Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

Statistieken weergeven:
Why is our Voidship so small?
I'm new to 40k but supposed to be this big bad rogue trader, but I'm fighting against PIRATE and alien ships that are HUGE and about 3times the size of my ship, why is that?

Aren't we supposed to be hauling tons of cargo, and soldiers, etc?
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166-180 van 265 reacties weergegeven
Origineel geplaatst door Black Magic:
Origineel geplaatst door Shadowkire:
Actually the game is set at about the same time as all the recent 40k lore, that is why nobody mentions Guilliman in the game, he is just now being revived and setting off for Terra. So Guilliman's recall has nothing to do with it.

That's not actually correct:

Guilliman was resurrected during the Black Crusade after the Great Rift occured.

As we're aware, the Great Rift has been around for some time since there are numerous mentions about it in Rogue Trader. Guilliman was revived a while after the Great Rift occured, and...

"Cicatric Meladictum: A huge warp storm stretching across the galaxy, the result of a catastrophic rift in realspace. The impact of the Great Rift can be felt throughout the entire cosmos, manifesting in anomalies of space and time, as well as in the intensification of other warp storms, which in turn can lead to the disappearance of previously known routes through the immaterium."

^ That is a lore entry in the game.
right, but his recall wouldnt affect rogue traders, nor their fleets.

Late game its fairly obvious why a RT would want a Cruiser over a frigate, and anyways, it would be nice to allow us to recover a ship once thought lost to the RTs bloodline and make it the flagship Hell it would be freaking glorious to find Chordas lost flagship and take it as our own. Starting off with a frigate is fine, but honestly i think its class should be upgradeable, especially by the end of chapter 3.
Our ship is a 25k people Scott. A light cruiser (dautles or similar) would fit better. Almost same amounts of people, little bit bigger but more power with great manuver. Still the ship is customized since the weapons configuration do not match the standards.
The obvious thing is that there really should have been a system to allow for managing fleets of ships, as well as designating one of them as a flagship.

I assume from there, what happened was the development of certain plot points that necessitated the protagonist keeping the same ship, plus wanting to streamline from the the campaign combat systems we saw in WOTR.

So the casualty here is that we can't switch ships. Then, so as to not let us think too highly of ourselves in the early game, we're given a more basic starting option.
Origineel geplaatst door Black Magic:
Origineel geplaatst door Daliena:

*Glances at pirates with cruisers/battlecruisers, and Winterscale's Grand Cruiser flagship*

He did, did he?

The vast majority, yes. It's canon. You'd be lucky to own a ship bigger than a Frigate in the current timeline outside of the Imperial Navy.

Not to be that person but RG can't take away RTs ships not with them outside Imp space and with an Emperor signed warrant he's not.
Laatst bewerkt door KING; 5 jan 2024 om 12:26
Origineel geplaatst door Kommissar K:
The obvious thing is that there really should have been a system to allow for managing fleets of ships, as well as designating one of them as a flagship.

I assume from there, what happened was the development of certain plot points that necessitated the protagonist keeping the same ship, plus wanting to streamline from the the campaign combat systems we saw in WOTR.

So the casualty here is that we can't switch ships. Then, so as to not let us think too highly of ourselves in the early game, we're given a more basic starting option.

If that's the case that poor conflicting design choice. Can be corrected with the next DLC.
Sorry, but Indomitus Crusade started from Sol System and moved outwards in 3 directions. Picking up new forces on the move. Guilliman did not called troops from the farthest edges of the imperium only to move them all the way back. And only a portion of local forces were taken at each area. Guilliman never striped areas of defenses, otherwise the whole crusade would be a pointless endevour.
Also Calixis sector and Koronus Expanse are on the very edge of the Imperium, at a point where one of the crusade arms would reach somewhen at the end of the Crusade.
So no, no one damn stripped Koronus Expanse of combat ships. Just no.
I must also say that Koronus Expanse having multiple tithed worlds and functioning administratum IS IMPERIUM. It is a backwater frontier area, yes. But is not an unexplored region or xeno territory where the warrant of trade makes us untouchable.
Laatst bewerkt door Harukage; 5 jan 2024 om 12:37
Origineel geplaatst door KING:
If that's the case that poor conflicting design choice. Can be corrected with the next DLC.

