Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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unitary.g Dec 20, 2023 @ 2:13pm
The story does not work
Hey hey people

In short owlcats have never managed to produce a decent games.
Last edited by unitary.g; Dec 28, 2023 @ 2:25pm
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Showing 46-60 of 63 comments
unitary.g Dec 20, 2023 @ 3:27pm 
Originally posted by mayrc:
I mean i remember that station on that asteroid..... like 50 guys in that fight.... they all die to to the trader and his retinue
well, is they do not, the game is over)) but the balance is broken. 3 ladies in the starting party can kill everything.
unitary.g Dec 20, 2023 @ 3:28pm 
Originally posted by mayrc:
The point is the powerplay in Warhammer is absurd i know. But thats warhammer. NOT DnD.

Dont approach warhammer with general science fiction logic
maybe that's my problem indeed
unitary.g Dec 20, 2023 @ 3:30pm 
Originally posted by Marcos_DS:
Originally posted by windy.coyote:

Also you risk a magos capable of taming your ship.
You don't risk your magos, he isn't your to command. He isn't part of your crew (yet). He traveled to the planet on his own, and has business there. Only by working with him you start gaining his services in the first place.

Maybe you should either play the game or at least watch a streamer that doesn't skip too much text. A lot of ingame context is missing in your arguments.
So what is the reason of him accompanying you to the lower decks? Just tell me.
mayrc Dec 20, 2023 @ 3:31pm 
Well you are just not enjoying warhammer it seems. Expample.... a SINGLE person named Konrad Curze lands on a planet. The whole Planet immediatly surrenders.
In Warhammer you got very very very different terms of POWER.
unitary.g Dec 20, 2023 @ 3:32pm 
Originally posted by Malaficus Shaikan:
From my understand the reason your doing a lot of the heavy lifting is because your realm is fallen apart at the seams.
As for bodygaurds.
You get a navigator, a sister of battle, an inqisitor agant, the old soldier who is my biggest wrecking machine, a tech priest, etc.
Your companions are all badass mass murderers.

The reason you dont bring you fleet is that most of it is neccery to protect the capital.
Your house is under attack by a cult.
And you are putting out fires left right and center.
Is the game flawed?
Yes.
It is a buggy mess.
Is it lore inacurate?
I think so.
Not to familier with rogue traders.

Could the story be better?
Yes.
But it does work.
Actually, I mostly agree with you. But it does not work with me.

E.g. add bodyguards into the fights, make PC to lead them etc.
unitary.g Dec 20, 2023 @ 3:33pm 
Originally posted by mayrc:
Well you are just not enjoying warhammer it seems. Expample.... a SINGLE person named Konrad Curze lands on a planet. The whole Planet immediatly surrenders.
In Warhammer you got very very very different terms of POWER.
He had something to back his words, to be honest. Also great demons are regularly get killed by ordinary commissars if a plot demands)
mayrc Dec 20, 2023 @ 3:38pm 
Originally posted by windy.coyote:
Originally posted by mayrc:
Well you are just not enjoying warhammer it seems. Expample.... a SINGLE person named Konrad Curze lands on a planet. The whole Planet immediatly surrenders.
In Warhammer you got very very very different terms of POWER.
He had something to back his words, to be honest. Also great demons are regularly get killed by ordinary commissars if a plot demands)


Yep thats abit of a Problem to be honest. Individuals are ridiculous powerfull. Sadly its not always coherent. Stupid things happen often. And always happens if Blue smurfs (aka Ultramarines) are involved because they are the most braindead boring advertisement marines.

You see a blue smurf.... just avoid all story its probaly ♥♥♥♥.
unitary.g Dec 20, 2023 @ 3:41pm 
Originally posted by mayrc:
Originally posted by windy.coyote:
He had something to back his words, to be honest. Also great demons are regularly get killed by ordinary commissars if a plot demands)


Yep thats abit of a Problem to be honest. Individuals are ridiculous powerfull. Sadly its not always coherent. Stupid things happen often. And always happens if Blue smurfs (aka Ultramarines) are involved because they are the most braindead boring advertisement marines.

You see a blue smurf.... just avoid all story its probaly ♥♥♥♥.
Totally true
mayrc Dec 20, 2023 @ 3:43pm 
YEt the majority of Books and storry are great stuff. JUst avoid smurfs and everything is cool.

Eisenhorn and Ravenor are awesome Inquistor stuff you get a good feeling of the powerlevel.
Draken Dec 20, 2023 @ 3:51pm 
I just imagine you starting every fight with 50 guardsmen with basic lasguns.

1. That would probably work quite well on the first few acts. Though the causalities would be horrendous. You might not have any left fighting Aurora for example.

