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Nope, I'll use Cassia, she can increase her FEL based on Will because of a navigator ability!
The Forge World origin is huge for int focus, getting all face skills based on int is great, as is the boost to plasma and melta damage. With Pinnacle of Weaponry and improved tactics for Tactical Knowledge for Operator, you get 2x int bonus to damage in the first round and 1.5x after, the weaker exploits from lower perception isn't that big a deal as you apply more exploits from higher int, and the effect of them is based on number of stacks as well as perception.
Towards the end of act 3, Argenta is my main damage dealer, but I'm comfortably 2nd or maybe 3rd. Not bad at all as I was focused on skills.
Yeah, I played around with Forge World too, but in the end of the day I like Pasqal unique abilities a lot and Cassia can be the "party face", I just wanted to have 2 officers in the party without "wasting" FEL points.
Fellowship replaces thoughness since noble gets Order : You, protect me
Fellowship will then not only increase your own wound but increase the companion wound as well meaning that a glass cannon is given thoughtness of a warrior by standing next to the noble.
Since noble replaces thoughness with Fellowship and it as well replaces their thoughness depending on who has the highest stat.
In theory this would make you able to pick anyone even your warrior and tell them to get even higher wounds or as example the tech priest has no thoughness but high parry would allow certain classes shine where they are given higher stats than ordinary.
The trait to exchange from Fellowship to intelligence as well removes the idea of Fellowship. But it is a trick to make sure you given the abilities.
Fellowship is pretty much designed for noble since it has another order who give buff to any ally affected by a buff.
They can be operator or navy officer.
They're end up being machine gunners and the game favors stacking of ballistic
Ballistics compared to melee gains critical base chance. Melee gets none.
For this reason cover means little since even when the best cover the Ballistics gets a base 10% to score a crtitical hit.
No you don't double both Int and Fellowship you just get the skills for Fellowship.
Int builds are actually OP in Rogue Trader. You can get so much scaling off it, even Plasma, Flamers, Power and Melta weapon damages.