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There isn't more than that. I think you underestimate how risky being a Rogue Trader is. At the start of the game the Rogue Trader Dynasty is nearly completely wiped out, and that isn't an uncommon thing. When dealing with aliens and shady stuff, bad things happen.
At the start of the game you are a Rogue Trader with basically no planets, and just a ship. Sure there are planets loyal to you, but you need to get back in contact with them and resolve the issues.
10k year old dynasty does not equal 10k years of uninterrupted profit.
They have worlds dedicated to farming humans and manufacture.
The value is the ships, the planets and the moons and the stars.
You can not put these assets on a sale and expect rulers to openhanded give them as part of profit and losses.
Man do you have an AI type these for you? wtf are you talking bout
You can get one (1) AI-controlled frigate with nothing but one single plasma macro battery per broadside to reinforce you, and no other upgrades. So that's great!
It basically tends to die on turn 2, but hey, at least it's a few shots that weren't aimed at you.
Right, and how are we supposed to "show power and dominance" with a puny frigate? When our competitor Rogue Trader has a ♥♥♥♥♥♥♥ Grand Cruiser?
Nah, it's all bollocks, Owlcat dropped the ball here just like almost everywhere else in the game.
LOL no they don't. Rogue Traders mostly use cruisers, because they're the conquering/occupying force on the fringes of the Imperium. There's even a separate page on the WH40K wiki for that:
https://warhammer40k.fandom.com/wiki/Rogue_Trader_Cruiser
See also:
https://wh40k.lexicanum.com/wiki/Rogue_Trader#Frequently_Used_Ships