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Сообщить о проблеме с переводом
it is not a T sons, its a wordbearer.
If anything is weird about him, its that he has no demon backup ;)
My problem is that you, are "forced" to place you characters unlike any other fight out of cover etc, just to make the AI behave a certain way, and avoid the turn 1 burst
I doubt we are talking about the same Boss, this is act 1 finalboss, and he says nothing about Prospero
I have played warhammer for 30 year, I know a wordbearer armor and icon when I see it.
Wait, field hospital? Is there a place to get rid of your trauma's?
It doesn't rid you of the traumas, but it has a couple of medkits to loot.
all officer get the talent that give you extra half turn before the game starts. get agentra sniper rilfe, talent that has buff with alliens around her you will get like 5 stacks of that because you camp your entire team around her. first officer give her 2 buffs 1 resolution 1 command. first 2 shots you murder some weak randons so that you have heroics, and solider buff. now after you got your buffs and have heroics ready just start unloading on the boss, you should be able to to kill him before he even gets to move.
But after surviving Aurora's initial turn (Pasqual dropped to like 1hp, but nobody else hit) I had 5 party members focus on the boss himself, psyker powers being especially good for chunking his hp down, while Argenta went to the right at used bolter spray to mop up the trash. Sniper was the last one to go down, once I got within range to blast him with psykers.
By the time you're doing that, you might as well just load up Toybox mod and make your party invincible or something.
Admittedly, I also thought this was not a fight I was supposed to win, given that Aurora always gets to act first and the first thing he does is mow down 1-2 of my squad members. Tough fight overall, had to reload a couple of times until the rng god smiled upon me and nobody died in his first turn.
The traitor Space Marine is a Word Bearer, you can hear him whining about Monarchia.
Your build at this instant is somewhat important. That being said, a typical step to take at the intro of this fight is to have your companions spread out so you aren't completely destroyed by a single burst fire. Assuming you survive that, you debuff the CSM and burn him down from multiple angles. Even a weak party build should be able to take down Aurora, the biggest thing in this fight is companion deployment. I can't speak to a SPECIFIC strategy against this boss because I don't know your current party build or their skill sets, but making sure your party isn't wiped out with an opening burst fire is a significant portion of the fight.
I used my sniper to take out the sniper on the turret. It took two turns.
I used argenta armed with a flamer (not hand flamer) (cant remember where I found the flamer but think it was the fusion reactor site). She mopped up the two groups of three adds in 2 turns.
Did this on daring.
Ez