Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
But once she gets rolling with an Arch-Militant build with a heavy bolter, she'll mulch the Emperor's enemies like few others can. My personal (and probably humble compared to some here) record is one shot of a burst hitting for 180 damage, and she can brrrt out 16 of them in the first burst of a turn - and take another burst or two afterwards with 8 rounds each. Not a whole lot can live through that.
Argenta still carries the team for the most part of Act 1 too with enough officer buffing from when you get her etc. Especially when you start to slap Take Aim! on her and Focus! stacks.
Her starting Bolter is sort of weak because of the extra recoil and thus spread. The Modified Bolter you speak of has the same stats save for 25 recoil compared to Unfading Valour's 40 recoil.
However, Unfading is still useful early and should be a secondary weapon when you need that recoil spread to hit more enemies that are fanned out horizontally. It all comes down to what red lined trajectories you favour at any given moment. I was always switching in between Bolters to check. :) ;)
Argenta has been considered the most murderkilly murder hobo companion since Alpha. :p
Edit: Basically what everyone does with her since then:
https://www.youtube.com/watch?v=moBw1CvEZZo&t=702s
Unfading Valour also has reduced damage, IIRC, which doesn't do it any favors. That's why I suggest replacing it as quickly as possible from Rykad Minoris.
Until then, as CiZerin said, I also very much suppport giving her the Longlas from Eurac V, and letting her slap down any priority targets. And frankly, I'd suggest letting her keep it even after - sometimes you just want an enemy sniper that's a mile away to get gone *cough Aurora fight*
* Swap her scuffed starting bolter to a regular bolter.
* Swap that regular bolter to the special bolter that does extra damage to daemons
* Swap that to a heavy bolter.
Spec to use:
* Concentrated fire
* Rapid fire
* Confident approach
* Revel In Slaughter
* Devastating Attack
Talents:
* Rack & Ruin
* Unpredictable
* Unfaltering Fire
* Muzzle Velocity
* Bolt Weapon Expert
* Heavy Weapon Proficiency
* Breaking Point
* Heavy Gunner
* Overpower
* Know no Heresy
The amount of stacking bonuses you get with a heavy bolter in that list is insane.
Equipment you want to look out for includes:
* Blessed Bolter Case (makes her ultimate disgustingly powerful, shooting at least 8 auto hitting heavy bolter shots you can clear the board of low health enemies or put a huge amount of damage into a single enemy)
* Long Range Aim Lens (range attack distance increase)
* Commissar Hat (improves critical hit chance)
* Tactical Backpack (adds 1 more shot to the heavy bolter, it's a reputation item)
For the gloves & boots, you want to use these to reduce her recoil. The first item you'll likely get are Recoil Gloves, which drop the 40 Heavy Bolter recoil down to 20.
Later you'll get Recoil Warboots, which drop it down to 25, but this means you can use a different set of gloves, which you will want to do once you get the Gloves of Rapid Desolution, which increase the rate of fire of the Heavy Bolter by 1. The recoil is slightly higher but you get an extra shot.
With these you will be heavy hitting with 10 attacks on the burst attack, and if you do the rapid-fire you can shoot 20 shots. It's insane.
And there are even better items later like the Gunslinger Helmet which adds damage based on ROF, Compensator Gloves which combine recoil removal with a ROF increase.
Reduced damage, but more rate of fire (4 instead of 3 for normal bolter). That means 4 shots instead of 3 shots.
Modified Bolter 25 Recoil 4 shots: 7-12 x 4 = 28-48 damage
Unfading Valour 40 Recoil 4 shots: 6-10 x 4 = 24-40 damage
Normal Bolter 25 recoil 3 shots: 9-14 x 3 = 27-42 damage
Now take an imagined talent that adds flat damage to the weapons of 2.
