Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Krelian Dec 16, 2023 @ 11:26am
How to increase skills and stats?
Maybe I’m a total idiot (probably) but after theory-crafting my character in my mind for some time, (and reading in-game tutorials) I’m still not sure how to gain additional skillpoints and stats.

My guess is this;
Every time we level up, we are granted some skill points?
Every few levels; we are also awarded a perk point that we can use to level up our stats?

Is the above information correct? If not; can anybody explain how the system works?


PS! If my guesses above are correct;

How many skill points are we rewarded each time we level up?

If we have a low base stat (for example Fellowship) but increase our skills that depend on FEL; will we eventually* be just at good at persuading/coercing and trading as someone else who has a high Fellowship stat (if we noneyheless have the same amount of skill points for each respective skill)?

When we are granted stat points; many stat points are we granted at each ”level-up”? 1, 5, even 10?

Are our opportunitirs to increase our stats limited to our origin, homeworld and, or archetype (meaning not all ”classes” can level up any stat at will)? If so; does this limitation apply to skill-points, as well?

Apologies if this information was stated somewhere obviously and I missed it, I amjust humbly asking here so that I don’t waste too many hours into a custom character that can’t function properly in gameplay later on (wanna be decent at combat and also ”the face of the party” a.k.a the one who does the talking, examining some stuff etc.).
Cheers! :)
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Showing 1-9 of 9 comments
Astral Projection Dec 16, 2023 @ 11:29am 
Check build guides on Youtube. They walk through entire leveling process:

https://youtu.be/xA1VH9CzmdI?si=6HqmG_8kFGxWyGQq
Drake Dec 16, 2023 @ 11:44am 
You're not granted any skill point on level up. Every archetype has a table determining what you can get at each level. And the table is unique to that archetype. So at lv 3 for officer for example you're granted an active ability, at level 6 you're granted a an upgrade in one characteristic and a passive talent. But that's not necessary the case for warrior.

For example, the tier 1 archetype provides you with 4 upgrades of characteristics (+5 for each upgrade), and you can only upgrade the same characteristic 2 times (so you can only get +10 at best in two stats). You also get 4 upgrades to skills (+10 for each) and you can only pick a skill twice (so +20 max for a skill).

Archetypes don't have the same number of levels so they have different tables. The first archetype has 15 levels, the second 20 and the third also 20, for a total of 55 levels.

The system is an attempt emulate levels in the rogue trader system. The pnp game doesn't use levels, you can pick whatever you want for your rank as long as you have the xp, so if you want to get all 4 skill upgrades in a row, you can, whereas here they're trying to force you to space it up a bit to have a balanced progression.
Last edited by Drake; Dec 16, 2023 @ 11:48am
Marcos_DS Dec 16, 2023 @ 11:46am 
You don't gain skill points per lvl-up. Instead, depending on archetype you have certain levels where you can pick +10 in a skill.
E.g. the soldier archetype gets to pick up those +10 to one of his skills at lvl 2, 8, 11, 14.
(depending on archetype, its either 4 or 5 such picks)

Stat points you also dont get single points but increases by +5. At different levels depending on archetype, but 5 raises total per archetype.

Both stats and skills can be increased max two times per archetype. So you could increase AGI 2x for +10, and demolitions 2x for +20 during lvls 1-15. and again by the same amount lvl 16-30. Which skills and stats you can raise are limited by background and archetype but this prereq can be ignored if you pick a common talent that unlocks them regardless of archetype/origin.

For abilities, you get 2 free picks on the first archetype (lvl 6, lvl 11) and 3 free picks for the 2nd archetype (lvl 17,22, 30) and then finally 3 in exemplar levels (31+)

Archetypes:
* first archetype (lvl 1-15): Warrior, Officer, Operative, Soldier
* 2nd archetype (lvl 16-30): Assassin, Vanguard, Bounty Hunter, Master Tactcian, Grand Stategist, Arch Militant
* exemplar (lvl 36+

Edit: But yeah, its probably best to check out some youtube vids to see how the leveling system works.
Last edited by Marcos_DS; Dec 16, 2023 @ 12:18pm
Drake Dec 16, 2023 @ 11:51am 
Also, characteristics and skills advance lists are determined by your archetype and your origin. So you can't level up just any stat. If you want to unlock more stats and skills to level up, you need to pick a passive common talent for that stat.
Krelian Dec 16, 2023 @ 11:52am 
Thank you for the reply :)
The build guide is quite good but it doesn’t exactly give me a clear answer for the ”method behind the madness” a.k.a at exactly which levels we are granted skill points and at which levels we are granted stat points (of at all) without the emphasis on a specific psyker build.

It would be awesome to find a chart (or general info) that shows which levels grant skill points, and which others grant talents and feats etc. :)

The guide also sounded to me like the maximum skill points we can allocate into a skill is limited by the base stat points that the skill is dependent on? (As in, for example; the maximum number of skillpoints that we can allocate to Persuasion-skill is limited by our current Fellowship stat? Or maybe not at all and I’ve misunderstood the content creator’s word on Youtube :D
Drake Dec 16, 2023 @ 11:58am 
If you just want to look at the table, just start a new char and look at the archetype. You can click on the archetypes to preview them and see what you can select at each level.
That's how I do it. No need to look on the net what is already available in game.
Last edited by Drake; Dec 16, 2023 @ 11:58am
Krelian Dec 16, 2023 @ 12:04pm 
Originally posted by Drake:
If you just want to look at the table, just start a new char and look at the archetype. You can click on the archetypes to preview them and see what you can select at each level.
That's how I do it. No need to look on the net what is already available in game.

