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Een vertaalprobleem melden
Late game its fairly obvious why a RT would want a Cruiser over a frigate, and anyways, it would be nice to allow us to recover a ship once thought lost to the RTs bloodline and make it the flagship Hell it would be freaking glorious to find Chordas lost flagship and take it as our own. Starting off with a frigate is fine, but honestly i think its class should be upgradeable, especially by the end of chapter 3.
I assume from there, what happened was the development of certain plot points that necessitated the protagonist keeping the same ship, plus wanting to streamline from the the campaign combat systems we saw in WOTR.
So the casualty here is that we can't switch ships. Then, so as to not let us think too highly of ourselves in the early game, we're given a more basic starting option.
Not to be that person but RG can't take away RTs ships not with them outside Imp space and with an Emperor signed warrant he's not.
If that's the case that poor conflicting design choice. Can be corrected with the next DLC.
Also Calixis sector and Koronus Expanse are on the very edge of the Imperium, at a point where one of the crusade arms would reach somewhen at the end of the Crusade.
So no, no one damn stripped Koronus Expanse of combat ships. Just no.
I must also say that Koronus Expanse having multiple tithed worlds and functioning administratum IS IMPERIUM. It is a backwater frontier area, yes. But is not an unexplored region or xeno territory where the warrant of trade makes us untouchable.
If you're unaware, there is a nascent abominable intelligence/c'tan on board the ship. Its hinted at from the very start of the game, reveals itself in act 2, and becomes fairly important in understanding some of the background info across acts 4 and 5.
If the player could change ships, there is no rational way by which they could maintain this narrative link.
Its not ideal, but it makes more sense to sacrifice the ability to swap ships, than to sacrifice this story beat.
I think it MIGHT even make the game harder because bigger ships mean more spaces for enemy to shoot at.
But again, big ships = big authority.
Like on a frigate , don't allow some weapons(like carrier bays) and if you want to be a carrier you go for grand cruiser/cruiser and accept your mallus at maneuverability and being torpedo bait unsupported.
https://wh40k.lexicanum.com/wiki/Ambition_Class_Cruiser
The literall cruiser class for Rogue traders and alike.
Personaly i would lve myself Dominator cruiser. There is something plesant in evaporating half an enemy line ship per Nova Cannon shot. And then get in close to finish off cripled leftovers with your boarding parties and macro barrages from broadsides.
But yes, you have access to more weapons such as Nova cannon or multiple rows of macro cannons.