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I'm buffing most of my characters dodge to 208% and they still can't dodge ♥♥♥♥(and even if they could, CSMs do a hundred attacks per turn, almost guaranteed to overwhelm any amount of dodge).
My RT with 110+ armor and 200 something health gets double-tapped by either the flamer or the melee guy.
My psyker is unusable unless she can one-shot Uralon because the battle is at max veil degradation right from the start and proccing perils gives him(and therefore his entire posse) a free turn. There is also an enemy psyker, who, while flimsy, becomes invulnerable until his next turn when he reaches 1 hp, so he's guaranteed to dump at least one unavoidable AoE attack on your party.
I'm somehow expected to contend with all this ♥♥♥♥ when half my party doesn't even get a turn until the very end of the queue. Whatever ♥♥♥♥♥♥♥ is responsible for the encounter design at Owlcat should have been sacked right after Kingmaker's disastrous launch but, alas, they're still being a blight on this world 5 years later.
edit: oh and I forgot to mention that unless you nail every skill check in the preceding text event you will have to fight this boss with a full-party debuff
edit2: the fight is likely bugged, I eventually tried it again without changing a thing and this time the enemy was dealing significantly less damage to me, my RT was able to withstand a full finest hour attack and I won after a few rounds. The next fight was obnoxious but much more reasonable.
I got lucky with Argenta and Cassie early turn so I delete flamer and melee marine and the rest become more managable
I use him as mobile cover lol