Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Profit Factor is Weird
So I was led to understand that Profit Factor is supposed to represent the sum total of all the money-making assets in your possession, hence why its only a requirement for buying stuff and not an expense. This can take the form of a factory, business, or lucrative connections of some kind that net the Rouge Trader a sizable income.

So you really want me to believe that buying a few mutants from a Freakshow from some random commoner would require me to exchange 2 of these lucrative assets? Or that buying a BROKEN servitor that is going to be scrapped anyways (from one of your palace servants no less) would cost 1? I really don't understand...

Well, I guess I kinda do. These are game-play considerations to make decisions more challenging. But the devs should have understood going into a game like this just have momentus a single point of Profit Factor really is and only tie really important decisions to them. At the moment it just feels like an alternative currency no more significant than gold, just with different rules.
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In actual Rogue Trader the Factor is both either and more difficult to lose... But you are right the devs make it ridiculously easy to gain and lose profit factor.
It doesn't cost a lot. When you have a profit factor of like a 100, one point isn't much. It still costs some sort of money or influence to get things though.
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Ημ/νία ανάρτησης: 17 Δεκ 2023, 13:25
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