives.

What are yalls thoughts?
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Se afișează 1-15 din 35 comentarii
Soldier/Arch-militant lol. Wild fire is your answer. Just stack versatility stacks with Confident Aproach buff. Get an arch-militant heroic upgrade that also allows you use soldiers heroic in a fight. Stack damn maximum number of shots and crits.
Also Fortress Wold origin for Never Stop Shooting stacks. Because obviously you can never get enough shots.

P.S. Also get yourself those gauntlets that let you to parry with Ballistic Skill and ranged weapons. As well as paired holter item for another free shot after crit.
Editat ultima dată de Harukage; 22 dec. 2023 la 3:30
By Gunslinger, do you mean the feat that lets you get an extra attack with a second equipped weapon at an AP cost increase? IMHO, that feat is a trap, but the Operative/Assassin is best set up to use it.

I am doing a similar build, but will be using sword and gun, running around hitting weak points for massive damage.

Anyway, best of luck
[HN] 22 dec. 2023 la 3:33 
If you REALLY want a gunslinger, you have to do it with Jae.
Her unique perk is a must for that.
Neoz 22 dec. 2023 la 3:35 
I still don't see the appeal of Arc militant. Especially for this build. Not enough damage boosting.

Also, operative will crit 100% of the time anyway.
1) You will be close to enemy, pistols do not have great range. Operate/Assassin is not the best class for close ranges.
2) You will get the best yield from single shot high damage weapons with Operative/Assassin. Pistols are not that. Better to have more shot with them instead. Otherwise what is the point of you playing gunslinger?
Editat ultima dată de Harukage; 22 dec. 2023 la 3:38
[HN] 22 dec. 2023 la 3:38 
Postat inițial de rorek55:
I still don't see the appeal of Arc militant. Especially for this build. Not enough damage boosting.

Also, operative will crit 100% of the time anyway.
Not enough damage boosting?
From Archmillitant?

Wat?
You should probably look into how hit overcap turn into crit chance which turn into crit damage when overcaped.

Boosing your hit change is ALWAYS a straight damage buff and it scale VERY well.
Right now Archmilitant is by FAR the biggest damage dealer out there, especially with burst weapons.
Neoz 22 dec. 2023 la 3:41 
Postat inițial de HN:
Postat inițial de rorek55:
I still don't see the appeal of Arc militant. Especially for this build. Not enough damage boosting.

Also, operative will crit 100% of the time anyway.
Not enough damage boosting?
From Archmillitant?

Wat?
You should probably look into how hit overcap turn into crit chance which turn into crit damage when overcaped.

Boosing your hit change is ALWAYS a straight damage buff and it scale VERY well.
Right now Archmilitant is by FAR the biggest damage dealer out there, especially with burst weapons.
My operative/assassin does more than my arch militant agrenta.
[HN] 22 dec. 2023 la 3:45 
Postat inițial de rorek55:
My operative/assassin does more than my arch militant agrenta.

You assassin can do 4 burst attacks a turn, each being 6 to 10 shots, each dealing 60+ damages?

I don't think so. I'm pretty sure you didn't understand what Archmilitant can do exactly.
Assassin can do over 1000 damage per shot. But with sniper rifles.
OP wants pistols now, and that is where his assassin will fail. Pitols are short range, not as powerfull, and not as accurate. Hence the more shots he can pump the better.
Editat ultima dată de Harukage; 22 dec. 2023 la 3:48
Neoz 22 dec. 2023 la 3:48 
Postat inițial de HN:
Postat inițial de rorek55:
I still don't see the appeal of Arc militant. Especially for this build. Not enough damage boosting.

Also, operative will crit 100% of the time anyway.
Not enough damage boosting?
From Archmillitant?

Wat?
You should probably look into how hit overcap turn into crit chance which turn into crit damage when overcaped.

Boosing your hit change is ALWAYS a straight damage buff and it scale VERY well.
Right now Archmilitant is by FAR the biggest damage dealer out there, especially with burst weapons.


Except my operative is boosting his base damage, which is more effective than boosting crit damage.

My dudes shuriken pistol (not even built as a gunslinger, just picked testing it) is doing 80 damage a shot before finishing act 2.
Neoz 22 dec. 2023 la 3:50 
Postat inițial de HN:
Postat inițial de rorek55:
My operative/assassin does more than my arch militant agrenta.

You assassin can do 4 burst attacks a turn, each being 6 to 10 shots, each dealing 60+ damages?

I don't think so. I'm pretty sure you didn't understand what Archmilitant can do exactly.
He can do two. Easily at 60+ a shot. Before act 3. That's with 1 buff from Idira. He isn't even designed around it. Just picked it up to do something other than snipe.
Editat ultima dată de Neoz; 22 dec. 2023 la 3:53
corisai 22 dec. 2023 la 3:50 
Postat inițial de HN:
You assassin can do 4 burst attacks a turn, each being 6 to 10 shots, each dealing 60+ damages?
Assassin WAY less dependent on external buffs. Try to use Militant without Officers and Master Tacticians in your party and it will require waaay more turns until you will begin face-rolling.
[HN] 22 dec. 2023 la 3:56 
Postat inițial de rorek55:
Except my operative is boosting his base damage, which is more effective than boosting crit damage.
I litearlly just said that Archmilitant boost Hit, which when overcapped is turned into crit, which when overcapped turned into crit damage.
It's LITERALLY better than boosting raw damage as you gain both a better damage application and better damage.


Postat inițial de rorek55:
My dudes shuriken pistol (not even built as a gunslinger, just picked testing it) is doing 80 damage a shot before finishing act 2.
Cool story, and how many attacks can you make with taht cute little pistol?
Can you boost its rate of fire too?

Assassin is literally all about making few but powerful attack. Pistol is literally the worst possible kind of weapon for that.


Postat inițial de corisai:
Postat inițial de HN:
You assassin can do 4 burst attacks a turn, each being 6 to 10 shots, each dealing 60+ damages?
Assassin WAY less dependent on external buffs. Try to use Militant without Officers and Master Tacticians in your party and it will require waaay more turns until you will begin face-rolling.
If you play without any tactician you are doing it wrong, especially since that mean you don't even have Cassia in your team.
Being a good buff host isn't a detriment, it's literally an advantage, and they are also the best user of heroic acts in the game.
Neoz 22 dec. 2023 la 4:05 
And my assassin is hitting most anything with 100% crit. Which is then boosting a base of ~30-40 after 1 turn. He gets 2 bursts a round, he deletes anything in act 2. And again. He is a sniper, this is just me playing around with things.

But I'm not here to tell you that your militant is not in fact, the biggest kid on the block. Cuz he isn't. But

This is for operative/assassin or soldier/master tactician and how to get the best gunslinger out of those classes.
Editat ultima dată de Neoz; 22 dec. 2023 la 4:11
[HN] 22 dec. 2023 la 4:12 
I don't get what you don't understand here.

Assassin is about makign huge single attacks mutiplied by the oppening.
Its a decent choice for sniper (but I'd say bounty hunter is preobably better for that anyway, since you will wan tto move around the target to hit the oppening, something snipers don't really do).

Gunslinger is about attacking with 2 pistols.
Archmilitant is about making as many attacks as possible, stacking damage buffs along the way.

Now put 2 and 2 together.

Also, I find pretty funny that you think you have figured out the game while still being literally at the start of it, in act 2.
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Data postării: 22 dec. 2023 la 3:18
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