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Updated the OP - I basically pumped everything into the trading system and only kept a few items for my party. I also did all colony projects and all sidequests.
But good to know that during a 'natural' playthrough you can't get everything, thank you.
P.S. Profit Factor costs over 100 per item also have very little sense lore-wise, even if we're able to fulfill them.
but so far pirate has the best thing imo, colony improvement at 100k mark only giving 2500 in return is definitely weird as final upgrade, while other get around 20k mark
also if you just blindly put item in cargo, i hate it when the auto ignore everything with 110% value and try to make a new one and refuse to split the 102% even tho it can be put elsewhere. oh you have 70 stack of 1%, let me put that in one place and then make another stack of 110% for you... i swear i never let ai handle my xenotech
Okay, it's not "good" that we can't max it - but it's good to KNOW that, so we don't all have to find out the hard way. That's what I was trying to say.
https://steamcommunity.com/sharedfiles/filedetails/?id=3119172988
So I squeezed out 4 ranks from the Explorators and 1 from the Kasballica Mission. None from the Drusians (
No onto the final chapter without medkits and grenades. The Emperor protects!
wtf brother?, dont your colony have refillables , warp aroud