Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Does Heinrix leave when you arrive in Castel (Act 2) or is it a bug ?
I can't pick him to join my party, I don't know where he went. Someone has info about this ?
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Showing 1-7 of 7 comments
Sotanaht Dec 16, 2023 @ 2:43pm 
He leaves when you go to Foothold Station at the start of act 2, if that's what you mean. He rejoins you when you finish the main quest on the station.
Gundalf Dec 16, 2023 @ 5:35pm 
He basicly reports to his boss, gets a new mission and then rejoins you.
Originally posted by Gundalf:
He basicly reports to his boss, gets a new mission and then rejoins you.
So if I just finished Aurora, and I told him I hope to meet in the future, or bid him farewell. He's gone then right?
Because for roleplay purposes I really should just kick him out, I don't actually feel comfortable with having this guy in my party and from a purely roleplay perspective, it's a Crimelord former life character who's Darkest Hour was inadvertently dealing with heretics and warp phenomena which got innocent people killed. I am about as happy to have him with me as Idira.
But from the metagaming perspective, I do admit his sanctic powers really help a lot in fighting Aurora. He buffs the hell out of your resolve allowing you to take multiple turns a round.

Question: isn't Iconoclast considered Radical? He's a dogmatist right? Or Puritan, whatever. So if I am not following a Dogmatic path but am not following Heretical either, will Argenta and Heinrix both leave?

This being 40k though I don't know that I want this guy on my retinue, considering he is the only one having the power to get a rogue trader killed. I don't want to pass up on shady deals either.
Hidetsugu Apr 18, 2024 @ 12:49pm 
Originally posted by Red Star, Blood Moon:
Question: isn't Iconoclast considered Radical? He's a dogmatist right? Or Puritan, whatever. So if I am not following a Dogmatic path but am not following Heretical either, will Argenta and Heinrix both leave?

I haven't finished my Dogmatic run (mid ch4), but in my Iconoclast run I really liked where Argenta ended up. Heinrix too, although he got the short stick in the end.
Imo Heinrix is pretty fun with his constant "there will be consequences" nagging in an Iconoclast run. Deep down, he actually wants to be a softie.
Can you kick Heinrix out later or is the beginning of Footfall my only chance at dropping him?
Originally posted by Hidetsugu:
Originally posted by Red Star, Blood Moon:
Question: isn't Iconoclast considered Radical? He's a dogmatist right? Or Puritan, whatever. So if I am not following a Dogmatic path but am not following Heretical either, will Argenta and Heinrix both leave?

I haven't finished my Dogmatic run (mid ch4), but in my Iconoclast run I really liked where Argenta ended up. Heinrix too, although he got the short stick in the end.
Imo Heinrix is pretty fun with his constant "there will be consequences" nagging in an Iconoclast run. Deep down, he actually wants to be a softie.
Maybe I shouldn't give him the boot.
I'm so torn because I really like Idira. It didn't hurt that she's the one person who giggled out loud and thought it was funny when, after putting on disguises to infiltrate heretics and quietely overload everything to save Amarnat the Red Priest, some cultist started interrogating me why he hadn't seen me before so I slapped him right across the face and told him "I am the rogue trader of house von valencius!" It was such a stupid thing to do but remains one of my funniest fight combat initiations in a crpg and was worth it. Meanwhile I get the same vibe she gets. I am just not comfortable having an Inquisitor on board my ship. I know gameplay it's probably fine but I'm planning on doing some really dodgy ♥♥♥♥, lorewise you can kinda get away with it, but having the criminal background and also touched by the warp background makes me even more uneasy.

I mean he's not wrong. Trying to be a decent person in the Imperium is gonna get you killed, especially if you have real power. Similarly, being a needless ♥♥♥♥ can also get you killed. I mean in fairness so can minding your business but still. I know abandoning the commoners of Rykad is the correct thing to do.

Idk I just don't want to tell him to ♥♥♥♥ off and never have him around again. Can you boot Inquisitor Heinrix off your ship and out of your retinue later?

