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https://youtu.be/xA1VH9CzmdI?si=6HqmG_8kFGxWyGQq
For example, the tier 1 archetype provides you with 4 upgrades of characteristics (+5 for each upgrade), and you can only upgrade the same characteristic 2 times (so you can only get +10 at best in two stats). You also get 4 upgrades to skills (+10 for each) and you can only pick a skill twice (so +20 max for a skill).
Archetypes don't have the same number of levels so they have different tables. The first archetype has 15 levels, the second 20 and the third also 20, for a total of 55 levels.
The system is an attempt emulate levels in the rogue trader system. The pnp game doesn't use levels, you can pick whatever you want for your rank as long as you have the xp, so if you want to get all 4 skill upgrades in a row, you can, whereas here they're trying to force you to space it up a bit to have a balanced progression.
E.g. the soldier archetype gets to pick up those +10 to one of his skills at lvl 2, 8, 11, 14.
(depending on archetype, its either 4 or 5 such picks)
Stat points you also dont get single points but increases by +5. At different levels depending on archetype, but 5 raises total per archetype.
Both stats and skills can be increased max two times per archetype. So you could increase AGI 2x for +10, and demolitions 2x for +20 during lvls 1-15. and again by the same amount lvl 16-30. Which skills and stats you can raise are limited by background and archetype but this prereq can be ignored if you pick a common talent that unlocks them regardless of archetype/origin.
For abilities, you get 2 free picks on the first archetype (lvl 6, lvl 11) and 3 free picks for the 2nd archetype (lvl 17,22, 30) and then finally 3 in exemplar levels (31+)
Archetypes:
* first archetype (lvl 1-15): Warrior, Officer, Operative, Soldier
* 2nd archetype (lvl 16-30): Assassin, Vanguard, Bounty Hunter, Master Tactcian, Grand Stategist, Arch Militant
* exemplar (lvl 36+
Edit: But yeah, its probably best to check out some youtube vids to see how the leveling system works.
The build guide is quite good but it doesn’t exactly give me a clear answer for the ”method behind the madness” a.k.a at exactly which levels we are granted skill points and at which levels we are granted stat points (of at all) without the emphasis on a specific psyker build.
It would be awesome to find a chart (or general info) that shows which levels grant skill points, and which others grant talents and feats etc. :)
The guide also sounded to me like the maximum skill points we can allocate into a skill is limited by the base stat points that the skill is dependent on? (As in, for example; the maximum number of skillpoints that we can allocate to Persuasion-skill is limited by our current Fellowship stat? Or maybe not at all and I’ve misunderstood the content creator’s word on Youtube :D
That's how I do it. No need to look on the net what is already available in game.
Hello and apologies as I had posted the previous reply about the Youtube Psyker guide without actually having noticed the later replies that came after that.
During character creation; I could glance at the skills that the acetype etc. could eventually unlock, but not at which levels they could be unlocked and so on, I’ll take a new look at it right away, thank you all kindly for the replies.
PS! This ”every character levels up differently” business might make the initial theory-crafying for a custom character hell for folks like me BUT DAYM IT’S AN INTERESTING SYSTEM of level-up and quite unique in my experience (most RPG’s I’d played everybody leveled up exactly the same way but here your homeworld, origin and bacground & future archetypes actually matter in an interesting way).
The wheel, that's the level up. The first ability you get at 12 o'clock, that's level 1. Then you follow clockwise, lv2, lv 3 etc. till lv 15. Then you go to the 2nd archetype wheel starting at level 16, and the third starts at lv 36.
If 2 upgrades are on the same radius, that means you get them on the same level.
Every time you increase the characteristic that the skill is based upon, you gain the same amount of skill points. So, for example, if you raise Strength by 5 your Athletics also increases by 5.
Certain levels give you the opportunity to increase a skill directly. You choose the skill to increase and it will increase by 10. This can be done a maximum of two times per skill per archetype.
Certain levels give you the opportunity to select a talent or common talent. There are many options; among those options are talents called "Basic Skill: [skill]". Selecting one of those talents will give you +7 to the associated skill, allow you to select the skill when increasing a skill (see previous paragraph) even if your archetype does not normally allow it to be selected, and unlocks the talent "Advanced Skill: [skill]". Taking that talent (with a later talent pick) will give you +13 to the associated skill and will allow you to reroll skill checks for that skill one time if your first roll fails (although this is currently bugged and the second roll always fails).
Certain levels will give you the opportunity to increase a characteristic. The one you select is increased by 5. There are also talents called "Characteristic Training: [characteristic]". Selecting one of those talents (when given the option to select a talent or common talent) will increase the corresponding characteristic by 5 and allow you to select that characteristic when increasing a characteristic even if your archetype does not normally allow it to be selected.
Homeworlds do not affect what characteristics or skills you can select when increasing a characteristic or skill. They do provide one-time modifiers to certain characteristics at character creation.
Each Archetype allows a certain set of characteristics and skills to be selected for increase. When you are selecting an archetype from among the options, you can click on the magnifying glass that appears in the upper-right of its icon on mouse-over to see an overview of the archetype. Look for the column with the name of the archetype at the top and scroll down to the bottom. There you will find two lists; one, labeled "Characteristics", is a list of the characteristics you are permitted to increase, and the other, labeled "Skills", is a list of the skills you are permitted to increase. Other factors, such as origin or talents, may expand the list of characteristics or skills you can increase.
Each Origin adds one characteristic and one skill to the list of options when choosing an increase. You can see which ones are added by selecting that origin (during character creation) and looking for the text "The following features will be available after origin advancement:". The options that will be added are listed immediately following that text. Unfortunately there isn't a good way to see which options have been added after character creation, but that information is most important during character creation so the impact of that oversight is minor.