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My point is it doesn't matter if your character can scale nearly every skill off Int, because the skill level you get from int alone won't be enough.
Yeah, just checked: It's a fixed +5 plus one per navigator talent or power.
I'm at Kiava Gamma Manufactorum ATM, I know it's still act 2, but up to this point her persuasion (107+15) is more than enough to have 100% in dialogues and tests without spending a single point in FEL. Of course, later in the game it will probably change - but that makes be smart comparatively even better.
You can easily make up for it with gear choices. I just got a necklace that gave me +10 to every skill and stacks with the stuff that I wear in other slots.
That said, I do offload everything that doesn't scale off Int to companions. Particularly Demolitions.
But I'm not grabbing skills based on FEL in my MC, the whole point of this is maing him my INT monkey without making the officer abilities any weaker.
I understand what it SAYS it does but this is an Owlcat game so...
Just confirmed, it does not. Resolve still based on Fel
Edit: I always read it as combat abilities that use the Fel bonus but that would make sense to apply to resolve too since thats based on Fel Bonus.
Hm, that can be a problem :/
(Calculated Relations, Pinnacle of Weaponry, Steel of the Forge)
but sadly not a Officer.
It would basically replace my Pasqal tough, he basically is this guy in my (first and second playthrough) parties.
Oh well, I'll keep playing, maybe this isn't as min max as I first believed, but at least in the early game it's really fun. If I give up on this run maybe I'll chance everything and make an operator/forge world (bonus crit from int) criminal (to max sure-fire plan) and see how it goes.
In the end of the day, I love those intrincate systems full of theorycraft. The issue is not knowing how everything works together.
Im running a Forge World, High Int, Operative Bounty hunter and its been massively fun when coupled with Finest Hour from officers. One of my officers is also a master tactician with tactical reload so they can reload their pistol for 0 ap with a trinket and my snipers rifle gets reloaded.
Can 1 shot clear all the small enemies for massive buffs then you can take out bosses in just a few shots. Claim the Bounty on prey for an extra 2-4 action points per turn. Expose weakness will strip armor, bounty hunter gets stacking armor pen from crits anyway and you should almost always be critting. Can pick up talents to ensure it as well.
Put Air of Authority on the sniper and you can just regain all momentum in a single turn. Use In the Heroes footsteps on your officer/tactician and you can then string multiple finest hours together. Almost nothing makes it past round 1. Nothing in line of sight anyway.
Edit: After clearing a horde of enemies your damage can get nutty. And this isnt even my final form https://steamcommunity.com/sharedfiles/filedetails/?id=3114631084
you just need Jae as a skill monkey no one else, and you only need charachters for the first 4 skill on the left, and Warp early. that's it, in act 4 Jae has between 110 to 170 to almost every single skills, just pumping FEL on her.
Eh, I really don't like ther, the whole "pirates of the Caribean in space" really makes me feel I'm in a Disney 40k ride, not a real 40k scenario :/
dude, did you use heinrich hammer of the emperor?, it raise your damage based on resolve. which with air of authority your sniper should have like 90~100 in a 1 round. and frontline + rear should give you about 100% more damage