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So real role playing Commissar would not care about losses, make sure political line is followed. So You push your soldiers No Matter the Cost and hide behind high cover:)
Some kind of ancient Rome general.
One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
So you are a coward hiding behind walls, an ancient warrior in a modern world.
IF you only have 1 officer you will need that officer to use all AP every turn in support and cant waste talents or abilities on attacking.
IF you have 2 officers I guess it opens more options up. And I am sure people who been playing since Early Access have some kind of offensive Officer builds.
For me starting on Day 1 I really only know how to make officers full support guys.
I will say I kinda think Vanguard is overrated some what as a "tank". IF you want to take 0 damage you are basically never attacking.
I think Warrior or Soldier into Arch Militant can get just as much Temp HP and just as much dodge and parry as Vanguards but they can also kill a lot of enemies a turn. Deflection really depends on armor and Acts 1-3 heavy armor kinds sucks.
Remember everything for player defense is capped at 95% after enemy deductions. Armor, Dodge and Parry cant go higher then 95% when the enemy rolls against us. And even having lie 150% dodge you are under 95% often during attacks and dodge means nothing if enemy bursts besides you.
So even Vanguards cant really get their dodge high. But Arch Militant it is way easier to get 95% dodge, armor, and parry plus 5-10 deflection.
I am in Act 4 and I got 1 Heavy Armor from colony project that is god tier. But only found or bough 2 decent heavy armors so far.
So I would say Arch Militant for your 2nd archetype. 1st arch type is warrior or soldier. The big difference is if you want to be a burster then you have to go Soldier. You can actually dual wield melee and burst pistol and slay things and have a 2 handed burster in 2nd slot.
if you want to melee and maybe area plasma or fire/melta you could go Warrior. I turned Heine into Warrior/Arch Militant. 2 hand melee and 2 hand melta. The most important talent for Arch Militant is Kick. Its 0 AP and adds stacks. So you can kick some between attacks of the same type and still stack,
Well yeah! But I am more looking at Warhammer. Commissars do do things very differently depending on personal preference. Some watch from the back and fire plus Inspire from a bit away and others charge in sword in hand to lead by example.
Mhm! I get ya. I was more meaning for the context of the Character of a Commissar.
Because they usually are 'Officers' but also tend to lead (sometimes) from the front and order not on the scale of a traditional Imperial Guard Officer. So I was wondering of Warrior or Officer would fit better for the role of leading from the front
And her officer build is far from optimal. I went on and on just to say yeah Officers are mostly full support and better behind stuff.
I guess you can make an Officer Tank that never fires but probably cant tank until late Act 3 if at all.
Heavy Armor kinda sucks early game.
So mark target with pistol shot what does NOT need to hit in fact low health targets you dont want to hit by accidentally killing them (mark+shot 2 AP) + extra turn to somebody (2AP) who kills the target, gets extra turn.
Or You shoot your buddies with low damage pistol to give them extra AP/MP - a fitting way for a Commissar
So in fact you want a crappy BS skill to not accidentally killing your buddies or marks and perhaps decent WS to actually do damage.
And while doing this You are party Resolve guy boosting possibly it quite early to very frequent Heroic Acts.
Looks like totally different way to do things than Cassia and fitting a real life Commissar:)
If you want to lead from the front then go Officer. When I say "lead from the front" I mean that your primary focus will be on buffing the rest of the front line, while you are present there as another target to draw focus away from the back line. You might make some opportunity attacks or throw a spare AP into a swing, but most of your AP will be going toward helping out the rest of the party.