Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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How to win vs Yremeryss
Hi all,

I just dont know how to beat her, i tryed all solutions (Down the difficulty too) but its impossible, when i put her mid life, she get back all.
Someone have a tips for this fight ?
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Showing 1-15 of 28 comments
Micromanner Dec 19, 2023 @ 12:26pm 
who do you have on your party and what classes do they have?
Sevitan Dec 19, 2023 @ 12:26pm 
What's your party like?
x_equals_speed Dec 19, 2023 @ 12:28pm 
I found that the thing that did me in is that on her free turn all of her nearby mooks got a turn too and between them they took out a fair portion of my party. The fight was much easier the second time when I killed her mooks first and left the tankiest member of my party in her face to eat the free swing. Killing her quickly the second time wasn't hard.
Micromanner Dec 19, 2023 @ 12:33pm 
Originally posted by x_equals_speed:
I found that the thing that did me in is that on her free turn all of her nearby mooks got a turn too and between them they took out a fair portion of my party. The fight was much easier the second time when I killed her mooks first and left the tankiest member of my party in her face to eat the free swing. Killing her quickly the second time wasn't hard.

ye you need atleast two meatshields to tank her free turn and then kill her before she starts her turn again
Khloros Dec 19, 2023 @ 12:35pm 
Turn tail and run down the stairs as fast as you can. get to the bottom and then let them chase after you, and just focus fire them down one at a time.
Hopfulley you built, and took, cassia to have point of curiosity to help slow and kite them.
Mister Wolf Dec 19, 2023 @ 12:35pm 
You need a heavy hitting ranged and a melee focusing on her at the same time. I hand my MC Vanguard taunt her and the other melee fighters, parrying and attacking them with Defensive Stance. Yrliet shooting at them doing big damage and Abelard who is an Assassin joined the fray. When Yremeryss separated I had Abelard pursue her melee attacking and Yrliet shooting her. Argenta, Cassia, and Idira kept the other enemies busy.
Last edited by Mister Wolf; Dec 19, 2023 @ 12:37pm
FunkyMonkey Dec 19, 2023 @ 1:01pm 
I did the fight on first try on Daring difficulty. My team was:
Rogue trader - Officer / Master tactician. Focus on giving extra turns (mainly to Argenta). Key talent: Seize the initiative and Take aim. Go first and burst fools down with Argenta.

Abelard: Warrior / Vanguard. Tank in the front and parry, taunt and opportunity attacks.
Key skills: Charge (for positioning), Endure (for obvious reasons), Defensive stance (for getting free attacks while taunting) and Taunt (for obvious reasons).
Abelard was the only one that went down in the whole fight, it happened when the boss got her free turn (that I wasn't aware of and was VERY surprised) :D
Leveling up, take all sorts of tanking stuff that you like. I also like Swift movements and Ramming speed to make sure he is always where I need him most.

Argenta: Soldier / Arch militant. This woman is frightening. Just kills everything.
Key talents: Rapid fire and Unfaltering fire and most importantly, Wildfire. Take talents that boost crit damage, too.
Just give her extra actions, burst everything and use Wildfire to get stacks on stacks of Versatility. By round 3, you could be doing around 80-90 damage, per bullet. That you fire a lot.

Cassia: The most ridiculous character.
Officer / Grand strategist. Grand strategist is so that you go first. Everytime, all the time.
Talents: Seize the initiative and all the Navigator stuff. All of them are nuts. Mastery of time is important to boost your Will when anyone gets free turns (Seize the initiative counts, so thats 2 with Cassia and my RT), Officers give them like candy...

I also have Heinrix as Warrior Psyker / Arch militant. He's kinda there, honestly. Has some good buffs, though.

Last member was a Operative / Bounty hunter merc. Honestly, I'm not he best at building Snipers so won't even try to give you advice :D She shoots stuff good.

This fight, I focused the adds first. After taking out the most dangerous ones, I started unloading on Yremeryss with buffed-up Argenta that at this point probably might make gods bleed to turn her into swiss cheese. She fully healed, shot Abelard (RIP), and little later, she was cooked. Just giving Argenta all the extra turns she can get (with Officers and Heroics) is devastating. Cassia can do some amazing crowd control, so she disabled one side of the reinforcements alone and started the fight to stare down the ones in front of Yremeryss, most of them failed their Willpower test and were stunned.
Mister Wolf Dec 19, 2023 @ 1:29pm 
Have a Warrior/Vanguard, Warrior/Assassin, and Sniper all focus on her and her melee fighters up front. I had my Vanguard taunt her and her melee fighters. Used Defensive Stance to keep them busy while landing counter hits. Assassin and Sniper focused on killing Yremeryss. If you've been running around with a team of squishies then you're in big trouble.
Last edited by Mister Wolf; Dec 19, 2023 @ 1:30pm
The Seventh Son Dec 19, 2023 @ 1:37pm 
My MC is a biomancer Warrior/Vanguard. I had him sit and tank her while Cassia nuked her. I have a devestation staff that lets me cast 2 damage spells a round, and the second one deals more damage.

