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The main point of Tactician is getting direct damage buffs through Press the Advantage and Inspire. The main point of Grand Strategist is to go first and give damage buffs through combat zones and stratagems, then give turns to Tacticians.
Grand strategist is kind of ♥♥♥♥ at giving extra turns though since you have to kill enemies inside of your front line for your free turns to be worth having and since you can't hold actions (or at least I haven't found a way to do it) you can't reliably kill things in your tiny frontline zone.
And you can only do it once in a battle anyway, compared to just having a basic officer class skill that lets you do it every turn.
Also the damage buffs from the combat zones are bad. You get far more from just having everyone have resolve boosting gear and skills and then adding flat MT inspire bonuses.
It's strange, both classes do the same thing and one is just much worse than the other. It's owlcat I guess..?
Plus even if you don't manage to kill everything before it even gets a turn which is pretty typical of Officer-Master Tactician setups, it still shouldn't take more than 2 or 3 rounds at the utmost, so you still aren't going to have all that much time to get value out of that "once per turn" ability. I suppose if the Tactician themselves is the one who is getting buffstacked, then they might be able to use their Heroic every time they get a bonus turn, but I honestly don't know if that even works (I would think it would be limited to once per round).
Also this game really doesn't use the tabletop rules. Archetypes have the same names, but all of the talents and abilities seem to be made up, as is the progression system itself. I don't really have any experience with the Rogue Trader system, but I did flip through the rulebook and aside from the d100 system and names of things, I couldn't really find anything that looked at all like how it works in the video game.
Which is why I said Officer/Grand Strategist.
Yes, and since GS always goes first he can designate tactical zones before giving turns to damage dealers.
If you have several Grand Strategists (as you should), you can move zones on the fly to fit the tactical situation. And the Rear zone also gives damage buff to your ranged attackers.
Every GS can move any zones on each of their turns. Zones are shared among GS.
Officers can't designate tactical zones, that's a unique GS buff. Also Officers don't always go first, with the exception of the Seize the Initiative talent. Finally your Grand Strategists are also your Officers, remember? They are not mutually exclusive.
Lolwut? The zones add like +50% to all damage, at least. And there are also unique stratagems that auto-kill enemies in a zone once they reach a certain HP threshold, or make enemies auto-fail their dodge rolls, etc. And you can apply several stratagems at once to one zone, if you have several Grand Strategists. Also zone bonuses use the best INT and FEL bonuses from all your GSes, so for example if Pasqal has top INT, and Cassia top FEL, and both are GS, then their zones will have max bonuses from both.
There is only a finite amount of Tactical Advantage, and it's better used on your BEST damage dealer. Whereas GS bonuses are effectively free.
Again, you should have both GSes and Tacticians to maximise the output from both.
No they don't LOL, they're completely different and use different resources.
Also, the GS ability to always go first alone makes this archetype top-shelf, especially for Officers.
There's not. That's why it's so broken. And GS bonuses aren't free because they require you to take GS when you could take MT or any other archetype.
Look, here's an example at my current level (17).
Girl using M40 autogun with 7 ROF. at 5-8 so 35-56 damage in an attack.
Master Tactician in a single turn gets 20-30 stacks of tactical advantage, so +3-4 damage to each shot on that. Next turn gets 30-40 stacks of tactical advantage (because of all of the killing and resolve bonuses you have) on top of the 10-15 stacks they still have because they only spend half their resources means next turn they're now adding +5-6 damage per shot so that autogun is now hitting for 91-126 in an attack just from this one bonus.
Meanwhile best grand strategist can do at this kind of level is give that same character a ~75% bonus, which is 61-98.
It's never more efficient to use a grand strategist for this purpose. This is not a subjective matter. If you have a grand strategist rather than an additional master tactician you are simply putting out less damage.
Maybe GS gets some relic items later on that make them not ♥♥♥♥, but that's going to be the only saving grace.
strategist keeps everyone alive and provides leverage
Basically this
Jae is an awful officer that is the problem. She doesn't have the resolve buff either which is the most important buff besides turns.
At least as a master tact she can buff HP dmg and resolve.
But her officer heroic is garbage. It should be giving out 11 attacks. Owlcat did the worst possible build for Jae.
You are better off taking like 4 officer talents with cassia then navigator for buffs and going grand strategiest. At least she can pick the good heroic actions.
Jae needs to be toybox Respec from lvl 1 or benched for a Merc.
Honestly I couldn't believe her build is so bad. How do you mess up a support build.
Grand Strategist is more about buffing you whole team and debuffing the enemies. It has a lot more support option.
Things like preventing injuries, making cover immune to damage, not being flushed out by aoe attacks. Along some nice general dodge, damage, parry, mobility, armor and even deflection buffs.
Resolve and momentum are everything in this game. Combat is built around it.
Only officers and master tact can buff resolve.
Your main resolve buff comes from sanct psykers.
did you even read what i wrote? find duelist armor. Give her those pistols. They cost 0 AP for bursts. Spec her right. 'SPEC HER RIGHT'. you probably only know ♥♥♥♥♥♥♥♥ cassia at this point.
I tried the GS out, but it was the most tedious and useless of the second archetypes. The zones cannot be placed as needed and are usually not there where the action is after a round. I found also few opportunities to use various abilities, as enemies are widely scattered. Tactician was much more handy.
GS is probably an acquired taste and needs more reading to use efficiently. I was happier with another tactician really.