安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
UPD. Yrliet sniper-assassin alone do ~600-700 crits from a single shot in Act 3 and that's without usual Officer buffs shenanigans as I don't use them until they fix broken OP talents.
The RT Table Top plays like Xcom2, while this version by Owlcat is about spending a minute pre-buffing before every attack every combat like it's Pathfinder Kingmaker instead of 40k.
It seems the way Owlcat approached difficulty in this game was: more enemies. How about even more enemies? And what if those enemies have shields to block all damage and then heal back to 100% after they are almost dead? Yeah sounds good mate, people will love it.
Yeah no, that's enough of this game for now.