Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it's a Chapter 4 quest, though. The quest doesn't kick off until you are back from Commorogh
My strategy:
First round -- fall back so no melee can reach you. Use Grand Strat character to make rear/back zones and add Stronghold Strategem on them. Put Strongpoint from your Master Tactician on the soft armor folks to bulk up their health.
As soon as you can, use Move Move Move + your first heroic with an Officer to get Abelard into melee on the aeldari ranger on the right. The goal is not to gank that Ranger but to taunt 3-4 of the rangers in the back.
Focus fire on the high left (immediately above the party) sniper. and let Argenta mow down the melee.
Worked for me on the second try. But I fully agree it's a wicked battle. How they ambushed us after everyone was looking away from us at the beginning of the cutscene is beyond me.
- A
But there is an easy-ish way to deal with them - get right in their face, and corner them if you can.
The simplest approach is probably using Officers with Seize The Initiative to give your melee characters early turns to jump the rangers. In my current play-through I had Cassia with that, and Jae with the Commander's Chrono for max initiative, and they were able to get my melee and heavy weapons chars enough extra actions to take out all the Rangers before they could shoot. This is only on Daring, though.
Get at least 2 officers and power Argenta. 9 turns or more per round, 2 free bursts per turn (when free move from heroic ability and free wildfire is up). And all of that before the enemies can even have a turn.
Even on Unfair you very, very rarely have more than 1 round. Should Argenta somehow die, you can then use the already powered up Cassia.
The real problem is more that you seem to be expected to do such shenanigans.
https://steamuserimages-a.akamaihd.net/ugc/2277199680663029910/98C9288147A1D31FD0F72EFD29FA6B190D836822/
Argenta took care of them quickly, 0 enemy turns as usual.
Also it's literally the same skill as Irlieth, so you can consider it balanced. If you killed her, well, your loss.
elite mobs have +30% armor pen just by being elite (and those are)
Yeah, it’s not great because it limits playstyles, but you will face roll the entire game.
Once you hit Exemplar, you’ll also be able to proc your heroics every single turn and enemies won’t get a go.
You can get her up to 500-600 ballistic skill, doing about 200+ damage per bullet, and about 7-8AP per go even on “Bring it down!”, plus enough momentum to proc your heroics every single turn.
E.g. Idira finds a group of 3-4 enemies, does "EXPLOSION" and 2-3 more eneimes die on the other side of the map just from the psychic talents.
Yrliet
https://steamcommunity.com/sharedfiles/filedetails/?id=3140964361
Other than that if the only way to really beat the game is just "buff argenta and never give them a turn" then thats probably the reason Baulders Gate 3 is *actually* a popular game.