Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Neoz Dec 22, 2023 @ 3:18am
gunslinger build, operative or soldier?
Been theory crafting a true gunslinger (pistols) and I've narrowed it down to

Operative-> assassin

Or soldier-> master tactician.

The operative has two things going for it. Great base damage scaling, and assassin had a talent that let's you stack %damage taken per attack. Which lets you deal insane single target damage in a burst. And you can moonlight as a sniper

Soldier gives rapid fire/concentrated fire and master tac gives flat bonus damage and the ability to get cheaper attacks.
Though my experience with soldiers is less than operatives.

What are yalls thoughts?
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Showing 16-30 of 35 comments
corisai Dec 22, 2023 @ 4:15am 
Originally posted by HN:
since you will wan tto move around the target to hit the oppening, something snipers don't really do)
???
Why move? You have ability to generate an opening for your Killing Edge shot.
KyuuMann Dec 22, 2023 @ 4:17am 
I like melee assassin's a bit more than range, mostly because of lileathans fury
Neoz Dec 22, 2023 @ 4:28am 
I don't get how you don't understand the assignment. Does anything in my OP mention arch militant? No? Huh.

Maybe because I don't intend to use pistols on an arch militant, or spend multiple turns ramping up. If I use an arch militant. It will be either melee, heavy weapons, or a mixture of both.

And being level 30 you have a large portion of your talents. Most builds are online. If not. Your build doesn't work.

Also, I know assassins are largely for big damage, the character is a sniper. but you can make them other ways. I doubt a melee assassin is all about "one single hit" if you read talents you'd realize there are talents to support more builds than "lol sniper big damage" like a dodge tank assassin for instance. Even if the sniper can put arch militants to shame as far as single target damage is considered.

As I said this is for comparison between the two I listed.
Neoz Dec 22, 2023 @ 4:29am 
Originally posted by KyuuMann:
I like melee assassin's a bit more than range, mostly because of lileathans fury

I'm running the inquistor acolyte as a melee assassin. It's not the best so far, but it is fun.
gunslinger would be more soldier then operative with arch militant for that sweet increase in shots if you plan on going with burst with every attack
Neoz Dec 22, 2023 @ 4:34am 
Originally posted by Commander Hitman2b:
gunslinger would be more soldier then operative with arch militant for that sweet increase in shots if you plan on going with burst with every attack


Master tactician can get extra attacks. And damage buffs. And the higher RoF is soldier. Not arch militant.
Alt Dec 22, 2023 @ 4:42am 
I would personaly go for operative then Bounty Hunter if you want to use dual pistols. Reason? With Soldier you will not get much use with second pistol. Because of winded status from your "Run and Gun" After that you will not have enough AP to use abilities and shoot 3 times to boot. You would have to also use Fortress world origin, it is a must have if you want to shoot often.
The reason why bounty hunter over assassin is because of ability to generate AP. You will be starved at times with your AP.(unless you abuse 2+ officers) And bounty hunter ability will help you with that. Second reason, armor shredding. Because you will be shooting often, you will be stripping alot of armor from enemies with Hunter's talents. Allowing you to use exploits for more raw damage instead of debuffing.
Last edited by Alt; Dec 22, 2023 @ 4:47am
Originally posted by rorek55:
Originally posted by Commander Hitman2b:
gunslinger would be more soldier then operative with arch militant for that sweet increase in shots if you plan on going with burst with every attack


