Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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aaargh Dec 17, 2023 @ 6:17am
Cassia
She is SO overwhelmingly powerful. Nevermind the raw AOE damage, the pure utility and debuffs on top of it is astounding. I can't even imagine surviving some of the battles I've had without her. I play sancti psyker officer and between me and her we do 90% of the killing.

Maybe it's different outside of normal difficulty, maybe I haven't given other characters a chance to shine? Is Cassia just inherently OP?
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Showing 1-15 of 19 comments
corisai Dec 17, 2023 @ 6:24am 
No, she pretty mediocre damage dealer in 1-2 turns (and most battles should end in 1-2 turns even on Daring) since Act2.

Arch-Militant, Assassins and Sanctioned Psykers will be able to do much more damage since bug with her navigator powers do not use stacks of Master Tactician was fixed.
Last edited by corisai; Dec 17, 2023 @ 6:25am
treahnurb Dec 17, 2023 @ 6:38am 
I can't make her useful at all. If I place her at the front for AoE damage, she just goes down and other than that... urg.
Thurgret Dec 17, 2023 @ 6:40am 
Her damage falls off because she doesn't get to increase psy ratings. The buffs and debuffs remain good along with the action economy from being an officer.
Cutlass Jack Dec 17, 2023 @ 6:57am 
She starts off feeling weak but she ramps up pretty quickly if you focus on her navigator talents. In my game currently she's the most mobile and highest dodge unit who can crush whomever she looks at while still buffing the team. I barely bother remembering to put her in cover since she regenerates the few hits that manage to touch her.

I really wanted to leave her on the ship but its just too useful to bring her along.
You know my name. Dec 17, 2023 @ 7:00am 
depends on how you build her, her single targets do roughly 800 to 1200 damage for 1 ap everytime for me, helps when she gets over 400 willpower. Idk how everyone else is building her but i plan to play without her next playthrough. Also not sure how the people saying shes useless or falls off mean. Mine has over 500 percent dodge maxed at 95 and like 500 hp. So tends to be the last person standing if stuff goes bad. Plus the 50 or so hp regen per turn helps
Last edited by You know my name.; Dec 17, 2023 @ 7:01am
corisai Dec 17, 2023 @ 7:07am 
Originally posted by You know my name.:
Also not sure how the people saying shes useless or falls off mean.
If you're playing with more then a single Officer in party - you're breaking the game as currently officer talents provide WAY bigger buffs then they should. No way you could be able reach those 400 willpower on first turn: max 2 to all stats, 30 WS/BS per officer turn & single bonus from Voice of Command around 20-30 stats.

And without cheaty boosts from broken talents Cassia unable to deal adequate damage.
tectaljungle Dec 17, 2023 @ 7:07am 
Originally posted by You know my name.:
depends on how you build her, her single targets do roughly 800 to 1200 damage for 1 ap everytime for me, helps when she gets over 400 willpower. Idk how everyone else is building her but i plan to play without her next playthrough. Also not sure how the people saying shes useless or falls off mean. Mine has over 500 percent dodge maxed at 95 and like 500 hp. So tends to be the last person standing if stuff goes bad. Plus the 50 or so hp regen per turn helps

Because if you play well no one should even be getting hit. You can clear every fight after act 2 in a single turn on unfair, before the enemy gets to play once. And cassia sucks at that (though she can do it). She's easy because to min max her you literally just get all her navigator power, so there's no need to really delve into the talents.
Morgian Dec 17, 2023 @ 7:08am 
I have not seen monstrous damage or dodge or regen from her (and I did not make a study of all abilities), but just her auto-debuffs are good, that affect everyone in her sight. She is also your only navigator on the team and the only one with access to navigator powers, which are a good thing to have.
If you can build her to do monstrous damage, that is just the icing on the cake. I used her as sniper from the start (and AE stunner), so she can at least one-shot mobs with her tactician stacks, even if they don't work on her gaze.
You know my name. Dec 17, 2023 @ 7:10am 
Originally posted by tectaljungle:
Originally posted by You know my name.:
depends on how you build her, her single targets do roughly 800 to 1200 damage for 1 ap everytime for me, helps when she gets over 400 willpower. Idk how everyone else is building her but i plan to play without her next playthrough. Also not sure how the people saying shes useless or falls off mean. Mine has over 500 percent dodge maxed at 95 and like 500 hp. So tends to be the last person standing if stuff goes bad. Plus the 50 or so hp regen per turn helps

Because if you play well no one should even be getting hit. You can clear every fight after act 2 in a single turn on unfair, before the enemy gets to play once. And cassia sucks at that (though she can do it). She's easy because to min max her you literally just get all her navigator power, so there's no need to really delve into the talents.


