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It's so dumb that enemies can spawn near you and act at the same time giving you no chance to even do anything
I've liked space battles so far, but this is just bs
I cleared the whole chapter 2 and fought every space battle as preparation for the space battle in the main story - which was a breeze after beating the patrols in Odaenathus XI
Happened to me in Act 4 and I am fully upgraded. They are 252HP each. Even fully upgraded I got no shot at it.
Sure you can cheese it make them chase you while continually launching torpedoes and eventually you will win and take 0 damage.
But 1st it takes frakking forever. 2nd its frakkin CHEESE.
that isnt space combat making them chase you and move torpedoes in. its frakkin pointless and boring.
I got all gold gear on my ship I cant use cause those 6 ships can even kill a fully upgraded ship in 1 turn.
and yeah its just a stupid colony event.
i reloaded. i dont feel like doing it. cause the only way to win is to cheese torpedoes.
And people are saying ship combat is FUN?????????? HOW not all of it. Most is complete cheese
I did this battle countless times for a few hrs. I thought it was 4 waves of 2 each but i end up getting 6-7 waves, it just keep spawning. I dunno if its a bug or what. I'm using the torpedo cheese ultimate with the warp attack method. Its not guaranteed win method cos the dark eldar ships are fast and the reinforcements always spawn near you and immediately get a turn.
I've heard people say if you kill the 2 starting enemy ships the battle ends but it didn't work for me, the next round 2 more ships spawn. Eventually i won but under strange circumstances. I was on round 2, with 4 enemy ships that were tightly packed in pairs. i torpedoed all 4 and the battle ends. No idea why, feels like it bugged out but whatever i took the win.
This encounter feels buggy as hell and poorly situated in the player progression path. This should be spawned in late Act III or IV.
To be honest, the basic idea behind the mechanics is fun and has potential.
It's everything else that s*cks.
The problem is it is such a small minor part of the game that obviously sucked up enormous resources and time.
I could live with it as is terms of game development. But it is a bad time and project management decision.
I honestly think Ship combat and Colony Management and even Ulfar should have been completely scrapped. Ulfar could have easily have been a future DLC. Plus honestly all of the > lvl 16 companions have the worst builds ever. Jae is an awful officer but she is the only 1 we got since making Cassie a full officer is crazy since Navigator is its own class.
Owlcat refuses to get better at time and project management. That is why the release had thousands of bugs on Day 1.
No one expects a grand cRPG to be bug free but several thousand bugs is lunacy.
That is my big problem with ship combat.
Stop saying "scrap this, scrap that, cut it out etc."
Devs did both systems before already, so cutting it out is literally throwing away years of features development.
Ship combat is DEEPLY flawed, yes, but its quite salvageable with a simple number tweaks like spawning enemies further away and fixing turn order.
Colony management adds "sovereign" flavour to the game, allowing you to play a ruler to some extent.
Otherwise you would cut these two things, then new ones, until you get conventional, sterile, safe run-of-the-mill game that big publishers like to release every damn year.
There is no innovation without experimentation and pain.
Devs should fix things, not cut them.