Master tactician can get extra attacks. And damage buffs. And the higher RoF is soldier. Not arch militant.
archmilitant does increase your stat by each versatility and does also increase your damage too the extra attack is also available on soldier with run and gun
Originally posted by Alt:
I would personaly go fore operative then Bounty Hunter if you want to use dual pistols. Reason? With Soldier you will not get much use with second pistol. Because of winded status from your "Run and Gun" After that you will not have enough AP to use skills and shoot 3 times. You would have to also use Fortress world origin, it is mast have if you want to shoot often.
The reason why bounty hunter over assassin is because of ability to generate AP. You will be starved at times with your AP. And bounty hunter ability will help you with that. Second reason, armor shredding. Because you will be shooting often, you will be stripping alot of armor from enemies with Hunter's talents. Allowing you to use exploits for more raw damage instead of debuffing.
true bounty hunter also have a perk that let's you shot enemies closest to you
Alt Dec 22, 2023 @ 4:50am 
Originally posted by Alt:
I would personaly go for operative then Bounty Hunter if you want to use dual pistols. Reason? With Soldier you will not get much use with second pistol. Because of winded status from your "Run and Gun" After that you will not have enough AP to use abilities and shoot 3 times to boot. You would have to also use Fortress world origin, it is a must have if you want to shoot often.
The reason why bounty hunter over assassin is because of ability to generate AP. You will be starved at times with your AP.(unless you abuse 2+ officers) And bounty hunter ability will help you with that. Second reason, armor shredding. Because you will be shooting often, you will be stripping alot of armor from enemies with Hunter's talents. Allowing you to use exploits for more raw damage instead of debuffing.
Also. Divination psyker would be great for this sort of playstyle. ability that grants more dodge. Talent that debuffs enemies dodge chance on first hit, talent that after every 9th dodge or parry gives you 2 AP + talent that gives you armor penetration from your buff. You Dont even need to learn other psyker abilities or schools.

Together with Fortress world and Bounty hunter you will have all AP in the world to shoot from 2 hands and use all operaitve - Bounty hunter abilities you need at the moment.

One thing. One higher difficulties you would probably need a melee partner. Preferably someone who focuses on dodge with very high parry. So that your divination tallent for AP kicked in faster. The reason for melee partner is simple, pistols are relatively close range weapon, and melee enemies will try to focus you unless you have someone who will stay before you at all times. Also gloves for parrying with ballistic weapons is a must have item.
Last edited by Alt; Dec 22, 2023 @ 5:06am
Astronimo Dec 22, 2023 @ 5:44am 
Arch-militant is broken beyond exploit level. So any advicer around it should either shut up, or specify to NOT use wildfire (it's the core part of exploit).

As for OP - Soldier and Arch militant is fine, but also consider Soldier and Bounty hunter.
Last edited by Astronimo; Dec 22, 2023 @ 5:44am
Neoz Dec 22, 2023 @ 5:55am 
It would actually be soldier into master tactician
JimmysTheBestCop Dec 22, 2023 @ 6:08am 
Operative assassin sniper hits for thousands of damage.

Bursting takes too much ap. If you dual wield that 2nd burst is 3ap.

You might be able to dual wield plasma pistols with Pasqal as operative assassin. With his plasma abilities.

The big problem is it has no range. So dropping heroics don't help you cause you won't have enough movement to get multiple kills every turn in every battle.

Dual pistols in a arch militant tank build works very effective. That is what I have sbe doing.

Best burster is dark xeno 2 handed sniper in early act 3. It's the best in game. If you go burster it's that weapon for soldier master tact. That is the play.

Pistols are a joke cause it not a real cover system. You can't hold out long. You need kills and fast.

Pistols have no range so aren't effective. It's the same problem with melee.

You can't put out damage cause you can't get into position.

Bursters and snipers stand mostly still and just kill everything
Neoz Dec 22, 2023 @ 6:14am 
So. Most of the time, I'm perfectly close enough to put out damage with the pistols in my current testing, and whenever that's a problem, Just use a sniper.

I also don't have a big issue with getting close, since his dodge/parry (thanks to gloves) is so high, on the 2% chance something lives and is close enough to reach him he is safe.

And it's not even the best it can be since he is primarily set up for a sniper. Early on you'd have to stay as a sniper, but once you get to 20 you'd likely be able to swap to pistols for most of the time.

Last edited by Neoz; Dec 22, 2023 @ 6:15am
JimmysTheBestCop Dec 22, 2023 @ 6:20am 
Originally posted by rorek55:
So. Most of the time, I'm perfectly close enough to put out damage with the pistols in my current testing, and whenever that's a problem, Just use a sniper.

I also don't have a big issue with getting close, since his dodge/parry (thanks to gloves) is so high, on the 2% chance something lives and is close enough to reach him he is safe.

And it's not even the best it can be since he is primarily set up for a sniper. Early on you'd have to stay as a sniper, but once you get to 20 you'd likely be able to swap to pistols for most of the time.

I'm nearly finished act 5. I don't see it being effective in act 4 or 5.

Snipers rain death on those battle fields.

You pistol guy would have to cover too much ground.

There aren't a lot of viable builds in this game tbh
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Date Posted: Dec 22, 2023 @ 3:18am
Posts: 35