Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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TwoTonTuna Dec 20, 2023 @ 1:25am
How important to the story are lore skill checks?
^Title. Is it worth putting points into lore talents instead of combat-related talents? Like, will lore checks affect major events in the plot? Or are they a waste of points that merely reveal the occasional flavor text of background objects?
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Showing 1-7 of 7 comments
Schlumpsha Dec 20, 2023 @ 1:28am 
Very. They're pretty much a hard requirement to fully unlock the Heretical path.
The Seventh Son Dec 20, 2023 @ 1:38am 
Very, skills, in general, are super important to the game. Among your 6, you want to make sure to have all your skills covered.
Balekai Dec 20, 2023 @ 1:52am 
It depends but usually don't take them at all.

Especially skill advancements.

Skills in this game work a lot like a lot of Squad based RPGs and you just focus certain party members on what skills they do best and the game checks for whomever has the highest in that skill in dialogue. With 6 party members everything should be covered and have literally 100%ish chances of success. Edit: The only problem would be the same as Kingmaker/Wotr when your MC is caught alone in convo and needs to make all skill checks alone. These moments are usually persuasion, perception or "arcane" (INT) based in games I find and be savescumming or metad with buffing like equipment.

The only characteristic blind spots can be some skills in Intelligence and all the fellowship skills if you don't take Pascal along for INT, and/or spec Cassia as full willpower Navigator, and don't have a proper Officer that pumps up Fellowship and its skills.

I would only take a skill advancement training if I absolutely needed the skill because it alone was not covered by the team and was important (like Persuasion which a lot of the more martial archetypes don't have access to).

In most cases I would take Characteristic training instead, but not for the sole purpose of skills.

For example I was theory crafting around a Sanctic Warrior melee Psyker using Sword of Faith at higher levels.

I build my Cassias as an officer light, heavy navigator ability character that has lower fellowship, maxed willpower and Warp lore as her main skill. My Warrior, needing to build up Resolve for Sword of Faith theoretically later on, wanted fellowship for the extra resolve and other mechanics later with say Vanguard.

So taking Characteristic Training: Fellowship would make sense and would boost my Coercion (warriors can advance this one naturally), commerce and Persuasion skills to acceptable levels as I max it out for levels 1-15 along with Agility. Then set me up for Vanguard later where I can start to pump up Persuasion/Commerce etc sinc eit unlocks those and forget about coercion for now on.

There's a lot of skill checks in the game that actually unlock added content, more experience and optimal routes through quests.
Last edited by Balekai; Dec 20, 2023 @ 1:57am
TwoTonTuna Dec 20, 2023 @ 1:54am 
Originally posted by Schlumpsha:
Very. They're pretty much a hard requirement to fully unlock the Heretical path.
Originally posted by The Seventh Son:
Very, skills, in general, are super important to the game. Among your 6, you want to make sure to have all your skills covered.
Okay, nice to know. One last thing: are there characters in chapter 2 or beyond that will be good for Imperial and Warp lore? I initially planned on making Pasqal my lore dump character, but then he gets a -30 penalty to imperial and warp lore.

PS
I'm only at the end of chapter 1, so spoile.
=DeadShot= Dec 20, 2023 @ 2:59am 
Originally posted by TwoTonTuna:
Originally posted by Schlumpsha:
Very. They're pretty much a hard requirement to fully unlock the Heretical path.
Originally posted by The Seventh Son:
Very, skills, in general, are super important to the game. Among your 6, you want to make sure to have all your skills covered.
Okay, nice to know. One last thing: are there characters in chapter 2 or beyond that will be good for Imperial and Warp lore? I initially planned on making Pasqal my lore dump character, but then he gets a -30 penalty to imperial and warp lore.

PS
I'm only at the end of chapter 1, so spoile.
Lore warp is either Idira, Cassia or someone with high willpower. Jae is a skill monkey for anything but lore warp.
Myth Alric Dec 20, 2023 @ 3:13am 
The natural progression in skills seems sufficient for most stuff. Like just leveling up Abelard's athletics every time the skill choice comes up is going to get all you need. Taking a skill based talent is mostly useful to fill some kind of gap and I wouldn't bother unless you notice a gap.
iFrame Dec 20, 2023 @ 5:58am 
Skill checks are very important. I ran messed up builds and missed a lot. When i decide to restart, i realized there were a lot of important skill checks that i missed that might provide alternative routes, additional content, lore snippets, new conversational dialog and options, extra loot/areas. Theres a lot of hidden skill checks.
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Date Posted: Dec 20, 2023 @ 1:25am
Posts: 7