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I am playing on hard and don't have issues either, the game is much easier than pathfinder. But that is not what I am saying at all and I don't get why people feel the need to mention "I demolish everything with my psycher, oh, who btw is also a soldier with a heavy bolter".
Nearly nothing boosting these powers and no synergy makes these powers and psyker progression subpar and boring, simple as that.
Long range psyker is an absolute snore fest, it sucks. I wish there were more damaging powers.
This, also Operative Expose Weekness should work as well. If I recall correctly the Arch-Militant thing does also stack up with Psyker attacks.
Also all buffs like "giving buff XYZ after dealing damage" get triggert by Psyker abilitys as well. This implies as well that buffs which increase Crit or Dmg will boost the Psyker abilities.
Soldier has a "if you deal damage you get more crit" thing while Psyker has a "if you deal damage you get more crit rate" thing... take both and they add up.
There is quite a lot which works with Psyker. The tooltips just dont tell.
Psykers you can sit and watch.
You can build a pretty deadly psyker, but it only really comes online at 20+, and even then still relies on weaponry for awhile.
I guess you mean like the talent that is available when picking a new ability?
You do get a quite nice list of general (common) talents which synergize well and can be different builds.
But I agree there could be a bit more than just up your psyker lvl.
Does a pure psyker (no weapons) work without getting boring (or with more than just everyday skills)? I mean Argenta just shoots stuff or Cassie just gazes and commands and then again, I'm not tired of it.
But Heinrix and Idira are not pure psykers for me despite a focused psyker talent selection.
I just had a battle where a good amount of my characters had 100ish BS with no investment and Argenta had 80 alone from Focus! sracks for about 270 BS.
In order to perpetuate docus! stacks you need to initially stack it 2-3 in one turn to get the ball rolling. Or else some allies will not build up the stacks (Focus mechanic thing).
That said being able to cast say Shield of the Emperor every turn and apply stuff like Focus! to all party members, and allies, all at once is pretty OP. Crazy enough giving trash tons of armour, deflection and resolve.
My Officer is like a ritual caster just pulsating the Emperor's light every turn making everything super tanky and mean. My allied trash are actually fairly powerful. ;p
most psyker build are either
Leader + psyker buffs, it's strong as as support, not so much as damage.
Operative + mental psyker, just blast single target until you get the AOE and then you can just delete entire groups.
Soldier + sanctic : sorta like a paladin early mostly used as buffer/tank until you get your Psyker Ultimate, then you can start deleting things with your psysword
That's kind of my (sad?) experience.
I want to make Heinrix into a melee psyker (which oviously fits his thematic), but he's mostly just buffing and not attacking. I got the ancient force sword (they missed a talent there) but his damage is still kind of meh. Abelard with two handed power hammer still does a third more damage despite psyker lvl 3 and both are Vanguards.
If some talents also worked for psychic powers, there would be a point of putting some thought into choosing an advanced archetype.
Operator and Soldier at least have their initial powers and maybe one talent each, but that's pretty much it, and exploits don't even work for non-hits like DOT damage or other procs, which makes them not synergize at all with the archetype.
i will say most psykers dont really get really good till like lvl 20 lol