Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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bibron Dec 15, 2023 @ 11:30am
Grand strategist is annoying
I tock grand strategist on 2 of my characters because it sounded very powerfull, but in reality ... this ♥♥♥♥ sucks and only for one reason. You can't rotate the ♥♥♥♥♥♥♥ zones.
Who thoght this way it is was a good idea?
Last edited by bibron; Dec 15, 2023 @ 11:31am
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Showing 1-10 of 10 comments
Robja-Mysan Dec 15, 2023 @ 3:32pm 
I love my main character Grand Strategist...but yes, we should absolutely be able to manually rotate the zones.
PK_Thunder Dec 15, 2023 @ 3:36pm 
Go Tactician instead, much more fun and no fiddly mechanics.
Khloros Dec 15, 2023 @ 3:36pm 
Calm down calm down. There is a post here by one of the devs that mentions that rotating the zones is a highly requested feature and they are looking into it.
Harukage Dec 15, 2023 @ 3:39pm 
But you can move zones? By the character who start in the zone with 0 AP cost. Not sure if it is a talent or something, can't remember, but you sure can. And bonuses you get from zones totaly worth it. I made my Cassia a Grand Strategist.
Last edited by Harukage; Dec 15, 2023 @ 3:39pm
Cheezeburger Dec 15, 2023 @ 3:40pm 
you can sort of rotate them by positioning your character correctly it just depends how far away you're trying to set the zones if that's viable or not
bibron Dec 15, 2023 @ 8:22pm 
Originally posted by Khloros:
Calm down calm down. There is a post here by one of the devs that mentions that rotating the zones is a highly requested feature and they are looking into it.
Ah nice, good news.
I really like the concept so I hope they will do that soon ;D
Originally posted by bibron:
I tock grand strategist on 2 of my characters because it sounded very powerfull, but in reality ... this ♥♥♥♥ sucks and only for one reason. You can't rotate the ♥♥♥♥♥♥♥ zones.
Who thoght this way it is was a good idea?

The only reason to take a grand strategist is so that they always go first. I run with Cassia and Idra both being GSes, I don't take any GS traits with them and they just obliterate everything. Not only do I end fights before turn 1 is even over, my whole team usually doesn't even have to act.

My main character is Officer/Master Tactician with "seize the initiative". He gives Idra an extra turn. She gives Cassia bonus WP and does a massive AOE damage stun, also buffs Argenta.

Then it's Cassia's real turn after that. 2xLidless Stare. Yet more AOE stun, she also brings down Perils of the Warp somewhat.

Idra again. She cleans up whatever is left. By this point I always have Momentum. The rest of the team just cleans up what's left.

But I have to agree with you, the only thing GS does is drop an AOE damage taken debuff on the enemy, go first and spam Psyker/Navigator powers, otherwise they are trash. Even if they introduce rotation, the zones also can't overlap and if you have multiple GSes you can't have multiple zones.

Also, most of their talents are super slow and counter-productive: You are meant to obliterate your enemies as quickly as possible, not set up rigid zones to play around. The whole game heavily leans into Momentum, there's literally a mechanic for it, so now you're telling me that I'm supposed to "strategise" and set up zones and stuff? How about I just kill everything in 1 turn? How's that for strategy?
Nito Dec 15, 2023 @ 8:34pm 
Another thing that would be so much better as a Sustained skill like Dragon Age Origins

You pick one of the options and units close to the Grand Strategist get the buff every turn the zone expand but no you have to manually do it every time
SlowPlow Dec 15, 2023 @ 8:52pm 
Also visuals for zones are bugged sometimes, after moving them the visual for the zone will linger where it used to be, so you have to remember all the time which are the actually active zones.

They also linger post-combat, which is odd, but that is purely a cosmetic bug and doesn't hinder gameplay in any way.

There's also a bug that lets the Grand Strategist move 2 zones in a turn, one before and after granting another character a bonus turn, which shouldn't be the case. They are resuming their turn, not starting a new one.

Suuuuch a buggy game, every aspect and skill and class seems bugged almost.
Draken Dec 15, 2023 @ 8:59pm 
There are a few nice talents for the zones. [Sniping Zone] if you play around with crits builds.
[Fire at Will] gives everyone -1AP for the first attack. Just give your officers a sniper rifle and they can each have a free shoot while using their AP for something else.

Killzone Strategem is pretty nice. It forces all enemies to reroll dodge and parries, so it can be a good idea against higher dodge builds. And every enemy below a certain hp threshold keels over dead if they are damaged.

Combat Locus Strategem doubles the bonus a zone gives, but removes the two other zones.
Still can be pretty potent damage increase if you do something like boost a rear zone. If your GS has a bonus of 8 in INT and FEL that would be +42% ranged damage, +26% overpenetration and 26% crit chance. Pretty nice boost for 1 AP that you can give basically your whole party.
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Date Posted: Dec 15, 2023 @ 11:30am
Posts: 10