Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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ChompyRiley Dec 16, 2023 @ 8:42am
Why do Psyker's suck so bad?
It feels like they were deliberately made to be as weak as possible until the final act of the game, and even then they don't feel great. Specifically, I got beef with owlcat on how they made pyromancers.

Half the talents just don't work the way they're supposed to, you start with 0 psy rating which neuters your damage until you're at least level 10/11, which is most of the way through the first chapter. it feels like such a damn *slog* it makes me want to cry sometimes.

Only Santic feels like it kinda works 'cause its powers aren't based on psy rating, but on resolve, which you get a buff for. Divination, telepathy, anything that's centered around buffing your team works (mostly), but offensive psyker powers are just... they're so crap. I desperately want to play a full on pyromancer psyker and have that be VIABLE in the early game so I don't feel like I'm being pushed in a wheelchair being a burden to my companions. Practically any other build feels viable, even if you don't build perfectly. Whereas even if you build an offensive psyker perfectly, it feels like you're playing with a steel safe around your neck. FFS just let me brainlessly fireball people in the face with my dangerously unhinged dogmatic pyro!

I see build guides saying like 'oh if you stack ten buffs and use five mercenaries built to these specific standards, then you can do so much damage', but why should I need to rely on finicky, gimmicky stuff to make 'burn everything' viable?
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Showing 1-15 of 39 comments
PK_Thunder Dec 16, 2023 @ 8:45am 
They don't, they're godlike. You just have to know what you're doing.
jdpvagabond Dec 16, 2023 @ 8:47am 
I think it's best to think of Psykers less as an individual class and more of a force multiplier to whatever you decide to be. I'm running a sanctic psyker on my melee MC, and it's turned him into an absolute monster.

Blaster psykers... either don't really exist, or were so poorly implemented it's not really worth doing on any difficulty higher than daring.
Megapewpew Dec 16, 2023 @ 8:52am 
Originally posted by jdpvagabond:
I think it's best to think of Psykers less as an individual class and more of a force multiplier to whatever you decide to be. I'm running a sanctic psyker on my melee MC, and it's turned him into an absolute monster.

Blaster psykers... either don't really exist, or were so poorly implemented it's not really worth doing on any difficulty higher than daring.

Blaster psykers are amazing and can be top dps as quick as chapter 1, but require building in specific ways for it to be strong quickly. Outside of sqntic builds, psyker builds require some pre planning.
ChompyRiley Dec 16, 2023 @ 8:53am 
Originally posted by PK_Thunder:
They don't, they're godlike. You just have to know what you're doing.

What I want to do is use my brain to set people on fire with better effect than a Bic Lighter.

Originally posted by jdpvagabond:
I think it's best to think of Psykers less as an individual class and more of a force multiplier to whatever you decide to be. I'm running a sanctic psyker on my melee MC, and it's turned him into an absolute monster.

Blaster psykers... either don't really exist, or were so poorly implemented it's not really worth doing on any difficulty higher than daring.
That's kind of a bummer, I was so psyched (pun intended) to be able to play a psyker who would focus on bringing the pain. I think I'm going to play a soldier gunbunny. Argenta can sling sniper gear, I'll use medium-close range stuff. That lasgun you get early is *tasty*
ChompyRiley Dec 16, 2023 @ 8:54am 
That 'longlas' pardon.
ChompyRiley Dec 16, 2023 @ 8:58am 
Originally posted by Megapewpew:
Originally posted by jdpvagabond:
I think it's best to think of Psykers less as an individual class and more of a force multiplier to whatever you decide to be. I'm running a sanctic psyker on my melee MC, and it's turned him into an absolute monster.

Blaster psykers... either don't really exist, or were so poorly implemented it's not really worth doing on any difficulty higher than daring.