If you're unaware, there is a nascent abominable intelligence/c'tan on board the ship. Its hinted at from the very start of the game, reveals itself in act 2, and becomes fairly important in understanding some of the background info across acts 4 and 5.

If the player could change ships, there is no rational way by which they could maintain this narrative link.

Its not ideal, but it makes more sense to sacrifice the ability to swap ships, than to sacrifice this story beat.
Laatst bewerkt door Kommissar K; 5 jan 2024 om 12:40
i would not call our ship small, it is the seize of an Imperial Star Destroyer. And the bigger ships are much more clunky, and are easy to outmaneuver. im actually happy im not comanding a crusier or above,
Origineel geplaatst door PC CMDR 501 General Venator:
i would not call our ship small, it is the seize of an Imperial Star Destroyer. And the bigger ships are much more clunky, and are easy to outmaneuver. im actually happy im not comanding a crusier or above,
It is small ship. You are not in a damn Star Wars. And its parameters are outside of what we are tasked for in this game. Escorts do not do those things.
Origineel geplaatst door Kommissar K:
Origineel geplaatst door KING:
If that's the case that poor conflicting design choice. Can be corrected with the next DLC.

If you're unaware, there is a nascent abominable intelligence on board the ship. Its hinted at from the very start of the game, reveals itself in act 2, and becomes fairly important in understanding some of the background info across acts 4 and 5.

If the player could change ships, there is no rational way by which they could maintain this narrative link.

Its not ideal, but it makes more sense to sacrifice the ability to swap ships, than to sacrifice this story beat.
once you get into chapter 4? or 5..Nomos has its own body, and its shown that it CAN transfer between bodies..so..it could be moved to a new vessel. Regardless - we shall see what the first DLC offers for ship customization. Hopefully its alot more than just colors, but class and number of weapons etc. being able to use Craft bays would be nice too.
Not only for combat. For showing wealth. And crew comforts. And ability to walk in different crew compartments like if you have an arboreteum you can walk in that place. Or vaulted sealing with bigger and better to customize your trophies. Or walking in crew quarters.
OR we can have the frigate as decorum, and we fight with a Dictator battleship (and many other vessels).

I think it MIGHT even make the game harder because bigger ships mean more spaces for enemy to shoot at.

But again, big ships = big authority.
Origineel geplaatst door REhorror:
OR we can have the frigate as decorum, and we fight with a Dictator battleship (and many other vessels).

I think it MIGHT even make the game harder because bigger ships mean more spaces for enemy to shoot at.

But again, big ships = big authority.
No if we change ship with a bigger ship , don't allow the same maneuverability of a frigate. Like cruisers and battlecruisers or grand cruisers are torpedo bait if you don't have escorts.
Like on a frigate , don't allow some weapons(like carrier bays) and if you want to be a carrier you go for grand cruiser/cruiser and accept your mallus at maneuverability and being torpedo bait unsupported.
We should use this instead:
https://wh40k.lexicanum.com/wiki/Ambition_Class_Cruiser
The literall cruiser class for Rogue traders and alike.
Personaly i would lve myself Dominator cruiser. There is something plesant in evaporating half an enemy line ship per Nova Cannon shot. And then get in close to finish off cripled leftovers with your boarding parties and macro barrages from broadsides.
Origineel geplaatst door =DeadShot=:
Origineel geplaatst door REhorror:
OR we can have the frigate as decorum, and we fight with a Dictator battleship (and many other vessels).

I think it MIGHT even make the game harder because bigger ships mean more spaces for enemy to shoot at.

But again, big ships = big authority.
No if we change ship with a bigger ship , don't allow the same maneuverability of a frigate. Like cruisers and battlecruisers or grand cruisers are torpedo bait if you don't have escorts.
Like on a frigate , don't allow some weapons(like carrier bays) and if you want to be a carrier you go for grand cruiser/cruiser and accept your mallus at maneuverability and being torpedo bait unsupported.
Yep, as I've said, it can make the game HARDER.
But yes, you have access to more weapons such as Nova cannon or multiple rows of macro cannons.
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Geplaatst op: 21 dec 2023 om 15:40
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