Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Recoil is a malus to your accuracy on the second+ shot of Burst Fire. So if you have 50 recoil, all shots after the first will have -50% hit chance.
also some abilities use rate of fire for their effects (soldier's heroic ability gives you free shots based on rate of fire)
recoil reduces accuracy of burst fire after the 1st shot
so with a recoil of 40 you reduce accuracy by 40 for 2nd shot and everything after for burst fire (so if you have a 70% chance to hit centerline, if you have 40 recoil you now only have 30% for every shot after the 1st)
Like, I'm the first fight after picking her up right now, and he hit chance on two enemies, out of cover, 3 and 4 squares away is 34% and 0% with her burst fire. I could just space bar her whole turn and it'd barely change how this battle is going.
Ballistic skill = chance to hit(most imporant vs cover), Perception = enemy dodge negation. You must "hit" before you roll enemy dodge, but its dodge that gets you most early since everyone has quite a bit of dodge by default.
A shooter needs both perception helps the most early, argenta has mostly agility which is dodge chance.
there's a meme on the reddit of 2 or 3 of psykers and officers and they all buff her and let her kill everything instead with extra turns
you can get around the penalties by lining up burst fire against a group of targets
preferably split up so one enemy in a row so any missed centerline shots hit the enemies on either side
if you get the rapid fire ability it doubles rate of fire and makes the hit rate fixed at 20% center line 40% minor deviation and 40% major deviation (minor hits centerline while in weapon's effective distance)
recoil doesnt affect it so you can use it as a way to get better accuracy with high recoil weapons
That is effected by ballistic skills the threshold is set by it and (by recoil after the first shoot)and the higher BS is the more shots will have a easier time rolling for that central line. Cos every shot has a roll to see where it goes... In straight line or +1 or +2 cells over...after that it works normally you get the normal dodge rolls to those hits.
If you shoot at beyond effective range that gets cut in half so shot will go all over the place but will still hit something if anyone is in that grid cell not like normal weapons that just miss do to the roll so it could be bad or good.
In short i think low recoil just lowers that thresholds so basically all your shots go into straighter line as you can see if you use machine spirit skill from Pasqal.
Rapid fire skill comes with a cost of +1 ap - 25% to damage easily countered by camaraderie way better then and the first shot will not always go in a straight line like it normally goes.
My advice would be always get Concentrated fire skill it works with burst...
And thanks everybody for the advice! It makes the game even more fun.
Officer seems quite strong.