Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Khloros Dec 15, 2023 @ 8:46am
Ulfar is really underwhelming
Kinda disappointed with how underwhelming this character is. Really expected more and kinda sucks he is stuck as a soldier and arch militant.

Personally i think he would have been better served as a warrior, and then let us pick either vanguard or arch militant. Anyone else feel this follower is really lacking despite being a freaking space marine?
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Showing 46-60 of 144 comments
Khryst Dec 15, 2023 @ 4:11pm 
Originally posted by Khloros:
Originally posted by Max Night:
No offense
But whant in ht hell are you smoking? Ulfar is awesome
Especialy since he can attack twice in one turn
WIth His Bolt pistoll/meele and stack the ArchMil procs like crazy
Attacking twice? big woop, my arch militant can attack like 4 or 5 times in a turn.
Cassia even with out breaking her can provide more offensive capabilities.

Abelard is way more tanky then he is, sure he has all those high stats but with out being able to utilize cover and being mowed down by AOE/Burst abilities its kinda all pointless. Abelard takes up 1 square and is just as, if not more tanky then he is.

His weapons as well are pretty weak, and they are few and far between.

I was expecting a lumbering juggernaut character but he hits so pitifully compared to my other characters, I want to like him because i think he is cool but he is just so...MEH.

Ulfar can be just as tanky as Abelard, and hit just as hard as Argenta as well as attack just as many times.

with that said...

he's better off using the flamer path then bolter due to his size and lack of AP to get the most out of his insane attack amount. 0 ap, extra damage from being Forge world, etc.

the biggest "problem" I run into is running out of AP to keep his attack chain going, not his dmg (taken or dealing).
Last edited by Khryst; Dec 15, 2023 @ 4:11pm
Alt Dec 15, 2023 @ 4:23pm 
soldier arch militant is the most OP combo in the game. You can have like 3 attacks per turn. And that without officer's help.
Khloros Dec 15, 2023 @ 4:43pm 
Originally posted by kblaze13:
Originally posted by Khloros:
Attacking twice? big woop, my arch militant can attack like 4 or 5 times in a turn.
Cassia even with out breaking her can provide more offensive capabilities.

Abelard is way more tanky then he is, sure he has all those high stats but with out being able to utilize cover and being mowed down by AOE/Burst abilities its kinda all pointless. Abelard takes up 1 square and is just as, if not more tanky then he is.

His weapons as well are pretty weak, and they are few and far between.

I was expecting a lumbering juggernaut character but he hits so pitifully compared to my other characters, I want to like him because i think he is cool but he is just so...MEH.

Ulfar can be just as tanky as Abelard, and hit just as hard as Argenta as well as attack just as many times.

with that said...

he's better off using the flamer path then bolter due to his size and lack of AP to get the most out of his insane attack amount. 0 ap, extra damage from being Forge world, etc.

the biggest "problem" I run into is running out of AP to keep his attack chain going, not his dmg (taken or dealing).

He can be as tanking AS alebard but he is worse at it is the problem

The game highly favors shooting with burst weapons, but because Ulfar takes up 4 squares, he is much more vulnerable to burst weapons, where as alebard only takes up one, and can actually from cover.
The other major issue with him in terms of damage dealing is that because he starts with a full soldier tree and like 1/4th of the arch militant tree your stuck taking some talents that just kinda suck.
Khryst Dec 15, 2023 @ 4:53pm 
Originally posted by Khloros:
Originally posted by kblaze13:

Ulfar can be just as tanky as Abelard, and hit just as hard as Argenta as well as attack just as many times.

with that said...

he's better off using the flamer path then bolter due to his size and lack of AP to get the most out of his insane attack amount. 0 ap, extra damage from being Forge world, etc.

the biggest "problem" I run into is running out of AP to keep his attack chain going, not his dmg (taken or dealing).

He can be as tanking AS alebard but he is worse at it is the problem

The game highly favors shooting with burst weapons, but because Ulfar takes up 4 squares, he is much more vulnerable to burst weapons, where as alebard only takes up one, and can actually from cover.
The other major issue with him in terms of damage dealing is that because he starts with a full soldier tree and like 1/4th of the arch militant tree your stuck taking some talents that just kinda suck.
you haven't got his gear from the vendors yet obviously, just like Argenta his starting gear is meh.

get him that Astartes Flamer, have cass cluster them enemy, give him a turn...boom EVERYTHING dead in one shot except a "boss".

Argenta on the other hand deals LOTS of damage but has very narrow AoE with her burst fire, so she's godly at dishing out pain to 1-3 targets.
Khloros Dec 15, 2023 @ 5:06pm 
Even then, thats just way more work, I have argenta with a Heavy flamer and a Heavy bolter, she guns down groups, and then sets them ablaze
rey- Dec 15, 2023 @ 5:53pm 
Originally posted by Khloros:
Originally posted by Max Night:
No offense
But whant in ht hell are you smoking? Ulfar is awesome
Especialy since he can attack twice in one turn
WIth His Bolt pistoll/meele and stack the ArchMil procs like crazy
Attacking twice? big woop, my arch militant can attack like 4 or 5 times in a turn.
Cassia even with out breaking her can provide more offensive capabilities.

Abelard is way more tanky then he is, sure he has all those high stats but with out being able to utilize cover and being mowed down by AOE/Burst abilities its kinda all pointless. Abelard takes up 1 square and is just as, if not more tanky then he is.

