Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

View Stats:
Is it only me or Tactical knowledge ability doesn't do it's job?
The Operative removes -1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.
All allies gain +(2 x number of removed exploits)% armour until the end of combat. f 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat.
I only saw it give characters armor on use against electopriests in act 1 and then it does
nothing apart removing exploits.
Last edited by Бри.Уч.Кол.Мощ; Dec 18, 2023 @ 4:37pm
< >
Showing 1-15 of 31 comments
Nox Dec 18, 2023 @ 4:19pm 
It's worthless. making your tactician into a shooter is worthless too.

Instead, you use inspire on your heavy gunner. Flat damage on a high rate of fire weapon is insanity. If your officer/tactician is spending AP on shooting things, that's a waste. Heck if your officer has ballistics skill that's highly suboptimal.

officer should be burning their AP every round on biomancy, control spells (in gaze), take them down, etc. support the front!
Are you talking about the stacks or the ability?

The ability has gives you one stack for every 5 momentum your team gains, which is a nice way to accumulate it.

The stacks don't do anything unless you burn them with specific abilities like 'Press the Advantage', 'Inspire', or 'Orchestrated Firestorm". The effect depends on which ability you decide to 'burn' tac stacks into.

Press the Advantage empowers the target with a 4% damage buff per stack on their next hit. If you use this on someone who has a good sniper rifle you can one shot a lot of things.

Inspire gives the target a +1 to damage, with an additional +1 for every 10 stacks. Lasts till the end of combat as well so it's a nice one if you're in a prolonged fight and can't use the stacks for direct damage.

Orchestrated Firestorm is my favorite but it's a heroic ability. Basically the Tactician picks a 3x3 square and everyone who has line of sight on it opens up. Planned right, this ability can lay some real hurt on things.

You also have 'Linchpin' and 'Strongpoint', '

The officer class is more of a buff/control type archetype. You can still put out 'ok' damage but making your team into a whirlwind of death through your buffs is the better option.
Last edited by Raynn von Valancius; Dec 18, 2023 @ 4:25pm
Originally posted by DT_RicoRaynn:
Are you talking about the stacks or the ability?

The ability has gives you one stack for every 5 momentum your team gains, which is a nice way to accumulate it.

The stacks don't do anything unless you burn them with specific abilities like 'Press the Advantage', 'Inspire', or 'Orchestrated Firestorm". The effect depends on which ability you decide to 'burn' tac stacks into.

Press the Advantage empowers the target with a 4% damage buff per stack on their next hit. If you use this on someone who has a good sniper rifle you can one shot a lot of things.

Inspire gives the target a +1 to damage, with an additional +1 for every 10 stacks. Lasts till the end of combat as well so it's a nice one if you're in a prolonged fight and can't use the stacks for direct damage.

Orchestrated Firestorm is my favorite but it's a heroic ability. Basically the Tactician picks a 3x3 square and everyone who has line of sight on it opens up. Planned right, this ability can lay some real hurt on things.

You also have 'Linchpin' and 'Strongpoint', '

The officer class is more of a buff/control type archetype. You can still put out 'ok' damage but making your team into a whirlwind of death through your buffs is the better option.
Nvm i'm retarded.
"The Operative removes -1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.
All allies gain +(2 x number of removed exploits)% armour until the end of combat. f 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat."
It just burns exploits and doesn't give armor in return.
Originally posted by Nox:
It's worthless. making your tactician into a shooter is worthless too.

Instead, you use inspire on your heavy gunner. Flat damage on a high rate of fire weapon is insanity. If your officer/tactician is spending AP on shooting things, that's a waste. Heck if your officer has ballistics skill that's highly suboptimal.

officer should be burning their AP every round on biomancy, control spells (in gaze), take them down, etc. support the front!
I'm retarded and wrote advantage instead of knowledge.
The Operative removes -1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.
All allies gain +(2 x number of removed exploits)% armour until the end of combat. f 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat.
It just burns exploits and doesn't give armor in return as described.
Originally posted by me:
Originally posted by DT_RicoRaynn:
Are you talking about the stacks or the ability?

The ability has gives you one stack for every 5 momentum your team gains, which is a nice way to accumulate it.

The stacks don't do anything unless you burn them with specific abilities like 'Press the Advantage', 'Inspire', or 'Orchestrated Firestorm". The effect depends on which ability you decide to 'burn' tac stacks into.

Press the Advantage empowers the target with a 4% damage buff per stack on their next hit. If you use this on someone who has a good sniper rifle you can one shot a lot of things.

