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There's no automatic, you can simply pass up another talent in favour of unlocking another school. But if you're going pure psyker and have no need for your archetype abilities, you have more picks available than there are psyker abilities in a single school, so taking a second one is no detriment.
Since you start at Psy rating 0, you might want to start as melee. In that case Warrior with Biomancy and Pyro (later you can add Sanctic since they also have a good melee ability). The interesting thing with that combo is you can raise your Psy rating 3 points higher for the purposes of buffs (one point higher for offence). If you are going for Pyro you probably want the Death World or Forge World backgrounds since they have talents that reduce burning damage and as a pyro you want to be on fire.
-Pyromancy is at odds with the current "meta" of the game, which is alpha-striking the opposition into oblivion by giving extra turns to your heavy hitters. Pyromancy's starting damage is low, it becomes much better at higher level, but the whole idea of damage over time through burning is made irrelevant by how powerful Officiers are.
-Biomancy is a bit lackluster because healing is also at odds with the "alpha strike meta". If you kill almost everything before they can react, you hardly have to heal, and even so, there are less expensive ways to do so. Cassia for example can give an absurd amount of temporary wound should you have someone getting wounded. Besides that, there's some good buffs available, making this domain a bit uneven.
-Divination has some solid low level buffs, and you can improve those even further through talents. The higher level stuff seems more defensive (reverting wounds to a previous state and so on) and thus less relevant, but Divination makes for a very good secondary psyker domain.
-Sanctic is very strong when it comes to buffs. And it has an AoE heal too, which makes Biomancy even less appealing. But what's very interesting with Sanctic is that it's the only Psyker domain which doesn't use at all you Willpower modifier. Everything depends of your psi rating. This means that you can pair sanctic with any kind of build with ease and not have to worry about your psyker characteristics.
-Telepathy is a very good offensive school, leaning on the strong single-target damage side. Later on it has also some good crowd control options too. However, the unique Navigator archetype which Cassia uses is basically a stronger version of Telepathy, which can make this school feel lackluster.
Small correction: Depends on Psy Rating and Resolve leaning more on the resolve side. Meaning the more we pump it up the more crazy Sanctic comes and a lot easier to scale up than Psy rating or Willpower between Word and party memeber's own resolve creating abilities and talents. :)
Another correction. Freakin Cassia! :p :P
I wrongly thought that I will have someone like a sorceress with Hellfire Ray and Sirocco from WOTR, This is my penalty for no research beforehand. And I thought that, if they already changed the system, they will put it in RT too.