His weapons as well are pretty weak, and they are few and far between.

I was expecting a lumbering juggernaut character but he hits so pitifully compared to my other characters, I want to like him because i think he is cool but he is just so...MEH.


My Chapter 3 Endfight stats with Uflar care to disagree, good sir ^.^
Stacked up to 470WS/490BS and 229% Armor, all the while maintaining 95% dodge. Absolute beast. With the two handed bolter that he has, he took out one Grotesque with 2x Burst Fire.

You're really sleeping on Ulfar. Abelard doesn't even come close to the damage output/tankiness i'm getting with Ulfar - granted maybe my Abelard isn't as well skilled as yours might be. I just truly can't understand these posts, when im seeing what kind of damage numbers Ulfar puts out.
Bluehill Dec 15, 2023 @ 5:59pm 
They should have just used an Ogryn in his place.
Ninth Hour Dec 15, 2023 @ 6:08pm 
I am still in the early stages of the game, so I can only speculate. Does Ulfar have an Unnatural Toughness or Unnatural Strength rule, to set him apart from baseline humans?

In the Fantasy Flight (FFG) tabletop RPG's, Astartes characters had Unnatural Toughness and Unnatural Strength bonuses, the magnitude of which varied depending on the rulebook.

In Dark Heresy and Deathwatch, Unnatural characteristic bonuses were usually a multiplier and Astartes characters typically had Unnatural Toughness x 2 or Unnatural Strength x 2.

This meant that if the Space Marine had Strength 50, his Strength bonus was +10 and if his Toughness was 60, his Toughness bonus was +12. In later games, this was toned down to an added value, so Toughness (2) just meant +2 to the toughness bonus.

If Owlcat had kept the early edition FFG rules in place, Ulfar would have not just higher physical stats but double the characteristic bonuses compared to the human characters, which would have been in greater conformity with the lore.
Last edited by Ninth Hour; Dec 15, 2023 @ 6:17pm
Riftwalker Dec 15, 2023 @ 6:08pm 
Originally posted by Piderman:
Originally posted by Khloros:
Anyone else feel this follower is really lacking despite being a freaking space marine?
Im not sure what stats and such an actual Astartes would have in this system, but i understand that Ulfar would make everyone else merely invalid if he had these.

from memory it's like +25 to all physical stats and the black carapace makes it so you don't lose dodge in power armor. then a bunch of other specific stuff
John Grammaticus Dec 15, 2023 @ 6:19pm 
Originally posted by JimmysTheBestCop:
how do you get him?

in chapter 3 after youve been abducted
A Helpless Baby Dec 15, 2023 @ 8:05pm 
Originally posted by I Denizen I:
Marines were designed to not have the weakness, and we're discussing combat roles and a marine is designed to be able to do all of them.



A chaplain, or priest, or medic is still a marine first and last.

individual marines and entire chapters definately do have specilizations and weaknesses though. Even if you look at the well rounded ultramarines, in the spacemarine book series there was a pirate that was pretty handily besting the astartes in combat until an actual melee specialist stepped forward. actually come to think of it, the inquisitor in that series also seemed to have a better handle on swordplay then the marines that were supposed to be guarding him.
Harukage Dec 15, 2023 @ 8:26pm 
All Space marines are allrounders, even their specialists. They are however better than average in everything, but do not really shine in anything in particular, like lets say Eldar Aspect Warriors.
Last edited by Harukage; Dec 15, 2023 @ 8:27pm
Originally posted by Piderman:
Originally posted by Khloros:
Anyone else feel this follower is really lacking despite being a freaking space marine?
Im not sure what stats and such an actual Astartes would have in this system, but i understand that Ulfar would make everyone else merely invalid if he had these.
well archimilitant and soldier make sense for an astartes they are both good in melee and weaponry
When I saw him on the game's banner I was praying to the God Emperor that they wouldn't put a Space Wolf into the game. I knew for a fact that they would, yet I was in denial until the moment I got him.

Space marines are on a completely different level. You can't just put one into a team of ordinary humans as an equal, they aren't supposed to be doing that. Even the lowliest Battle-Brother equals AT LEAST 3 of even the most hardened, most elite, death-world psycho inquisitor bodyguard arch-militants and probably more than that.

And if it's a seasoned Marine you're talking a one-man army who is worth 20 veteran guardsmen, probably even more than that.

In short: If he's balanced, he's not a Space Marine, and if he's a Space Marine, he's not balanced.

Cassia has more health than him. Abelard has more Toughness. It's a bad joke. He should have triple digit physical stats, 200 Carouse (he survived the transformation process, you think some puny poison will do anything to him?), at least 300 health from the start, etc.
Voodoo Dec 15, 2023 @ 9:07pm 
Currently soldier arch militant with heavy weapons which ulfar can use is the strongest build in the game.

Reckless rush, wildfire, and your every attack grants versatility
combine with heroic from arch militant and upgrade allowing you to use one from soldier which then gives you buff to rate of fire, then use concentrated fire and rapid fire.
Welcome to doing 3 attacks per turn for a nice 48 heavy bolter shots each doing upwards of 600 dmg...

Becuase wildfire is free at 9 stacks and talent and first atack from heroic is free too, you can make 3 attacks even when given officer 2 ap turn and reckless rush which is free with talents gives you mp to relocate.
Last edited by Voodoo; Dec 15, 2023 @ 9:09pm
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Date Posted: Dec 15, 2023 @ 8:46am
Posts: 144