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Especially skill advancements.
Skills in this game work a lot like a lot of Squad based RPGs and you just focus certain party members on what skills they do best and the game checks for whomever has the highest in that skill in dialogue. With 6 party members everything should be covered and have literally 100%ish chances of success. Edit: The only problem would be the same as Kingmaker/Wotr when your MC is caught alone in convo and needs to make all skill checks alone. These moments are usually persuasion, perception or "arcane" (INT) based in games I find and be savescumming or metad with buffing like equipment.
The only characteristic blind spots can be some skills in Intelligence and all the fellowship skills if you don't take Pascal along for INT, and/or spec Cassia as full willpower Navigator, and don't have a proper Officer that pumps up Fellowship and its skills.
I would only take a skill advancement training if I absolutely needed the skill because it alone was not covered by the team and was important (like Persuasion which a lot of the more martial archetypes don't have access to).
In most cases I would take Characteristic training instead, but not for the sole purpose of skills.
For example I was theory crafting around a Sanctic Warrior melee Psyker using Sword of Faith at higher levels.
I build my Cassias as an officer light, heavy navigator ability character that has lower fellowship, maxed willpower and Warp lore as her main skill. My Warrior, needing to build up Resolve for Sword of Faith theoretically later on, wanted fellowship for the extra resolve and other mechanics later with say Vanguard.
So taking Characteristic Training: Fellowship would make sense and would boost my Coercion (warriors can advance this one naturally), commerce and Persuasion skills to acceptable levels as I max it out for levels 1-15 along with Agility. Then set me up for Vanguard later where I can start to pump up Persuasion/Commerce etc sinc eit unlocks those and forget about coercion for now on.
There's a lot of skill checks in the game that actually unlock added content, more experience and optimal routes through quests.
PS
I'm only at the end of chapter 1, so spoile.