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I agree that the whole level is bugged as hell and is unplayable in several ways.
But actual fight with caligos is rather easy, you get help from the eldar.
Even heretical bloodbath when you take both parties on is rather doable.
I actually supported and helped out the Eldar throughout the level, peaceful resolution, they never showed up, from what you've described.
He's able to basically kill at least one party member in the first round.
Perhaps I would not think it so strangely hard if I could bring my A team, but I can't as the fight bugs out.
Which is also why the fatigue is crap, Can't fix it with any consumable, cant fix it by returning to the ship....since that's bugged.
It's a bizarre fight as essentially every other fight in the entirety of the game has been reasonable.
Nah, fighting him after you destroy the drukhari lab and he has been corrupted by Khorne (when you defeat his Militant he explodes into a bloodletter).
They patched the fight to fix the dialogue bug, so I went and grabbed my "A team" to fight him and it was much easier. Still, it feels like they did something to the fight after the bug fix, maybe make it easier.
Or not, I don't know
I hadn't either, but this one stopped me in my tracks. Owlcat loves throwing in wildly challenging fights with massive difficulty spikes to test just how well you can play the game, and this was right on par.
I've got a Grand Strategist and multiple officers to spam extra turns, everybody's at L40, but they pretty much 1-shot a couple of characters right off the bat and all that goes out the window. I'm about 10 tries in and the best I've done is getting Caligos under 100 HP, with peripheral damage to his crew.
On a side note: you can remove any and all afflictions with the right medkit.
It sucks he is broken though, hopefully owlcat takes a look balance wise sooner rather than later because there are a lot of complaints about it.
You can't remove fatigue.
Following up, I have no idea what the major difference was, I didn't even really level up much, but I just re-tried after clearing out a bunch of side quests and I completely wiped the floor with them. Argenta was doing 300-400 per shot from the rear combat zone once I got her all buffed up. I was able to hit her twice in a row with Finest Hour and that was a wrap.
Then you are still not doing something right.
The game is so busted with Jae, Cassia, and your main as an officer + grand strategists that this fight and every other fight is trivial. 1000+hp? Lol doesn’t matter.
Make sure you have the arch militant archetype on Argenta and the ability that gives her buffs when she is given extra turns, including the exemplar abilities on your grand strategists that give extra AP. I also have an item on her that gives her +1 AP if she doesn’t move, and the blessed shell casing that means single shot bolter rounds never miss.
She can literally win boss fights before anyone gets to act. She ends up with 400-500 ballistic skill due to versatility stacks and about 7-8AP per turn. After she gets going she’s usually doing 100-150 damage per bullet.
I play on Daring btw.