Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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FAT WANZER Dec 18, 2023 @ 8:51pm
Sword and Pistol Commissar
is this good or am i gimping myself later? i don't wanna restart build from scratch like when i play kingmaker
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Showing 16-30 of 41 comments
jonoliveira12 Dec 18, 2023 @ 9:48pm 
Originally posted by FAT WANZER:
Originally posted by Bamsmacked:

Charge into battle with a two-handed sword or eviscerator.

Pull your shotgun.

Kill stuff.
do you still get the same attack number? or dual wielding is pointless?
1-handed weapons use less AP on attack, on average. I usually go Run and Gun into melee, slash twice, and then plasma AoE a bunch of mobs somewhere else. Pistols are great because they do not generate attacks of opportunity.
Harukage Dec 18, 2023 @ 9:49pm 
You need a dual-wielder tallent if you want to use both your weapons in the same turn though.
jonoliveira12 Dec 18, 2023 @ 9:50pm 
Originally posted by Ishan451:
Originally posted by jonoliveira12:
Soldier with Run and Gun gives you more movement and attacks than Warrior, Warrior give you Charge and Endure, however.

I prefer Soldier.

Run and Gun has a cooldown. Charge does not. If you have an Officer in your Group to give you extra turns you can use Charge to move despite the lack of movement points from "bring them down".
Yes, I use the extra turns on Abelard often, because the Charge allows him to get into the middle of packs of enemies. But I still prefer R&G, as often the extra free attack is a good way to get a strong enemy on the backfoot.

I am using a Power Mace and a Plasma Pistol, and boy do they hit hard?
jonoliveira12 Dec 18, 2023 @ 9:51pm 
Originally posted by Harukage:
You need a dual-wielder tallent if you want to use both your weapons in the same turn though.
Easy to get it, though.
FAT WANZER Dec 18, 2023 @ 11:24pm 
thanks for the answer.btw is there a way to hide armor looks? i want to keep my commissar trench coat look even with equiping armor
Last edited by FAT WANZER; Dec 18, 2023 @ 11:25pm
Draken Dec 18, 2023 @ 11:31pm 
Originally posted by FAT WANZER:
thanks for the answer.btw is there a way to hide armor looks? i want to keep my commissar trench coat look even with equiping armor

Not that I know of. There is an outfit menu just left of the "all" filter of the inventory screen.
But the options are only to hide the helmet, the backpack and change the color scheme.
FAT WANZER Dec 18, 2023 @ 11:37pm 
Originally posted by Draken:
Originally posted by FAT WANZER:
thanks for the answer.btw is there a way to hide armor looks? i want to keep my commissar trench coat look even with equiping armor

Not that I know of. There is an outfit menu just left of the "all" filter of the inventory screen.
But the options are only to hide the helmet, the backpack and change the color scheme.
aw i'm gonna lose my fat comissar in trenchcoat look
mayrc Dec 18, 2023 @ 11:42pm 
arch militant is AMAZING for this. PLaying it myself. Never have Pistol and Sword worked so well in a game.
Bamsmacked Dec 18, 2023 @ 11:46pm 
Originally posted by FAT WANZER:
Originally posted by Bamsmacked:

Charge into battle with a two-handed sword or eviscerator.

Pull your shotgun.

Kill stuff.
do you still get the same attack number? or dual wielding is pointless?

Charge does not count as an attack action, so assuming you have enough AP you can charge, switch to your ranged weapon and make an attack -- or you can Charge and do a melee attack all in the same round.

Run and Gun is really good, but I think Charge has better action economy because it functions as a movement skill and an attack and is not on a cool down phase like Run and Gun is.
Last edited by Bamsmacked; Dec 18, 2023 @ 11:46pm
jonoliveira12 Dec 18, 2023 @ 11:49pm 
Originally posted by mayrc:
arch militant is AMAZING for this. PLaying it myself. Never have Pistol and Sword worked so well in a game.
Well, this is 40K, where that Age of Sail to WW1 pistol + saber officer aesthetic is baked into the whole thing, so they had to make it work.
To be honest, I think it looks quite dashing. Sword and Pistol is an old portuguese tradition, and it looks amazing, even if they are both techically sidearms, but on ship boarding, where space is cramped, they made a lot of sense.
jonoliveira12 Dec 18, 2023 @ 11:51pm 
Originally posted by Bamsmacked:
Originally posted by FAT WANZER:
do you still get the same attack number? or dual wielding is pointless?

Charge does not count as an attack action, so assuming you have enough AP you can charge, switch to your ranged weapon and make an attack -- or you can Charge and do a melee attack all in the same round.

Run and Gun is really good, but I think Charge has better action economy because it functions as a movement skill and an attack and is not on a cool down phase like Run and Gun is.
Charge has the issue that the target must be at least at a certain distance for it to work, however.
If you are against a single target, Charge is useless when you are already in proximity.
R&G just works even if you do not move. That is why I prefer R&G.
Draken Dec 19, 2023 @ 12:21am 
Again, the choice is Soldier or Warrior.

Both have multiple mobility options.

For me it's more about where you want to be on the battlefield?

Right next to the enemies smacking them with the Sword as often as possible and only shooting if you to far away? Go Warrior.
Want to stay back a bit and mainly shoot and only use the sword if the enemy comes too close? Go Soldier.



Originally posted by jonoliveira12:
Charge has the issue that the target must be at least at a certain distance for it to work, however.
If you are against a single target, Charge is useless when you are already in proximity.
R&G just works even if you do not move. That is why I prefer R&G.

In that situation you could use [Break Through] or [Forceful Strike]. Again, both classes have a ton of different things they can do.
jonoliveira12 Dec 19, 2023 @ 12:30am 
Originally posted by Draken:
Again, the choice is Soldier or Warrior.

Both have multiple mobility options.

For me it's more about where you want to be on the battlefield?

Right next to the enemies smacking them with the Sword as often as possible and only shooting if you to far away? Go Warrior.
Want to stay back a bit and mainly shoot and only use the sword if the enemy comes too close? Go Soldier.



Originally posted by jonoliveira12:
Charge has the issue that the target must be at least at a certain distance for it to work, however.
If you are against a single target, Charge is useless when you are already in proximity.
R&G just works even if you do not move. That is why I prefer R&G.

In that situation you could use [Break Through] or [Forceful Strike]. Again, both classes have a ton of different things they can do.
Forceful Strike works, Break Through dumps your damage on that action a lot, though.
Charge also procs attacks of opportunity, while R&G does not.

Run and Gun pays for it's greater versatility by having a cooldown, but it is A LOT more versatile than Charge, even for melee builds.
Soldiers also get Dash, which can even be done on a single square, and I believe do not provoke attacks.
Moffin Bovin Dec 19, 2023 @ 12:32am 
tbh if you are an officer your weapons don't matter. you wont be using them
jonoliveira12 Dec 19, 2023 @ 12:40am 
Honestly, the difference is that Warrior is a tank, and Soldier is a damage dealer.

Warrior benefits more from either going for 2-handed melee weapons (Thunder Hammer), or 2 melee weapons (Sword + Knife), since the class is all about charging in, doing few but powerful AoE attacks, and taunting after Endure.

Soldier is the one you want if you want to reliably attack multiple times per round, and specially if you are bringing a ranged weapon (whether Pistol or 2-handed), as you will want to be able to use your 2 weapons often, and no matter how much distance you need to cover (whether small or large).

I honestly think Soldier is better for Sword + Pistol, and Warrior is better for 2-handed melee.
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Date Posted: Dec 18, 2023 @ 8:51pm
Posts: 41