2. It would be absolutely tedious if you had to control them yourself, or absolutely bad if they were AI controlled.

I agree that it would be more on theme for the forces a Rogue Trader could muster, but it would also not be a fun way to play an RPG.

So I think in this case the story is restrained by the type of game you have.
Light91 Dec 20, 2023 @ 3:52pm 
Originally posted by windy.coyote:
The story does not make sense. A Rogue trader fighting sewer inhabitants and not having a possibility to buy a bolter do not make sense lorewise.

At all. This is just a failure in the terms of a coherent WH40k lore. Your PC owns planets, fleets, armies (well, small ones, to be honest) and is wealth as ♥♥♥♥. You are supposed to be surrounded with dozens of bodyguards. You have a pet unregistered psyker.

Your PC manages planets and fight random clowns in the streets of a gang-ridden station.

Why couldn't they write a story about a low standing last descendant of a dynasty in decline? Say, Theodora wants you to prove yourself, possibly with a couple of contestants along the way, so you have a small ship, a small team of devoted companions and very small amount of money. Then even the reputation system can be salvageable (now it is so lore breaking I can't take this seriously, a rogue trader cannot get a melta, that's hilariously bad).

Space battles would make sense: you have no backup, reinforcements, and thus must use your only ship.

You can add quests about heresy in you House (and Theodora), make you yo compete against a fellow representative of your dynasty, solve some mysteries, look for some heretic artifacts on the request of Theodora etc.

In the end, you do not to fight a god to have a good story.

But that would require decent writers. Owwcal managed to provide a story for the first game, where PC is a baron going travelling and trying to save and built a piece of land. They were not able to repeat this with Wotr which just fails too: too megalomaniac ideas, a literally random Mary Sue PC who is just given godlike powers, purple prosed to the POE2 level and beyond even, no decent side quests, so overdone main antagonist's motivation etc.

But this game takes it to other level, It is just a fanfiction level stupid and bad.

Obviously, I would not recommend buying this game if you really are into lore (and want a game that WORKS). Even for a Warhammer 40k game this is nonsense.

This game takes place in a universe where if space orcs believe hard enough, it will happen. I love 40k lore as much as the next guy, but game play comes before lore. It is a video game. It wouldn't be an rpg if you weren't killing low life rabble for XP.
His Divine Shadow Dec 20, 2023 @ 3:57pm 
I think the story works and is great
unitary.g Dec 20, 2023 @ 3:58pm 
Originally posted by Draken:
I just imagine you starting every fight with 50 guardsmen with basic lasguns.

1. That would probably work quite well on the first few acts. Though the causalities would be horrendous. You might not have any left fighting Aurora for example.

2. It would be absolutely tedious if you had to control them yourself, or absolutely bad if they were AI controlled.

I agree that it would be more on theme for the forces a Rogue Trader could muster, but it would also not be a fun way to play an RPG.

So I think in this case the story is restrained by the type of game you have.
That's my point. Make a character broken initially or even not a real RT, just a contender. A possible heir. Than you need to take your nav because she IS powerful and you do not have bodies to throw at enemies.

On one point, you fight Slaanesh cultists. Why the ♥♥♥♥ are you heading into a trap with 5 people?! where are the rest of your men? you can freely leave the place, go to ship and return, the game allows you to do that. It does not allow you to bring 10 crewmen.
Elysian Dec 20, 2023 @ 3:58pm 
Originally posted by Chladas:
About weapons you can get your hands on? Considering from equipmnet of your enemies there is shortage of "high" tech weaponry in entire expanse so meh, all suply ships got eaten by tyranids or whatever :D

That or, seeing how the Expanse was only recently expanded into by the Imperium (in M40), you are on the wrong side of the Great Rift, and the Eye of Terror itself is relatively close by, the Great Rift ate the ships and the weapons on board were given to Failbaddon for his whatever number he is on Black Crusade that will inevitably fail. Even without the rift, the Expanse is a region that was never reached by the Great Crusade or the wider Imperium... and to get to it you need to pass through a region full of massive warp storms... and warp storms have been getting worse. So yeah, the Expanse getting a resupply from the wider Imperium is not exactly high on the list of priorities of the Departmento Munitorum.
Last edited by Elysian; Dec 20, 2023 @ 4:01pm
THAC0 Dec 20, 2023 @ 3:59pm 
WH40k lore on rogue traders and such is a bit spicy, Not all of them run around with bolter weapons or other such weapons as there basicly Tank weapons, plasma cannons are something you can see on a vech, not something a single imperial guard trooper is going to wear without some proper equipment or what knock
that and there are bolters in this game ...
Last edited by THAC0; Dec 20, 2023 @ 4:19pm
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Date Posted: Dec 20, 2023 @ 2:13pm
Posts: 63