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The Emperor once had a ship that was 57 km long called the Imperator Somnium (the emperor's dream).
It tells you the size of each available variant during character creation.
Basically waaay bigger than any real world naval vessel.
Take the USS Enterprise (The US Aircraft Carrier).
You could fit it in the main cargo hold.
the default sword-class frigate is about 1.6km(a mile) in length and about 0.3km wide(0.18 miles), the width is the same for all, it weights about 6 megatoones and houses about 26000 people
the falchion-class frigate is 2.2km in length(1.3 miles), about 6.5 megatonnes and houses about 27000 people
the firestorm-class frigate is about 1.8km in length(1.11 miles), also weighs about 6 megatonnes and houses about 25000 people
these are considered "small", they are Escorts, the smallest kind of warship, they are ships that tend to travel in groups that escort the bigger Capital ships
above frigates theres light cruisers which are about as big as the biggest frigates *at the minimum* and usually bigger, crusiers which are about double that and battleships which are 50% bigger than those passing 5km(3 miles) in length
the overall design for most imperial ships tends to be very same-y and standardized tho, the bigger ships are, visually at least, mostly just bigger versions of each other with more and bigger guns attached
some enemy ships we fight are bigger than ours, i can remember at least 1 that was AT LEAST a cruiser
It'd kinda weird if we're limited to just an escort ship as an RT who owns a navy and several systems.
It would be nice to get an upgrade all the same though. Just involve some big senior Inquisitor, who out of sheer necessity allows you to recover and commandeer a light cruiser or something.
it's ♥♥♥♥♥♥♥ tiny considering how thousands of people live on it, and it takes several cycles however long it is to get from one end to another
I just ignore the data given in ship description and imagine it's actually far larger otherwise it would make zero sense
But they've failed to do that kind of rescaling for ships. We get a frigate which is pretty much bottom of the pile in Battlefleet Gothic. But in this smaller scale setting we're still only fighting, at the smallest, other destroyers and frigates. Where are all the little improvised gunboats, corvettes, etc. Where are the small defensive vessels that aren't even warp-capable? There's no chaff to give us the sense that we aren't the chaff ourselves.
The mechanics and narrative needed to provide a better sense that we're captaining a truly huge vessel. Then when we encounter something even bigger, it's all the more impressive.
Age of sail ships of the line (think battleships from Pirates of the Caribbean) had crews of 600-800 men and the same amount or double the number of marines all crammed like sardines into a tiny wooden boat that is simple to operate.
The ships in 40k are infinitely more complex, and given the setting, much of the machinery is still done by hand in many ships because people have lost the knowledge on how to actually use the automation systems.
A great example would be loading shells into the cannons is often done by the labour of hundreds (or thousands on larger ships with bigger guns) of slaves even though the automated machines that would handle that task are functional.
But people don't know how to operate them, and trying to learn is considered heresy and strictly forbidden. So much as pressing a button without express permission from a tech priest is liable to get the individual and their entire family tree sentenced to death.
People are also considered worthless and easily replaceable, there is no such thing as human rights or comfort, to the point where it has been mathed out the maximum amount of people that can be kept and controlled by the enforcers (ship security) in a tiny space with zero comforts, forced to work 16+ hour days, 7 days a week in deadly and awful conditions.
the ship is not space efficient tho, it has giant empty spaces like the bridge, the cathedral, or the engine rooms