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Arch-Militant, Assassins and Sanctioned Psykers will be able to do much more damage since bug with her navigator powers do not use stacks of Master Tactician was fixed.
I really wanted to leave her on the ship but its just too useful to bring her along.
And without cheaty boosts from broken talents Cassia unable to deal adequate damage.
Because if you play well no one should even be getting hit. You can clear every fight after act 2 in a single turn on unfair, before the enemy gets to play once. And cassia sucks at that (though she can do it). She's easy because to min max her you literally just get all her navigator power, so there's no need to really delve into the talents.
If you can build her to do monstrous damage, that is just the icing on the cake. I used her as sniper from the start (and AE stunner), so she can at least one-shot mobs with her tactician stacks, even if they don't work on her gaze.
Considering a few of the bosses have interrupt turns. I am quite sure ur taking damage still. Even with a officer going first and spamming someone else with extra turns. However the fights are easy once they nerf argentena and cassia or just officers it should be different.
Cassia + officer MC 1 turn killing chapter 5 final boss unfair difficulty after master tactician fix
https://www.youtube.com/watch?v=H-XOL2lLuGU
She can duo any act2+ boss pretty easily with mc officer in first round even after master tactician fix. probably can solo whole game at that point
=> nerf navigator nerf officer
a) Before casting heroic her HimG deal ~250 warp damage.
b) After casting it damage is up to ~650 warp damage.
How many thousands AP we "received" for such buff to her stats?
That's why I'm playing without those talents (Focus and No Respite) as they're ABSOLUTELY broken.
Well, the fun is in buffing argenta on mobs, getting her to shoot 30 bullets and killing the enemy through the turn interruption. It's been a while since I did act 3 but I think you can kill the final boss, have her revive and kill her again in the burst that first killed her.
most of dmg boost between attacks should come from blood augury talent
but yeah there should be some hard limits how many AP officer can give with ulti ability
Before using heroic ability - Cassia deal ~250 warp damage. RIGHT after using heroic her first cast is dealing ~650 warp damage. Her Blood Augury do not stack +300% damage
While following No Respite description we should get only +10 to all stats (she start with 10 AP) ...
No, just Focus and No Respite talents are broken and calculated absolutely wrong. Fixing them will end all 3-4 officers shenanigans that used all around.