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Granted he is also equiped with double plasma pistols in his second slot as well so he just alternates between bursting, single shot, line shot, so that way im stacking 2 versatility a shot, once you ramp them up to like 16 stacks of vers, you can start poping people with plasma for like 100+ damage from a single shot which on an arch militant is pretty damn good.
If your Arch-Militant is mostly melee one and this is secondary damage for him - it's a bit different. But as main source of damage ... O_O
In my experience if you want to go AoE you have to go master tactician for 4% dmg per stack.
I think mast tact from turn 1 with no ally buffs on them can out dmg arch militant.
Arch militant doesn't have a lot of stacks to like turn 2 or 3. Master tact's can have hundreds on their first turn.
Crime lord master tact for even more dmg
So he will get to shot that pistol like 3 times a round if not more, and i have the item that gives you increased ranged by BS Bonus/2 so eventually my arch militant has a range of like 20 on his pistol.
Master Tact is definitely a self buffer, and gets a few skills with even no AP or MP usage.
Orchestrated Firestorm is also a huge nuke against anything big.
A full pyro build is okay. I made a character (based on that old 40k comic character The Redeemer). He's level 36, just finished Act 3. He's got various things that improve him:
* Heavy Flamer (and a sword + hand flamer)
* Arsonist' Bracers (+3 damage from flamers)
* Pack of Reagents (+2 burning damages)
* Pyromaniac Boots (can't suffer burning from walking on fire, and +3 burning stacks if on fire)
Talents & Skills that are useful are Rack & Ruin, Concentrated Fire, Flame Weapon Prof & Flame Weapon Expert, Flensing Faith, Heavy Weapon Prof etc
How do you stack 2 versatility a shot?
I though it was always 1 versatility each time you use a different kind of attack.
Does pack of reagents make much difference ? I got a cloak where I do 15% more dmg if I took dmg this round
So if you are rocking 2 plasma pistols you can hit things with a line shot, get 2 stacks, hit 2 with a burst and get 2 more stacks. by that point you should crit and i got the item that gives me a free single shot if i crit which as an arch militant is ez as hell so.
I did 300 damage with a hand flamer in 1 turn at level 22 on Agenta. Purging heretics with fire is among the most effective things in this entire game imo.
there are multiple ways to ensure your frontliners dodge the burst
you could have done considerably, and i mean CONSIDERABLY more with a burst attack due the sheer number of hits burst attacks can put out
I'll say the build isn't one of my strongest. I have four always picks, my PC, then Argenta, Cassia, I need Abelard because he's a very tanky melee character with a lot of speed. I usually take Pascal as a 2nd tank/melee + tech skills, and that leaves the final slot with my Flame Redeemer, Yrliet and Heinrix as my last choice.
He does look cool as hell with his sunglasses and his radiant heavy chestplate.