Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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RavenHeresy Dec 14, 2023 @ 5:38pm
What does "complacency" even do? bugged?
When it comes to PF, description says it "raises profit factor produced by colony by 10%".

I've added a few complacency points to some colony and have seen zero effect. As far as I understand, colonies don't even produce profit factor anyway? A few projects might give a few PF, but it's in the single digit. How does boosting a "production of 3 PF" by "10%" even make sense???

Also, when you look at your PF breakdown, where/how would complacency be listed there. All I see are the various PF producing colony upgrades I built, with the nominal value. There's no complacency multiplier listed anywhere, and neither is it listed as it's own item. Does it even work? Has anyone seen it ever actually produce even a single PF?

It would make more sense if complacency just produced PF one for one, but that doesn't seem to be the case.

Anyone actually understands what's going on with that?

Thanks.
Last edited by RavenHeresy; Dec 14, 2023 @ 6:13pm
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Showing 1-7 of 7 comments
Blood Angel Ryan Dec 14, 2023 @ 5:39pm 
I personally thought Complacency was Minus vs Efficiency being Plus. They "sound" that way but no real information is on it.
Sparhawk122 Dec 14, 2023 @ 5:41pm 
It makes the development time of projects at your colony complete faster. And each point of complacency increases your profit factor by 10% more only at that colony. So if you have 7 profit from that colony and 3 complacency. You get 30% ontop of that 7 profit to equal 9 profit in total for that colony.

The real question is. What does security do? I have not noticed it do anything yet.
Last edited by Sparhawk122; Dec 14, 2023 @ 5:42pm
RavenHeresy Dec 14, 2023 @ 5:45pm 
"So if you have 7 profit from that colony and 3 complacency."

Wow, that is measly, I guess I never got to where my PF and Complacency where high enough to produce even single 1 bonus point of PF.
Last edited by RavenHeresy; Dec 14, 2023 @ 5:47pm
Specter Dec 14, 2023 @ 5:48pm 
Security is required in some of the upgrades, events, quests, and other things. Similar to all the stuff you harvest around planets. Events/Quests/Contracts/Upgrades might have it as a requirement.
RavenHeresy Dec 14, 2023 @ 5:55pm 
When you look at your PF breakdown, where/how would complacency be listed there. All I see are the various PF producing colony upgrades I built, with the nominal value. There's no complacency multiplier listed anywhere, and neither is it listed as it's own item. Does it even work? Has anyone seen it actually produce a PF?

I'm expecting security to increase the time you have to respond to call for help and attacks on your colonies (as the intelligence NPC mentioned), but I haven't experienced any of those yet.
watcherzero Dec 14, 2023 @ 7:00pm 
Originally posted by Sparhawk122:
It makes the development time of projects at your colony complete faster. And each point of complacency increases your profit factor by 10% more only at that colony. So if you have 7 profit from that colony and 3 complacency. You get 30% ontop of that 7 profit to equal 9 profit in total for that colony.

The real question is. What does security do? I have not noticed it do anything yet.

If you have a scripted event, say the colony is raided or there is a riot, then security is like a skill roll to have a successful defence.

Complacency increasing colony profit but slowing upgrade construction speed is a change from Beta where it was the reverse of the Security stat, every point of complacency raised colony profit (as the people were happy and unworried) but made a colony more susceptible to corruption/attack as the people were complacent about their security. Meanwhile every point of security increased the colonys defence but lowered profit factor due to authoritarianism stifling commercial innovation. But loads of Yanks complained because they couldnt get their heads around the idea that complacency would lead to increased economic activity.
Last edited by watcherzero; Dec 14, 2023 @ 7:03pm
reverendphil Dec 15, 2023 @ 8:12am 
I just had an event where some chaos marines attacked foulstone. I had three options, one of which is to form a militia, which considering I had 6/10 Security and this is my first such event, I thought would be sufficient. They practically destroyed the colony. Also, it was a quest I was required to be here for.. why am I not involved in defending the colony? Weird stuff. Still don't get the point of the stats.

Trip Report - none of the three options changed that the word bearers dropped a -4 on every stat and left. I'm so glad I was told I needed to fly out to the colony in order to have no impact on anything.
Last edited by reverendphil; Dec 15, 2023 @ 8:15am
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Date Posted: Dec 14, 2023 @ 5:38pm
Posts: 7