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I recommend getting the escort ship fast from the colony projects in Dargonus (I chose Shield of the Emperor project) and spec into Silent Running and Shallow Jump once available. New Heading is crucial, Swing Run is a nice to have. Boarding party and Expeditious Reload are more fitting to my playstyle then Empyrean Storm (I took this ultimate as an "oh ♥♥♥♥ button" nevertheless). Completely ignore ramming upgrades and get all hull upgrades ASAP.
Never had any serious problems. Odaenathus XI I had to try twice because of the "new mechanism" there. With both Silent Running and the escort ship is pretty doable. Even fighting huge enemy ships (light cruisers) is a lot of fun - I tend to focus fire on them before going for the escorts.
Enemy torpedos I don't bother shooting at - I just evade them as their movement is as limited as that of all ships (and they can't do a 180°).
Upgraded Torpedo Control lets you use the skill Torpedo Control immediately after launching a torpedo. If you launch a Torpedo within 5 blocks (in a nearly straight line) from an enemy, that means you can instantly hit the enemy, usually that's enough to kill the enemy outright.
Upgraded Shield Pulse makes the ability not cost any of your own shields, so it's a free way to disable enemy shields before shooting them
Upgraded weakness scan always puts the weakness on the side facing you, so that means you can immediately benefit from +35% damage.
Upgraded reload lets you reload torpedoes as well as cannons, letting you launch one every round, but Torpedo Control is probably better (remember, since each companion has only one skill per post, you can only have one or the other upgraded)
(note that upgrades are companion specific. For example I belive it's Jae and Yrliet that have Torpedo Control. If you upgrade Jae and then switch to Yrliet, you will have to upgrade her as well for another 100 scrap. So be sure to choose which companions get which skills wisely. Each post also has a required skill eg. persuasion which only affects the duration of the ultimate ability for that post)
Big part of the space battles is staying on the outsides and spreading out the enemies as much as possible. Whenever you get the chance just fly away from everything for a turn or two while you wait for shields and other cool downs to come back up.
Torps are pretty critical, you need the extra burst damage, they also draw enemy fire which can be helpful.