Blaster psykers are amazing and can be top dps as quick as chapter 1, but require building in specific ways for it to be strong quickly. Outside of sqntic builds, psyker builds require some pre planning.
Uuuuuuuuuuuuuugh. I just wanna jump in and start setting ♥♥♥♥ on fire. Might as well be an astra-soldier-militant. I wanted my psyker powers to feel useful from the get-go, and I want to be able to free-form instead of relying on the meta. ah well, can't have everything. Game's still fun as hell.
Marcos_DS Dec 16, 2023 @ 9:01am 
If you want damage, Psykers really start to get good after PR 2 (lvl 20) which is the prereq for some of the most crazy powers. Psychic Assault with damage overflow can get crazy good & kille everything in a cone (with overflow damage and extra damage even to those outside it). Many offensive psychic powers are also in the staffs, e.g. Firestorm for Pyro & Wrath of the Emperor for Sanctic.

But they are great at buffin/debuffing from the start, only the crazy damage needs some time to get online (i mean, a sanctioned PR 0 psyker that has mastered a single power isn't exaclty alpha - he can get there, but at the start its a archetype that can do only the bare minimum really)
tectaljungle Dec 16, 2023 @ 9:01am 
Blaster psychers work, and can one turn most fights after act 2. Just need specific builds. Also yes pyro sucks. You need telepathy and the aoe psychic scream. Managed to deal 5k damage in one spell.
Last edited by tectaljungle; Dec 16, 2023 @ 9:04am
Limz Dec 16, 2023 @ 9:02am 
Operative psyker using tactical knowledge. Tide of excellence as a secondary
Gaius Dec 16, 2023 @ 9:03am 
Originally posted by PK_Thunder:
They don't, they're godlike. You just have to know what you're doing.

Yeah. It took me my sweet time to understand too, if anything the BASIC pyromancer skill should be more straightforward, people EXPECT a fire DOT to be a DPS skill, and it's not.
jdpvagabond Dec 16, 2023 @ 9:03am 
Originally posted by ChompyRiley:
Uuuuuuuuuuuuuugh. I just wanna jump in and start setting ♥♥♥♥ on fire. Might as well be an astra-soldier-militant. I wanted my psyker powers to feel useful from the get-go, and I want to be able to free-form instead of relying on the meta. ah well, can't have everything. Game's still fun as hell.

Psykers are definitely useful, but they take time to really start coming online (around level 10). If you're thinking of creating a typical fireball chucking wizard, it's just not that well implemented as of yet that I can see. They *can* blast so building one that way will work, but in my personal experience other archetypes do it better (though I play on harder difficulties where winning comes down to more than just raw DPS).
corisai Dec 16, 2023 @ 9:04am 
*Looking on helmet that giving +1 Psy Rating per each level of Dogmatic for Sanctioned Psyker* Weak? Seriously, lol?
tectaljungle Dec 16, 2023 @ 9:06am 
Originally posted by jdpvagabond:
Originally posted by ChompyRiley:
Uuuuuuuuuuuuuugh. I just wanna jump in and start setting ♥♥♥♥ on fire. Might as well be an astra-soldier-militant. I wanted my psyker powers to feel useful from the get-go, and I want to be able to free-form instead of relying on the meta. ah well, can't have everything. Game's still fun as hell.

Psykers are definitely useful, but they take time to really start coming online (around level 10). If you're thinking of creating a typical fireball chucking wizard, it's just not that well implemented as of yet that I can see. They *can* blast so building one that way will work, but in my personal experience other archetypes do it better (though I play on harder difficulties where winning comes down to more than just raw DPS).

Ironically on unfair it loops back around to dps (and actions a turn ofc).
ChompyRiley Dec 16, 2023 @ 9:08am 
Originally posted by corisai:
*Looking on helmet that giving +1 Psy Rating per each level of Dogmatic for Sanctioned Psyker* Weak? Seriously, lol?
Well I haven't found that. Where is it?
Gaius Dec 16, 2023 @ 9:08am 
Originally posted by corisai:
*Looking on helmet that giving +1 Psy Rating per each level of Dogmatic for Sanctioned Psyker* Weak? Seriously, lol?

TBH needing a single item AND alignment to make a subclass (suborigin, whatever) shine yells bad balance.
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Date Posted: Dec 16, 2023 @ 8:42am
Posts: 39