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Another problem is the sniper, who absolutely must die in the first or second round.
no one else could do any damage to him.
at this point you will have couple sniper rlife collected alone the way, give 2 to your best BS characters,
if you have buffs buff the counter snipers and not the tank.
for the boss if you manage your placement right, which means you keep your distance, then he does two things machine gun you down, or charge you down.
on higher difficult the charge is scarier than the machine gun. because the charge is almost 100% instead ko.
but remember you have a back pack (cape item) that if you die put you at 1 hp. put this items in you off tank. your off tank's job is to block the charge path between the boss and your main tank so the main tank don't just die from the charge.
after the sniper is dead you should be able to kill it ez with the unsanctioned psyker by poping analyist on him.
of course there is a 5% chance you will lose the fight every time you use her to attack but................... that is what save and load is for.
The key is remembering you can decide who he will hit due to his vengeance ability. Abelard was the most important teamate to me, because he is a LOT less scary against someone with deflection that can punish he for moving.
And the shuttles will likely all be destroyed because that battle is on a timer.
Just stay in cover and nuke the spesh mahreen.
Spread out, stay in cover, and do anything you can to hurt and/or debuff the boss.
That wason normal though, so higher difficulties probably require more planning.
1. He always start so you spread out all your characters (stupid but whatever)
2. kill the snipers with your sniper
3. debuff his ass!!! pazcal should be able to do it. (and pick up that plasmagun/sniperrifles, right before the fight)
5 you can handle the trashmobs, with a snigle fire grenade.
(this should be good for daring and below)
this fight is pretty badly designed, since you need to know about it before you can handle it, Or atleast know the game mechanics pretty well.
If you can't beat it, just set the diff to story (for this fight) and move on with your life.
Then have Cassia use Notch of Purpose to pull the boss away from your party while dealing damage. Also buff up Cassia & Idira with Reveal the Light(+Willpower & Toughness), you should keep spamming it on Cassia & Idira to reapply the buff with higher stat increase as the buff depends on your WP bonus so it will scale up everytime you rebuff. More HP and Dmg, its crucial.
Debuff boss with Idira's Sensory Deprivation.
Cassia can use her Lightning to clear trash mobs or use Argenta. Once Idira's willpower hits 100-200, you can use her Psychic Shriek to deal 200 dmg, you can 2-3 shot the boss then.
Use Cassia's Bring It Down or any Officer to spam Reveal the Light and Psychic Shriek.
Other party members just use their ranged abilities to clear trash mobs, take cheap shots at boss and buff + debuff. I had Heindrix as healer & psybuffer. My MC is officer so just buff duty. Pasqal & Argenta focus on stacking debuff and clearing trash mobs. They honestly are weak at low levels. Cassia + Idira combo triumphs every build & companion throughout the whole game.
The marine himself is badly designed and the extra attack he gets when he blows up a shuttle is crap, but as far as layout goes it’s a pretty interesting puzzle fight.
All that said the choice of thousand sons was a strange one. He uses no psychic powers in the fight even though he should have them if he was able to survive the rubricae. I got super excited for a minute at first and then all he does is shoot a bolter and kick you. Kind of a letdown.
Why not use literally any other chaos legion?
Countersnipe the sniper (in my game he never had a chance to shoot)
Buff your melee guys to withstand a couple turns (Endure etc)
Stack exploits on Aurora
Kill mobs to get ultimates proc (area Plasma, flamer, nades, Cassia AoE...)
Profit with 4+ attacks/guy/turn on debuffed Aurora (using Cassia to give turns and aim possibly)