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The most important things for Pasqal though, if you ask me, is getting him Tactical Knowledge as an active ability, and that one passive Operator talent the name of which escapes me right now that reduces his damage taken from enemies that have exploits on them to help bulk him (and the rest of the team) up. I'd probably bring him for Tactical Knowledge and his out-of-combat skills a lot of the time even if he didn't contribute a pretty mean swing of a power axe.
As for Vanguard, I find a few things there are nice. The parry-counter ability, coupled with Taunting Scream, makes Abelard into an amusing little blender as enemies rush him, take a swing, then get pulped. And Wall of Rockrete/upgraded into Wall of Ferrocrete is nice to throw out during niché situations such as when you find yourself up excrement creek lacking a paddle for lack of cover during a battle, or dealing with some excessively powerful mook that's out to nail your characters to a wall.
Like the dark eldar turret ambush.. Ugh.
As sniper your task is to kill boss & most tough enemies in first turn. BH don't have anything to buff his damage against target, only buffs AFTER killing it. And when most tough enemies are died those buffs are irrelevant - you're going to kill remaining trash in any way.
Maybe not, but when they do appear it's good to have ways to deal with them. And when they aren't present, Pasqal can still mow dudes down with his 2AP aoe swing on his axe.
Also made some edits to my earlier post to offer further thoughts.