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You must not understand operatives/assassin
Almighty time to do more than a quick cursory look. Thanks I love unique ability/talent builds! I never thought of Pascal's unique Tech Priest stuff lol :D
Sorry forgot to mention possibly the best element of this build.
The strategist goes first in combat as a feature of the class. Pascal is a debuffer.
I fine it less impressive that my debuff that can take down a bosses armour by 100% goes after all my damage dealers.
Makes the first round of combat, which is the most important, much less effective. Now problem solved.
So you're saying now I might have three Grand Strategists...
I'm seeing a pattern here... Especially with toons with special abilities and talents or Psyker abilities/talents... Hmmm... :D
Edit: Actually possibly 4 very soon. lol
https://www.youtube.com/watch?v=AhioPxLxrAQ
Watching now. :p
1) he goes first in combat so he can cast his buffs/debuffs straight away;
2) he has high INT, so will get good bonuses on Combat Tactics zones, stratagems and other GS buffs.
But as others have said, don't limit yourself to only one Grand Strategist. This class uniquely benefits from having two or more of it: because if you have more than one GS, the highest Intelligence or Fellowship score between them all will be used for all GS Zone calculations. So if you make Pascal and Cassia Grand Strategists, your GS bonuses will use Pascal's INT and Cassia's FEL, making them higher than any single character. Also, Strategists share Zones, so several Strategists can buff the same Zone with different Stratagems, allowing you to pile on even more bonuses.
Since this game is basically about stacking bonuses and extra turns, Grand Strategists fit very well into this system.
Yep i'm switching after HereticRivga's advice to watch the CRPG Bro video on Pascal. It just fits my party a lot more and I can't believe I missed all those Pascal special talents. i think I was set in my ways from Beta when he didn't have them.
Anyways my reasons similar to what you stated:
- I have two Gstrats already, but both are specced into other things. My MC Sanctic Psyker map wide heal/buffbot doesn't have a lot of room for Strategems and instead benefits from total focus on Word of the Emperor line of powers. Then buffing those psyker powers with Officer passive talent boosts, and limiting Veil degradation from spammy nature of build with Stabilizing Factor + Inscribe Soul + Stable Routes. Cassia is basically going full Navigator with Fellowship almost being a third characteristic priority.
- My MC has super high FELL and good INT, but only needs to rank FELL over the levels until maybe high Exemplar when hitting the final characteristic caps. So having a pure INT based Gstrat actually using GStrat Strategems and buffing them with GStrat talents is near necessary to optimise all the GStratness i'm missing on the other ones.
He is absolutely broken as a bounty hunter, you need to give him the Bounty Hunter Perk called "Savour the Kill", What this does is give him an immediate free turn every time an ally kills one of his marks, im sure you can figure it out but basically what this does is allow him to just throw expoits and other buffs and debuffs all over the place constantly, setup your prey targets on enemies you know your DPS characters can kill quickly.
If you are playing on easier difficulties this might be a waste of time though, im playing on unfair and the debuffs are basically required to be able to hit anything.
Or until he has nothing more in his line of sight.
Edit : Damn, how could I forget, get him the perk that gives more %damage anytime he shoots with his plasma. It might no means much but after 48 plasma shots in one turn it starts to get stupid.
if your party is 2 or 3 operative set up, you can do the spread exploit combo 1st turn to make sure your pascal can eat 11 stacks turn 1 do it on single target as you seen on youtube guide, officer can grant pascal bonus turn to let him eat another armour
he should stand in the frontline to get buffed armor and from talent like personal zone and strategems
while your second gs move around frontline if necessary to kill target dont forget to return it to pascal to better synergy or your main vanguard
with overwhelming stratagems in your rear, they should burst and hit enemy applying -50 balistic and melee making pascal survival easier
unbreakble will is really helpfull in case of grenade spam
that should make him survive round 2 and on on unfair from anything below tier V