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Why move? You have ability to generate an opening for your Killing Edge shot.
Maybe because I don't intend to use pistols on an arch militant, or spend multiple turns ramping up. If I use an arch militant. It will be either melee, heavy weapons, or a mixture of both.
And being level 30 you have a large portion of your talents. Most builds are online. If not. Your build doesn't work.
Also, I know assassins are largely for big damage, the character is a sniper. but you can make them other ways. I doubt a melee assassin is all about "one single hit" if you read talents you'd realize there are talents to support more builds than "lol sniper big damage" like a dodge tank assassin for instance. Even if the sniper can put arch militants to shame as far as single target damage is considered.
As I said this is for comparison between the two I listed.
I'm running the inquistor acolyte as a melee assassin. It's not the best so far, but it is fun.
Master tactician can get extra attacks. And damage buffs. And the higher RoF is soldier. Not arch militant.
The reason why bounty hunter over assassin is because of ability to generate AP. You will be starved at times with your AP.(unless you abuse 2+ officers) And bounty hunter ability will help you with that. Second reason, armor shredding. Because you will be shooting often, you will be stripping alot of armor from enemies with Hunter's talents. Allowing you to use exploits for more raw damage instead of debuffing.
Together with Fortress world and Bounty hunter you will have all AP in the world to shoot from 2 hands and use all operaitve - Bounty hunter abilities you need at the moment.
One thing. One higher difficulties you would probably need a melee partner. Preferably someone who focuses on dodge with very high parry. So that your divination tallent for AP kicked in faster. The reason for melee partner is simple, pistols are relatively close range weapon, and melee enemies will try to focus you unless you have someone who will stay before you at all times. Also gloves for parrying with ballistic weapons is a must have item.
As for OP - Soldier and Arch militant is fine, but also consider Soldier and Bounty hunter.
Bursting takes too much ap. If you dual wield that 2nd burst is 3ap.
You might be able to dual wield plasma pistols with Pasqal as operative assassin. With his plasma abilities.
The big problem is it has no range. So dropping heroics don't help you cause you won't have enough movement to get multiple kills every turn in every battle.
Dual pistols in a arch militant tank build works very effective. That is what I have sbe doing.
Best burster is dark xeno 2 handed sniper in early act 3. It's the best in game. If you go burster it's that weapon for soldier master tact. That is the play.
Pistols are a joke cause it not a real cover system. You can't hold out long. You need kills and fast.
Pistols have no range so aren't effective. It's the same problem with melee.
You can't put out damage cause you can't get into position.
Bursters and snipers stand mostly still and just kill everything
I also don't have a big issue with getting close, since his dodge/parry (thanks to gloves) is so high, on the 2% chance something lives and is close enough to reach him he is safe.
And it's not even the best it can be since he is primarily set up for a sniper. Early on you'd have to stay as a sniper, but once you get to 20 you'd likely be able to swap to pistols for most of the time.
I'm nearly finished act 5. I don't see it being effective in act 4 or 5.
Snipers rain death on those battle fields.
You pistol guy would have to cover too much ground.
There aren't a lot of viable builds in this game tbh