Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Doenyon Dec 16, 2023 @ 12:20pm
force weapons ?
what counts as a force weapon for the purpose of the "blade of light" talent as a psyker ?
Are they power weapon ? something else ?
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Showing 1-15 of 21 comments
IDDQD Dec 16, 2023 @ 12:25pm 
It's a type of a weapon, like power, exotic, bolt etc.

Usually it's a sword.

Heinrix has one when you recruit him.
Last edited by IDDQD; Dec 16, 2023 @ 12:25pm
wei270 Dec 16, 2023 @ 12:26pm 
some poeple said there are 3 in the whole game.
Cpt Hayes Dec 16, 2023 @ 12:32pm 
Force weapons rely on psychic power to function, so they are weapons (typically swords or axes) that really only a psyker can wield since they amplify their latent psychic abilities, otherwise its just a sharpened piece of metal. If the weapon type isn't listed as FORCE, then it isn't a force weapon.
zastcat Dec 16, 2023 @ 12:41pm 
Originally posted by wei270:
some poeple said there are 3 in the whole game.

because as far as I can tell that is indeed the case

heinrix starts with 1, the weakest of them, another can be found later in chapter 2, then apparently the strongest is near the very end of the game and completely dependent on you going with a specific alignment

it's part of the issue with psykers in this game, there's actually minimal support for them, they're set dressing on top of the existing archetypes when they really should've been their own archetype

there are only 3 weapons with the actual force weapon label (not counting a santic psyker ability gives a 4th as a power at around chapter 4, but that's a power not an item) and all of them are swords when literally any melee weapon can have a force weapon variant by the rpg rules

force staves somehow don't count as force weapons and are really just there as a vehicle for attacks that *should* have been part of the different psychic disciplines, they're also rare and only make up for it by not being *as* rare as force swords

the powers were largely nerfed into the ground from the rpg versions and just hide it behind the health bloat everything had along with the other (massive) changes to the rules owlcat implemented

and of course the playerbase largely ignores that because if you build in *very* specific ways, plan ahead to items you can't even know about ahead of time if you're doing a blind playthrough, and generally act like you're playing off of a guide, you can make psyker very powerful... 1 method of which was already hotfixed out clearly indicating that wasn't the desired result and still making psyker rely entirely on archetypes and specific builds for most of their power
Drake Dec 16, 2023 @ 12:45pm 
Force staves should really ber patched to be force weapons. That's not just a gameplay issue, that's a lore issue, a psyker is supposed to hit harder with a force staff melee strike.
Doenyon Dec 16, 2023 @ 3:40pm 
@zastcat so true, both for their own archetype and the force staves.
Flavalicious Dec 16, 2023 @ 3:43pm 
Theres a pretty solid force sword upgrade for Mr Inquisition in the 2nd act.
jonoliveira12 Dec 16, 2023 @ 3:44pm 
Originally posted by Drake:
Force staves should really ber patched to be force weapons. That's not just a gameplay issue, that's a lore issue, a psyker is supposed to hit harder with a force staff melee strike.
I agree. Force staves are force weapons, and are used in melee as force weapons (psychically augmented impact, damage, or other effects, like distorting the target's material makeup).
jonoliveira12 Dec 16, 2023 @ 3:45pm 
Originally posted by Flavalicious:
Theres a pretty solid force sword upgrade for Mr Inquisition in the 2nd act.
I believe the Mechanicus merchants even sells a Force Axe unique.
Marcos_DS Dec 16, 2023 @ 3:58pm 
Well force weapons scale automatically with user Psy (even twice with blade of light), so the one from act 2 is still strong later on. Bit like a lightsaber - the stronger you are with the force, the better. No saber upgrade required...
Last edited by Marcos_DS; Dec 16, 2023 @ 3:59pm
Bondoid Dec 16, 2023 @ 4:04pm 
In act 3 there is an accessory that adds another 3 damage per psy level. (it may not be working at the moment, though)

Any way, with Blades of Light, the Ancient Force Sword, and that accessory, the damage per Psy Level would be +5, and seeing how you can get your Psy Level to 9 pretty easily (at least as Dogmatic).

I think the lack of additional force weapons is disappointing....but completely not necessary!
wei270 Dec 16, 2023 @ 5:57pm 
Originally posted by Bondoid:
In act 3 there is an accessory that adds another 3 damage per psy level. (it may not be working at the moment, though)

Any way, with Blades of Light, the Ancient Force Sword, and that accessory, the damage per Psy Level would be +5, and seeing how you can get your Psy Level to 9 pretty easily (at least as Dogmatic).

I think the lack of additional force weapons is disappointing....but completely not necessary!

i think the problem is if the player also want to go psyer and use a forces weapons, they will be completeing with herny for it
Zepulchure Dec 18, 2023 @ 9:22am 
Originally posted by Bondoid:
In
Any way, with Blades of Light, the Ancient Force Sword, and that accessory, the damage per Psy Level would be +5, and seeing how you can get your Psy Level to 9 pretty easily (at least as Dogmatic).

Only dogmatic? And fully or is it enough to dip into it, without locking you out from another path?
darkbeat Dec 18, 2023 @ 9:30am 
Originally posted by Zepulchure:
Originally posted by Bondoid:
In
Any way, with Blades of Light, the Ancient Force Sword, and that accessory, the damage per Psy Level would be +5, and seeing how you can get your Psy Level to 9 pretty easily (at least as Dogmatic).

Only dogmatic? And fully or is it enough to dip into it, without locking you out from another path?

I think you can get at least +7 if you don't mind to be permamently on fire. Soo that would be 45+automatic ignite melee hit.
Norsehorse Dec 18, 2023 @ 9:32am 
Originally posted by Drake:
Force staves should really ber patched to be force weapons. That's not just a gameplay issue, that's a lore issue, a psyker is supposed to hit harder with a force staff melee strike.
Wtf. That sounds like a bug, IMO.
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Date Posted: Dec 16, 2023 @ 12:20pm
Posts: 21