Considering a few of the bosses have interrupt turns. I am quite sure ur taking damage still. Even with a officer going first and spamming someone else with extra turns. However the fights are easy once they nerf argentena and cassia or just officers it should be different.
Jermu Dec 17, 2023 @ 7:11am 
Originally posted by corisai:
No, she pretty mediocre damage dealer in 1-2 turns (and most battles should end in 1-2 turns even on Daring) since Act2.

Arch-Militant, Assassins and Sanctioned Psykers will be able to do much more damage since bug with her navigator powers do not use stacks of Master Tactician was fixed.

Cassia + officer MC 1 turn killing chapter 5 final boss unfair difficulty after master tactician fix
https://www.youtube.com/watch?v=H-XOL2lLuGU

She can duo any act2+ boss pretty easily with mc officer in first round even after master tactician fix. probably can solo whole game at that point

=> nerf navigator nerf officer
Last edited by Jermu; Dec 17, 2023 @ 7:15am
corisai Dec 17, 2023 @ 7:21am 
Originally posted by Jermu:
Cassia + officer MC 1 turn killing chapter 5 final boss unfair difficulty after master tactician fix
https://www.youtube.com/watch?v=H-XOL2lLuGU
The best example how broken officer talents now:

a) Before casting heroic her HimG deal ~250 warp damage.

b) After casting it damage is up to ~650 warp damage.

How many thousands AP we "received" for such buff to her stats? :steamhappy:

That's why I'm playing without those talents (Focus and No Respite) as they're ABSOLUTELY broken.
Last edited by corisai; Dec 17, 2023 @ 7:24am
tectaljungle Dec 17, 2023 @ 7:30am 
Originally posted by You know my name.:
Originally posted by tectaljungle:

Because if you play well no one should even be getting hit. You can clear every fight after act 2 in a single turn on unfair, before the enemy gets to play once. And cassia sucks at that (though she can do it). She's easy because to min max her you literally just get all her navigator power, so there's no need to really delve into the talents.


Considering a few of the bosses have interrupt turns. I am quite sure ur taking damage still. Even with a officer going first and spamming someone else with extra turns. However the fights are easy once they nerf argentena and cassia or just officers it should be different.

Well, the fun is in buffing argenta on mobs, getting her to shoot 30 bullets and killing the enemy through the turn interruption. It's been a while since I did act 3 but I think you can kill the final boss, have her revive and kill her again in the burst that first killed her.
darksabaton Dec 17, 2023 @ 7:31am 
she isnt broken by default. some talents/skills are broken yes. argenta is nice but you can make better soldier mc.
Jermu Dec 17, 2023 @ 7:33am 
Originally posted by corisai:
Originally posted by Jermu:
Cassia + officer MC 1 turn killing chapter 5 final boss unfair difficulty after master tactician fix
https://www.youtube.com/watch?v=H-XOL2lLuGU
The best example how broken officer talents now:

a) Before casting heroic her HimG deal ~250 warp damage.

b) After casting it damage is up to ~650 warp damage.

How many thousands AP we "received" for such buff to her stats? :steamhappy:

That's why I'm playing without those talents (Focus and No Respite) as they're ABSOLUTELY broken.

most of dmg boost between attacks should come from blood augury talent

but yeah there should be some hard limits how many AP officer can give with ulti ability
corisai Dec 17, 2023 @ 7:44am 
Originally posted by Jermu:
most of dmg boost between attacks should come from blood augury talent
No-no. Re-watch it :)

Before using heroic ability - Cassia deal ~250 warp damage. RIGHT after using heroic her first cast is dealing ~650 warp damage. Her Blood Augury do not stack +300% damage :steamhappy:

While following No Respite description we should get only +10 to all stats (she start with 10 AP) ...

Originally posted by Jermu:
but yeah there should be some hard limits how many AP officer can give with ulti ability
No, just Focus and No Respite talents are broken and calculated absolutely wrong. Fixing them will end all 3-4 officers shenanigans that used all around.
Last edited by corisai; Dec 17, 2023 @ 7:46am
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Date Posted: Dec 17, 2023 @ 6:17am
Posts: 19