Modified Bolter 25 Recoil 4 shots: 9-14 x 4 = 36-56 damage
Unfading Valour 40 Recoil 4 shots: 8-12 x 4 = 32-48 damage
Normal Bolter 25 recoil 3 shots: 11-16 x 3 = 33-48 damage
See how the Normal bolter starts to fall behind? This isn't counting all the % increase rate of fire and the damage scaling of 4 shots compared to 3 shots due to this. 100% increase rate of fire would be 8 shots for a 4 shot bolter. Only 6 shots for a 3 shot bolter.
In chapter 1 you should be using Modified Bolter followed by Unfading for its spread alternatives due to recoil. Normal Bolter is much worse than the above two when fully buffed.
Always go for the bolter with the most Rate of Fire even it's its a bit weaker, because it will improve rate of fire talent bonuses or bonuses to self based off weapon rate of fire. It also is great to have more shots when you debuff an enemy or apply a condition her hit that stack.
Edit: Also if you miss a shot with normal bolter in the above instances you lose 1/3 of Argenta's possible damage. If you miss 1 shot with Modified/Unfading, it's only 1/4 possible damage.
Edit: Longlas is better on Idira for added range when she can't hit with Psyker power. Even with 30 BS she will always hit even on unfair. Or on Pascal until he gets Plasma.
What about that Mezoa Bolter Pistol You can buy in Act 1? It seems better at close range but has only 4 or 6 magazine
I don't get the cooldown thing either. Everything with that 1 cooldown and I mean everything works every turn. Most abilities have it if not all.
Let me check the Mezoa I hoard all my special weapons lol. I checked it actually last night but can't remember why I switched it back out for Unfading as secondary.
*Beepboopbleep*
Yeah it's a good choice and better than Unfading Valour imo overall as a secondary weapon, in close range. Secondary weapon only and close ranged only, because of that 4 ammo tops (it runs out every shot because of 4 rate of fire), and it has only an effective range of 6 rather than 12. You don't want to reload all the time that much and 99% of the time i'm still using Modified. The range is an issue especially the way I play on Unfair. Everything is about starting combat with maximum range in between you and targets so melee and non snipers have to close a gauntlet for fire.
So I keep Unfading on in chap 1 because it still has great range and the recoil allows for some more crazy trajectories like shooting at 90 degree angles. There's also not much point to a one handed bolter on Argenta because your going to be taking dash for free escape/repositioning and firing.
The only issue again there is that she doesn't need to be the one to use it. There's squad opportunity cost there. :)
Like I said, I don't think on unfair Chapter 1, Idira ever missed a shot with 30 BS Longlas and usually 1 shotted (but not always which may be the difference). :p
You can have Argenta bursting down things while Idira snipes/CCs and Pascal dons Arc rifle, Plasma Pistol or another sniper (or vice versa with him using Longlas. Until proper Plasma Gun hidden on Starport bridge but thats only for the final boss).
Argenta Bolter with Rapid Fire + Focus! stacking + Take Aim etc etc. is going to scale up damage a lot more than when using Longlas imo.
I slapped LongLas on Robot - Argenta can "Eradicated" small peanuts with bolter single shots in her power turns. It is really funny with Owlcat games that if You start blind You are in a world of hurt and if You prepare You will be OP.
But i guess this is actually their secret sauce - huge number of skills, talents and abilities.
Controlled shot is needed to avoid collateral damage. Other important feats were already listed by Mack:
Basically she will shred both single targets and groups of targets. One can cheese the game with officers (just makes the killing faster due to the extra rounds) - or just copy her build for the MC and Ulfar. I even made Idira into a heavy weapon sniper (secondary weapon set is a beefy rifle). With 4 chars spitting lead, there is not much which can survive. The secondary effects like toxic, flames, bleeding (Iridia later gets a heretic heavy bolter which applies random conditions on enemies) or knocking down enemies is just priceless.
It's really a shame there is no panic mechanic - after round two most of the enemies would just run for their lives
Anyway, it isn't a long term thing, but I find it useful in act 1.