I just don't want to lose the Sanctic powers is all. I normally never intentionally abandon a party member or companion, even if they deserve it. It's just. I'm kind of a meth dealer 2A supporter. And this guy is an ATF agent. The last thing a rogue trader needs is an inquisitor in his business.
reevestone Apr 18, 2024 @ 2:39pm 
To answer some of the above questions:

It's not a bug, it's scripted. Heinrix's original mission and reason to be with you is completed in the start of Act 2, so he leaves. At the time both the RT and Heinrix think that's that, they'll likely never see each other again. Not too long after, he rejoins you for a specific task that he's been ordered to do.

You cannot actually permanently get rid of Heinrix until you do that special mission for him during Act 2. He will give you no choice in rejoining your party, and refuse to leave until the special mission is completed. During said special mission, you do have the opportunity to... well, remove him from the picture forever. And if you don't do that, once his special mission is done you can talk to him on the bridge whenever you want and tell him to ♥♥♥♥ off and now he actually will. Alternatively, the RT always meets with his boss at the end of Chapter 2, during which you can either ask his boss to let Heinrix stay in your crew or say you want him taken off your hands, and he'll return back to his regular work if you tell his boss to take him back from you.

Being Iconoclast doesn't lock out any normal companions. Somewhat surprisingly, Heinrix and Argenta will stay loyal all the way through an Icono run, and on the flipside the likes of Idira and Yrliet will stay loyal all the way through a Dogmatic run. Heretical runs are the big exception, that stuff is just too far for some of your companions, and at a certain point in the story if you've gone Heretical then Heinrix, Argenta, Yrliet and Ulfar will abandon you.
Originally posted by reevestone:
To answer some of the above questions:

It's not a bug, it's scripted. Heinrix's original mission and reason to be with you is completed in the start of Act 2, so he leaves. At the time both the RT and Heinrix think that's that, they'll likely never see each other again. Not too long after, he rejoins you for a specific task that he's been ordered to do.

You cannot actually permanently get rid of Heinrix until you do that special mission for him during Act 2. He will give you no choice in rejoining your party, and refuse to leave until the special mission is completed. During said special mission, you do have the opportunity to... well, remove him from the picture forever. And if you don't do that, once his special mission is done you can talk to him on the bridge whenever you want and tell him to ♥♥♥♥ off and now he actually will. Alternatively, the RT always meets with his boss at the end of Chapter 2, during which you can either ask his boss to let Heinrix stay in your crew or say you want him taken off your hands, and he'll return back to his regular work if you tell his boss to take him back from you.

Being Iconoclast doesn't lock out any normal companions. Somewhat surprisingly, Heinrix and Argenta will stay loyal all the way through an Icono run, and on the flipside the likes of Idira and Yrliet will stay loyal all the way through a Dogmatic run. Heretical runs are the big exception, that stuff is just too far for some of your companions, and at a certain point in the story if you've gone Heretical then Heinrix, Argenta, Yrliet and Ulfar will abandon you.
Ah thanks so much. Yeah I also just reloaded to doublecheck and I realized that, no, I actually can't even tell him to stay on my party. I blithely assumed I could have him stay, or choose to part ways permanently then and there. I hadn't realized til the reload and reading more that he was actually dipping out no matter what I said, and thank you for clarifying I do have future options at ridding myself of him.

Seriously, I don't want the guy that says "I'll be watching your back, always" in menacing tones who's NKVD agent following me around while I'm trying to smuggle space meth and heretical relics. Actually am a bit shocked I even have that as a category, you'd think heretic relics would be patently unsafe particularly on a ship in the warp. Not so big a fan on that, otherwise it's clear my choices are questionable to Heinrix, also Abelard but I like Abelard.

I just feel like for this run I'm toeing the line between outright heresy and taking the good guy route, between needing a firm hand and being a forgiving man of the people that makes this run more interesting. But I feel like any character with that background in particular wouldn't want one on my bridge, in fact don't most rogue traders absolutely hate having their ship basically hijacked and commandeered by Inquisitors? It's particularly funny to me though because I feel right at home having beaten Inquisitor Martyr, so it feels like other side to the coin. I also assumed heretical would outright be disowned by more than one party member. I think it's funny how upset you can make Pasqal by routinely mocking, insulting, and desecrating those rusted Soviet machines.
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Date Posted: Dec 16, 2023 @ 2:31pm
Posts: 7