Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Lauro Dec 17, 2023 @ 6:59pm
Big Ships ??
Hello all jus a simple question HOW big is our ship ?? compare to Earth Ships ??
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Showing 31-45 of 49 comments
Dryden Dec 18, 2023 @ 5:33am 
Moving to a different ship would pose narrative complications. It might also be worth mentioning that our frigate is rather unorthodox in terms of the weapons that it can field.
corisai Dec 18, 2023 @ 5:35am 
Originally posted by Aluvard:
Considering amount of available slots, we're running Dauntless-class Light Cruiser, that they've called Sword-class Frigate.
No.

Dauntless-class Light Cruiser have only 3 slots for weapons, not 5.

We're running heavily modded Lunar-class Cruiser (they start with 5 weapon slots too, but our ship have a bit different weapons loadout).
Daliena Dec 18, 2023 @ 5:38am 
Originally posted by Dryden:
Moving to a different ship would pose narrative complications. It might also be worth mentioning that our frigate is rather unorthodox in terms of the weapons that it can field.

It might, though I'm not sure how tied to the ship the narrative is as of now.

Nomos has already shown that it can squeeze parts of itself into new hosts. A Servitor certainly can't host all of it, but if you acquired a suitable vessel, who knows if Nomos could move over entirely.
corisai Dec 18, 2023 @ 5:39am 
Originally posted by Daliena:
It might, though I'm not sure how tied to the ship the narrative is as of now.

who knows if Nomos could move over entirely.
You will find out in the Ending ;)
Originally posted by Lauro:
Hello all jus a simple question HOW big is our ship ?? compare to Earth Ships ??
1.5 kilometer with a crew of 2000
DarkFenix Dec 18, 2023 @ 6:03am 
Originally posted by corisai:
Originally posted by Aluvard:
Considering amount of available slots, we're running Dauntless-class Light Cruiser, that they've called Sword-class Frigate.
No.

Dauntless-class Light Cruiser have only 3 slots for weapons, not 5.

We're running heavily modded Lunar-class Cruiser (they start with 5 weapon slots too, but our ship have a bit different weapons loadout).
Not really, they've just taken some (extreme) liberties giving the frigates all the weapons they could conceivably fit or have based on pictures. The Sword-class packs two turrets on top, so we get that here, the Firestorm-mount has a prow lance, so we get a prow hardpoint. Pictures of the ships all show broadside macro batteries even if no game uses them, so we get those too.

While light cruisers and cruisers certainly pack larger weapons, and are bristling with a far greater number of small point defence weapons, the number of distinct capital-class weapon systems doesn't actually increase.
corisai Dec 18, 2023 @ 6:06am 
Originally posted by DarkFenix:
Not really, they've just taken some (extreme) liberties giving the frigates all the weapons they could conceivably fit or have based on pictures.
Wrong. Original NPC Sword-class frigate you can receive as follower via colony projects don't get so many guns.

Originally posted by DarkFenix:
While light cruisers and cruisers certainly pack larger weapons
Godsbane Lance we could equip - limited to Grand Cruisers and Battleships, lol. What you want "bigger" - Nova gun? Conversion Beam? :steamhappy:
DarkFenix Dec 18, 2023 @ 6:12am 
Originally posted by corisai:
Originally posted by DarkFenix:
Not really, they've just taken some (extreme) liberties giving the frigates all the weapons they could conceivably fit or have based on pictures.
Wrong. Original NPC Sword-class frigate you can receive as follower via colony projects don't get so many guns.
You have exactly zero comprehension of what I said, don't you.
corisai Dec 18, 2023 @ 6:14am 
Originally posted by DarkFenix:
You have exactly zero comprehension of what I said, don't you.
Same does you? As I said - we could equip weapons (and shields) that prohibited for frigates in table-top games. Some of them even prohibited to cruisers, lol.
Aranador Dec 18, 2023 @ 6:20am 
It was my hazy recoolection from the BAttlefleet Gothic tabletop game, that the sword class had a standard single macrocannon battery broadside (4 guns each side), a prow mounted lance (powerful for it's size, but not a cruiser weapon), and a dorsal mounted macro cannon (a single gun, not very strong, but with good fire angle)

Our frigate in game seems to also have a torpedo system, that fires a cruiser sized volley (but maybe they are smaller than cr4uiser torpedoes?)

An imperial battlecruiser would have two broadside batteries on each side, either 4 larger macro cannon each, or 2 twin lance batteries each, or sometimes a hanger bay for strike craft. They would also have 2 dorsal turrets, heavy single barrel guns, and then usually a torpedo system on the prow (imperial tactics were fire a wall of torpedoes, then come in and split the enemy line) Some ships had a heavy ram instead, and a very few had the Nova Cannon.

Regular cruisers would not have the dorsal lances.

The light cruiser had a single broadside battery, but it had 6 guns a side, a smaller torpedo capability, and I am pretty sure it still had a dorsal turret, but not as big as a battleship turret.

Anyway, the Sword class was a powerful frigate - packed a lot of versatile firepower for it's size.
Dryden Dec 18, 2023 @ 6:24am 
I’m not sure if it was due to a bug that it was possible, but I had a godsbane (no idea where it came from) mounted on the dorsal and a voidsunder on the prow.
Last edited by Dryden; Dec 18, 2023 @ 6:35am
jonoliveira12 Dec 18, 2023 @ 6:34am 
As a portuguese man, I prefer upgunned smaller ships, with greater maneuverability.

2 Caravels defeated 70 japanese ships in Fu-kuda Bay. All you need is to keep distance to absolute maximum, and ensure you are hiting with as many weapons as possible, and you can down a cruiser faster than it can turn to really get a lock on you.
Last edited by jonoliveira12; Dec 18, 2023 @ 6:34am
G Willikers Dec 18, 2023 @ 8:46am 
The decision to go frigate is kind of bizarre given how much armor and how many weapons we can carry, it ends up hitting way harder than even a light cruiser. There are in universe justifications for a rogue trader using a smaller ship especially in our position but given the context of the game it was a pretty weird development choice
Ally Dec 18, 2023 @ 9:01am 
Originally posted by D-Black Catto:
yes, and if it's not space efficient it can't house so many people while being only 1.6 km long
Vessel of that size should easily be able to accomodate 26k people.
Modern day carriers carry 4-6k people and they are 350m long tops.
Norsehorse Dec 18, 2023 @ 9:23am 
Originally posted by DarkFenix:
No, only the ship you start with. And that's not weird at all, anything larger than this is a true capital ship, the Imperium is not going to let a Rogue Trader own one of those under pretty much any circumstances.
Not to single you out, but this is kinda a common take here on the forums, and it's just dead wrong. Rogue Traders are the absolute pinnacle of the upper crust, and are actually given entire fleets when they get a warrant of trade, which they are then explicitly told to go use to beat up xenos, glass heretics from orbit, and threaten lost human colonies to join the Imperium. Rogue traders aren't petty merchants, they're conquistadors and colonizers, with the fire power to back it.
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Date Posted: Dec 17, 2023 @ 6:59pm
Posts: 49