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Ulfar can be just as tanky as Abelard, and hit just as hard as Argenta as well as attack just as many times.
with that said...
he's better off using the flamer path then bolter due to his size and lack of AP to get the most out of his insane attack amount. 0 ap, extra damage from being Forge world, etc.
the biggest "problem" I run into is running out of AP to keep his attack chain going, not his dmg (taken or dealing).
He can be as tanking AS alebard but he is worse at it is the problem
The game highly favors shooting with burst weapons, but because Ulfar takes up 4 squares, he is much more vulnerable to burst weapons, where as alebard only takes up one, and can actually from cover.
The other major issue with him in terms of damage dealing is that because he starts with a full soldier tree and like 1/4th of the arch militant tree your stuck taking some talents that just kinda suck.
get him that Astartes Flamer, have cass cluster them enemy, give him a turn...boom EVERYTHING dead in one shot except a "boss".
Argenta on the other hand deals LOTS of damage but has very narrow AoE with her burst fire, so she's godly at dishing out pain to 1-3 targets.
My Chapter 3 Endfight stats with Uflar care to disagree, good sir ^.^
Stacked up to 470WS/490BS and 229% Armor, all the while maintaining 95% dodge. Absolute beast. With the two handed bolter that he has, he took out one Grotesque with 2x Burst Fire.
You're really sleeping on Ulfar. Abelard doesn't even come close to the damage output/tankiness i'm getting with Ulfar - granted maybe my Abelard isn't as well skilled as yours might be. I just truly can't understand these posts, when im seeing what kind of damage numbers Ulfar puts out.
In the Fantasy Flight (FFG) tabletop RPG's, Astartes characters had Unnatural Toughness and Unnatural Strength bonuses, the magnitude of which varied depending on the rulebook.
In Dark Heresy and Deathwatch, Unnatural characteristic bonuses were usually a multiplier and Astartes characters typically had Unnatural Toughness x 2 or Unnatural Strength x 2.
This meant that if the Space Marine had Strength 50, his Strength bonus was +10 and if his Toughness was 60, his Toughness bonus was +12. In later games, this was toned down to an added value, so Toughness (2) just meant +2 to the toughness bonus.
If Owlcat had kept the early edition FFG rules in place, Ulfar would have not just higher physical stats but double the characteristic bonuses compared to the human characters, which would have been in greater conformity with the lore.
from memory it's like +25 to all physical stats and the black carapace makes it so you don't lose dodge in power armor. then a bunch of other specific stuff
in chapter 3 after youve been abducted
individual marines and entire chapters definately do have specilizations and weaknesses though. Even if you look at the well rounded ultramarines, in the spacemarine book series there was a pirate that was pretty handily besting the astartes in combat until an actual melee specialist stepped forward. actually come to think of it, the inquisitor in that series also seemed to have a better handle on swordplay then the marines that were supposed to be guarding him.
Space marines are on a completely different level. You can't just put one into a team of ordinary humans as an equal, they aren't supposed to be doing that. Even the lowliest Battle-Brother equals AT LEAST 3 of even the most hardened, most elite, death-world psycho inquisitor bodyguard arch-militants and probably more than that.
And if it's a seasoned Marine you're talking a one-man army who is worth 20 veteran guardsmen, probably even more than that.
In short: If he's balanced, he's not a Space Marine, and if he's a Space Marine, he's not balanced.
Cassia has more health than him. Abelard has more Toughness. It's a bad joke. He should have triple digit physical stats, 200 Carouse (he survived the transformation process, you think some puny poison will do anything to him?), at least 300 health from the start, etc.
Reckless rush, wildfire, and your every attack grants versatility
combine with heroic from arch militant and upgrade allowing you to use one from soldier which then gives you buff to rate of fire, then use concentrated fire and rapid fire.
Welcome to doing 3 attacks per turn for a nice 48 heavy bolter shots each doing upwards of 600 dmg...
Becuase wildfire is free at 9 stacks and talent and first atack from heroic is free too, you can make 3 attacks even when given officer 2 ap turn and reckless rush which is free with talents gives you mp to relocate.