She's a tough boss, lots of HP, heals herself, and her attacks drain your weapon and ballistic skills. So really, someone's just gotta be strong enough to take her damage, and have Cassia or a psyker with nukes just focus fire her while the other 4 take care of the rest.
Zerfyx Dec 19, 2023 @ 1:39pm 
I shot her with argenta, she died in one turn, sadly doesn't seem like you can one-round her.
Qalibrate Dec 21, 2023 @ 12:36pm 
Honestly, I feel like if players can stack up enough damage in one shot to one round a boss, their health gating shouldn't kick in, this is the first fight I had to reload because the health gate surprise was too much for my formation to take
William Dec 21, 2023 @ 1:10pm 
That's a fight, where player should focus on boss henchmans, instead of main enemy. I debuffed Yremeryss with Operative ultimate (reduse stats and mobility) , and then put Abelard in front of team in full def mode. Yrliet and MC (sniper-assasin) with Cassia and Argenta killed whole minions pack, while Paskal helped as secondary tank and healer. And stun-grenades thrower. Stun grenades is AWESOME.
Blind grenades could work too... probably. Maybe not against boss, but reduce minions damage is fine too.

Cleaned the square and only after that started focus on boss.
On 2nd phase Abelard fall out, but i had enouh damage to kill Yremeryss and turrets
One advice I can give is to take advantage of a better position by going down the stairs.
Kill the the 2 behemoths quick then just gun down whoever comes down the stairs.
ChalkStorm Dec 21, 2023 @ 1:24pm 
I killed her in one turn with Yrliet/Assassin
[HN] Dec 21, 2023 @ 1:30pm 
I spent two whole days on her, on hard, with what I'd call a fairly decent team:
Ulfar, Argenta (archmilitant silly damages), Cassia (full navigator damage build), Yrliet Sniper build (I mean... what else?) and Heinrix as assassin biomancer healer.
My RT is a grandstrategist that pumpout buffs all game long.

The fight was just a misereable chore, for two factors:

1) The oppening. Because of the way the arena is built and the constant reinforcement comming I don't think the fight is doable any other way than by rushing down the stare and kite the incubus squad and Yremeryss for as long as possible.

The problem is that the majority of the of the enemies (including Yremeryss and her incubus) will play before you. If you have put you whole team on any other place than as far down the stairs as possible you will get chopped down into pieces by the incubus before having the time to react.

If you have put your team on the stairs you will get spamed by the bloodstone attacks of the incumbus which can just melt anything vaguely squeeshy (I don't think my team would have survived without having Henrix put shields and heal on everyone), but you may survive. The real check that is...

2) Yremeryss ♥♥♥♥♥♥♥♥ burst pistol attack. I'm convinced the fight was bugged because having her shoot 3 or 4 projectiles that do between 50 to 90 damages, with a very, VERY good accuracy looks just out of place in the fight.

The poor Ulf could die from any of her attack, and so did the rest of my team. Some time she was able to just oneshot 2 member of my crew with a single burst. This forced me to hard save scum until I got "that perfect sequence of roll" that let me get down these stairs alive, from there you have to pray your ranged damage dealer are well built and can burst the boss down twice. I honestly don't think this is doable without a archmilitant that managed to max stack versatility to start ditching hundread damages per bullets in their burst attack.

Since Yremeryss will one shot ANYTHING in mele (and heal herself in the process) your only chance is to shot her down before she reach mele, or throw sacrificial pawns at her to give time to your archmilitant.

I've also noticed that she seem to be reasonably weak to psiker damage (henrix drainlife could hit her for 400 damage).

Overall I just hated the fight. It wouldn't be so bad without the full rng burst pistol that may or may not wipe a third of your squad at every attack.

This fight made me question if a Aberlard as a vanguard tank could have made that fight more manageable, but since every single fights since the first Chaos Space Marine fight were more about bursting down the enemies than anything I ended up removing him from the team since his damages were abyssmal... which mean that I didn't have access to him in that act anyway.
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Date Posted: Dec 19, 2023 @ 12:24pm
Posts: 28