Inspire gives the target a +1 to damage, with an additional +1 for every 10 stacks. Lasts till the end of combat as well so it's a nice one if you're in a prolonged fight and can't use the stacks for direct damage.

Orchestrated Firestorm is my favorite but it's a heroic ability. Basically the Tactician picks a 3x3 square and everyone who has line of sight on it opens up. Planned right, this ability can lay some real hurt on things.

You also have 'Linchpin' and 'Strongpoint', '

The officer class is more of a buff/control type archetype. You can still put out 'ok' damage but making your team into a whirlwind of death through your buffs is the better option.
Nvm i'm retarded.
"The Operative removes -1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.
All allies gain +(2 x number of removed exploits)% armour until the end of combat. f 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat."
It just burns exploits and doesn't give armor in return.
No worries...lol. This game has a crap ton of buffs and crazy stuff to keep track of. Still wrapping my head around it as well. Looks like you figured it out on your own anyway.
Originally posted by DT_RicoRaynn:
Originally posted by me:
Nvm i'm retarded.
"The Operative removes -1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.
All allies gain +(2 x number of removed exploits)% armour until the end of combat. f 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat."
It just burns exploits and doesn't give armor in return.
No worries...lol. This game has a crap ton of buffs and crazy stuff to keep track of. Still wrapping my head around it as well. Looks like you figured it out on your own anyway.
No it's just burns away exploits and don't provide armor to allies. Like, i only witnised it giving armor against electropriests and then it got bugged. Is it the same for anyone else?
Nox Dec 18, 2023 @ 4:42pm 
I hated operatives until I got the elf on a shelf. Her one-turn killing 500 hp behemoths gained her a pass on operatives, but only her.
Noin Trongaz Dec 18, 2023 @ 4:45pm 
Originally posted by Nox:
It's worthless. making your tactician into a shooter is worthless too.

Instead, you use inspire on your heavy gunner. Flat damage on a high rate of fire weapon is insanity. If your officer/tactician is spending AP on shooting things, that's a waste. Heck if your officer has ballistics skill that's highly suboptimal.

officer should be burning their AP every round on biomancy, control spells (in gaze), take them down, etc. support the front!

I dunno, I found this ability in combination with the combo of Word of the Emperor + armor buff to be absoltely OP. I have three stacking armor buffs and so even characters have 75+% armor as well as 100% dodge.
You don't need crazy damage if the enemies don't do any damage.
talemore Dec 18, 2023 @ 4:46pm 
If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.

Literally all it does
Noin Trongaz Dec 18, 2023 @ 4:47pm 
Originally posted by Nox:
I hated operatives until I got the elf on a shelf. Her one-turn killing 500 hp behemoths gained her a pass on operatives, but only her.
For me, operatives are great for turning that 60% armor 60% dodge enemy into 0% both, while also making any cover meaningless.
Originally posted by talemore:
If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.

Literally all it does
It litreally does what i described. It just burns away exploits and give 0 armor in return. Literally do nothing button.
talemore Dec 18, 2023 @ 4:51pm 
Another thing I notice is that it may not even trigger until one round after the move been used the first time.
Originally posted by me:
Originally posted by DT_RicoRaynn:
No worries...lol. This game has a crap ton of buffs and crazy stuff to keep track of. Still wrapping my head around it as well. Looks like you figured it out on your own anyway.
No it's just burns away exploits and don't provide armor to allies. Like, i only witnised it giving armor against electropriests and then it got bugged. Is it the same for anyone else?
It's probably still bugged. It's been bugged for a while, but only when used a certain way (at least I thought that was it). Something with the way AOE attacks work when your character is in cover. I've replicated the same thing with Argenta's flamethrower and Cassie's gaze attack.

Apparently, sometimes the game doesn't register the character stepping out all the way with line of sight and that's what causes you to miss sometimes when you should have hit. Are you trying to use it from cover or is it messing up even in the open?
Last edited by Raynn von Valancius; Dec 18, 2023 @ 5:43pm
Moffin Bovin Dec 18, 2023 @ 6:50pm 
it gives you damage stacks.

Remove 4 exploits and you get +4 damage per bullet.

you also have to have LoS to the targets. the icon needs to appear above their head when you are using it or else it doesn't hit them and does nothing.
curse Dec 18, 2023 @ 7:22pm 
it works the tooltips just don't show up like other buffs

check one of your characters' stat pages after using it and hover over their armour stat -- you should see the % it added even though it doesn't show up anywhere else
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Dec 18, 2023 @ 4:01pm
Posts: 31