Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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adamsafran Dec 20, 2023 @ 9:49pm
Act 3 Anatomical Opera Ambush?
Upon winning the second arena fight and trying to return to the Anatomical Opera there's an ambush by something which is a series of skill checks. No matter the result of said checks, it always seems to end up in death and reloading from last save. I'm not really sure of any real context based things to suggest alternatives, and this seems to impede further progress.

Have tried the way through the chart about 15 or so times and befuddled on it. Is there something else quest-wise I should get done first?
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Showing 1-15 of 18 comments
adamsafran Dec 20, 2023 @ 9:53pm 
There seem to be four skill checks in a row, and the fourth one always is a failure and at the end of it you always die.

After trying several times and failing with the odds being 50% (mostly) and all skills somewhat flummoxed - it seems like a plot thing to be able to make the roll (after ten or so tries at 50% you're likely to get it at lesat once).
Polupostage Dec 20, 2023 @ 9:54pm 
Try a different choice at the last skill check. It doesn't mean that because you pass the skill check, it was a good idea from the start.
Sotanaht Dec 20, 2023 @ 9:57pm 
It's a very strange design choice. "Lets force the player into a series of skill checks, and if they fail the roll OR pick the wrong check, they get an instant game over"
Polupostage Dec 20, 2023 @ 9:59pm 
It's strange since the rest of the game is not like that but it's not a bad idea i think.
Sotanaht Dec 20, 2023 @ 10:02pm 
Originally posted by Polupostage:
It's strange since the rest of the game is not like that but it's not a bad idea i think.
It's definitely a bad idea to make it an instant game over the way they did. You are literally forcing players to savescum based on skill rolls. Admittedly it's something most people do anyway, but almost everyone seems to agree it's something you probably shouldn't do. Forcing people to do it is just bad all around.
adamsafran Dec 20, 2023 @ 10:05pm 
I have a save about ten seconds before, I just got tired of having to keep on running the same thing for a half hour until somehow was able to 'pass' it. Just seemed odd for a game over thing.
Ruinous Dec 20, 2023 @ 10:05pm 
Didn't have any problems with it, but my main is a skill and stat mon-keigh. I *think* succeeding the various warp checks whenever the 'Stranger' hunter appeared previously helps a lot, and having decent medicae on your main is never a bad idea. This might be why I succeeded without issue. But the encounter certainly was alarming.
Warbird Dec 20, 2023 @ 10:06pm 
Originally posted by Sotanaht:
It's a very strange design choice. "Lets force the player into a series of skill checks, and if they fail the roll OR pick the wrong check, they get an instant game over"

I passed it on the first try and never knew that all this could lead to death( game over ).

Now that I know, I realise I was just lucky with dice rolls and like you I find it stupid that you could get a game over for a streak of skill checks that can be very undoable if you do not have the proper party/stats buffed...

The same way, I remember I failed to recruit the Space Marine because I failed the 65 Fellowship check and then he stopped talking to me... My save was far behind and I just moved on but it still annoyed me alot...
Polupostage Dec 20, 2023 @ 10:06pm 
But it also forces to read, at which moment did you thought doing that would really be the best way to kill it ?
It was the skill check where i also had the highest chances, but i didn't take it because i suspected it would be a bad idea. It's kinda lame how it's introduced but well...
adamsafran Dec 20, 2023 @ 10:08pm 
I wonder if I'm locked out of recruiting the space marine as I messed up the fellowship roll while talking to him about his song before going up to Terez. It was a few hours of play ago. So I'm just sorta confused as to why can't get him now.

I guess that it's a single skill check trigger to get the option down the line?
Polupostage Dec 20, 2023 @ 10:08pm 
@Warbird I failed one or two of the skill check but the most important seems the last one.
Sotanaht Dec 20, 2023 @ 10:10pm 
Originally posted by Polupostage:
@Warbird I failed one or two of the skill check but the most important seems the last one.
I'm not sure any of the other skill checks actually matter at all. The last one seems to have a hidden gotcha of "you passed the skill check, but you still die because it was the wrong one". But it's hard to even be sure about anything that's going on with that scene.
Warbird Dec 20, 2023 @ 10:11pm 
Originally posted by adamsafran:
I wonder if I'm locked out of recruiting the space marine as I messed up the fellowship roll while talking to him about his song before going up to Terez. It was a few hours of play ago. So I'm just sorta confused as to why can't get him now.

I guess that it's a single skill check trigger to get the option down the line?

Well, after I failed the Fellowship test, the marine totally shut me out. Was hoping I could still recruit him later but the game went on and I exited the dark city without him :(
adamsafran Dec 20, 2023 @ 10:14pm 
Does anyone know another way to get him to open up? As he seems a cool party member and I'd like to hav ehim.. But I don't want to figure out which save it was however many hours earlier in the game (if it even still exists) that particular skill check is at.

Also I guess having a story companion be based off a single skill check result seems odd - at least without telegraphing it.
watcherzero Dec 20, 2023 @ 10:33pm 
I messed up the song but still got him. After 2nd arena fight simply asked the scientist for the key then went to cage and asked Uluf if he wanted to escape.
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Date Posted: Dec 20, 2023 @ 9:49pm
Posts: 18