Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Sorry I was thinking you were including all the reason that a person could use a casual respec. My mistake with the straw man you were attacking also included into it.
'3'
there's also
(4) someone who makes a mistake and keeps playing anyway
the consequence is having a character with that suboptimal choice, that you made?
Having you adjust how you deal with for elements that you current build instead of just casually respecing you team.
I enjoy having to make a call between pick a talent that would help now but be as good later or holding out for a talent more useful later. It is all apart of role playing in the game play.
If those thing are stuff you do not enjoy in game then find a skirmish games since this game would be just like that with extra time wasting elements added in.
There the odd happy moments like Argenta to a bounty hunter and finding the shredding armor talent. Went from a mistake to the best defuffer in the game.
These long continuous game are not much fun and a huge waste of time if things you did in the past have no impact on where you are now.
Do you save scum every skill check? It's the same idea, an unwillingness to accept anything less than a perfect result, it's honestly quite an unhealthy state of mind in my opinion.
Accept imperfection, move forward. Unless it's a skill that specifically isn't working at all, then ♥♥♥♥ it, nuke that mothertrucker.
What I would suggest, if the developers still want to keep that rationale, is to have all respecs free on the first playthrough, but have costed respecs on all subsequent playthroughs - by which time you should know what you're doing, and it makes sense to encourage you to stick with your choices and stop faffing about.
That way you can't indefinitely respec, you're automatically getting the ability to respec more as you progress through the game, and it doesn't directly impact anything else in the game.
If we were talking about a Fantasy game that would be an argument but we are playing 40000 years in the future as the captain of a ship the size of a small city.
In a world where, if rich enough, you can sit in a chair and download skills into your brain.
https://wh40k.lexicanum.com/wiki/Hypno-Indoctrination
You could argue that installing a hypno chamber should cost something but once installed respecs should be free.
And to nuke it you need to install a cheat program. Toybox doesn't just let you respecc after all. Your argument is counterproductive. You slag people for save scumming but then suggest to widen the temptation to install a full on cheat program.
There is no reason for scaling respec costs. You can argue for an initial cost but ongoing costs and scaling costs make no sense. (Not that they did in pathfinder... its a bit like saying first class in community college costs 150 and then exponentially scales up each new class you take)
my reasons are different than others on why i don't like free respec. think that you are doing a fight with a boss that does a lot of burning , and you have build your character as you normally would, good for most encounters. you find this fight tough , you go respect all your party to have every talent that gets you stronger against flame attacks , you do that specific boss fight and come back and respect to what you were before.
if you had to go back to your own save file in order to respect you would still need to consider the game as a whole and not based on one encounter , maybe what you have to sacrifice in order to make this encounter easy makes other encounters much harder. with free respect , you can optimize every time for the exact encounter your going be doing next. you learn the encounter , load the closest save to that encounter , respec your self , do the encounter and do the same thing for the next one. so here is the consequence of the free respect vs going back to a save file . one makes you optimize for the whole game , and the other lets you optimize for each encounter.
Personally I would never do that.
I would rather lower the difficulty than respec my whole party. Because that is honestly a ton of work and clicks.
Doing that just for one fight? Or dozens of times in one game? Definitely too much effort.
Maybe it's me that is strange, but I can't see many people doing that.
I usually do a respec for the following reasons:
1. Something isn't working as expected. A talent, an ability or an interaction that was central to the build I am going for doesn't work that way I expected it to. Something that would lead to me restarting with a new character if I couldn't fix it.
2. The game changed. In wrath I made a kineticist azata to use zippy magic on my kinetic blasts. It worked first, but was then patched out. Azatas only get 5 super powers and slowly as that, meaning having my first pick be completely unusable for my character would also have been a reason to restart the game with another character.
I would also point out: It's a single player game. With mods. If a player really wants to respec their character they can do that.
The current system just forces vanilla players to play with characters they are unsatisfied with or take a progress penalty.
I am currently in the situation that I actually want to respec my whole party. I went into the game blind, not knowing what worked, what didn't, what to look out for and what companion types I would be getting. I am no in the middle of act 2 and want to fix a few flaws in my MC and companion characters that are the result of that lack of knowledge. I already used a respec to remove a non-working talent and to fix the [Seize the Initiative] loop before it got hotfixed. So respecing my core team would cut into my profit factor which I am currently really wanting to build up to get the next set of juicy items.
Is that the intended purpose of the respec cost? Force people to play with characters they are unsatisfied with? Or delaying a reward you work towards? Because if so it's working pretty good.