Hello and apologies as I had posted the previous reply about the Youtube Psyker guide without actually having noticed the later replies that came after that.

During character creation; I could glance at the skills that the acetype etc. could eventually unlock, but not at which levels they could be unlocked and so on, I’ll take a new look at it right away, thank you all kindly for the replies.

PS! This ”every character levels up differently” business might make the initial theory-crafying for a custom character hell for folks like me BUT DAYM IT’S AN INTERESTING SYSTEM of level-up and quite unique in my experience (most RPG’s I’d played everybody leveled up exactly the same way but here your homeworld, origin and bacground & future archetypes actually matter in an interesting way).
Drake Dec 16, 2023 @ 12:10pm 
Originally posted by Krelian:
Originally posted by Drake:
If you just want to look at the table, just start a new char and look at the archetype. You can click on the archetypes to preview them and see what you can select at each level.
That's how I do it. No need to look on the net what is already available in game.

Hello and apologies as I had posted the previous reply about the Youtube Psyker guide without actually having noticed the later replies that came after that.

During character creation; I could glance at the skills that the acetype etc. could eventually unlock, but not at which levels they could be unlocked and so on, I’ll take a new look at it right away, thank you all kindly for the replies.

PS! This ”every character levels up differently” business might make the initial theory-crafying for a custom character hell for folks like me BUT DAYM IT’S AN INTERESTING SYSTEM of level-up and quite unique in my experience (most RPG’s I’d played everybody leveled up exactly the same way but here your homeworld, origin and bacground & future archetypes actually matter in an interesting way).

The wheel, that's the level up. The first ability you get at 12 o'clock, that's level 1. Then you follow clockwise, lv2, lv 3 etc. till lv 15. Then you go to the 2nd archetype wheel starting at level 16, and the third starts at lv 36.

If 2 upgrades are on the same radius, that means you get them on the same level.
Last edited by Drake; Dec 16, 2023 @ 12:10pm
Originally posted by Krelian:
Every time we level up, we are granted some skill points?
Every few levels; we are also awarded a perk point that we can use to level up our stats?
You do not gain skill points every time you level up.

Every time you increase the characteristic that the skill is based upon, you gain the same amount of skill points. So, for example, if you raise Strength by 5 your Athletics also increases by 5.

Certain levels give you the opportunity to increase a skill directly. You choose the skill to increase and it will increase by 10. This can be done a maximum of two times per skill per archetype.

Certain levels give you the opportunity to select a talent or common talent. There are many options; among those options are talents called "Basic Skill: [skill]". Selecting one of those talents will give you +7 to the associated skill, allow you to select the skill when increasing a skill (see previous paragraph) even if your archetype does not normally allow it to be selected, and unlocks the talent "Advanced Skill: [skill]". Taking that talent (with a later talent pick) will give you +13 to the associated skill and will allow you to reroll skill checks for that skill one time if your first roll fails (although this is currently bugged and the second roll always fails).


Originally posted by Krelian:
When we are granted stat points; many stat points are we granted at each ”level-up”? 1, 5, even 10?
Certain levels will give you the opportunity to increase a characteristic. The one you select is increased by 5. There are also talents called "Characteristic Training: [characteristic]". Selecting one of those talents (when given the option to select a talent or common talent) will increase the corresponding characteristic by 5 and allow you to select that characteristic when increasing a characteristic even if your archetype does not normally allow it to be selected.


Originally posted by Krelian:
Are our opportunitirs to increase our stats limited to our origin, homeworld and, or archetype (meaning not all ”classes” can level up any stat at will)? If so; does this limitation apply to skill-points, as well?
Homeworlds do not affect what characteristics or skills you can select when increasing a characteristic or skill. They do provide one-time modifiers to certain characteristics at character creation.

Each Archetype allows a certain set of characteristics and skills to be selected for increase. When you are selecting an archetype from among the options, you can click on the magnifying glass that appears in the upper-right of its icon on mouse-over to see an overview of the archetype. Look for the column with the name of the archetype at the top and scroll down to the bottom. There you will find two lists; one, labeled "Characteristics", is a list of the characteristics you are permitted to increase, and the other, labeled "Skills", is a list of the skills you are permitted to increase. Other factors, such as origin or talents, may expand the list of characteristics or skills you can increase.

Each Origin adds one characteristic and one skill to the list of options when choosing an increase. You can see which ones are added by selecting that origin (during character creation) and looking for the text "The following features will be available after origin advancement:". The options that will be added are listed immediately following that text. Unfortunately there isn't a good way to see which options have been added after character creation, but that information is most important during character creation so the impact of that oversight is minor.
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Date Posted: Dec 16, 2023 @ 11:26am
Posts: 9