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Een vertaalprobleem melden
Minimap and quest markers are an annoyance as they're rarely made optional, so I'm glad they aren't here.
I'm fine with the tooltips since they also serve to guide players in their attribute choices. Which, while not really that important on the difficulty I play on, will become very important on higher difficulties. And let's face it, the math isn't really hard.
Again, to be fair, the final numbers ARE shown in the character sheet under the Features tab (where your abilities and talents are shown as little rectangles). There you see the final number, and you get the formula on hovering over the final number.
I suppose they aren't shown when you pick the abilities because those final numbers are contextual and depend on your build (which would include other picks you make on level-up).
Just reading that a skill does +5 damage with that character would not be enough information. I need to know how and why that skill grant +5 dmg with that specific character.
Thank you Owlcat for giving all the details of every actions and skills used in the game!
it's not.
It's "who needs a car if we have horses" thinking. A game is not dumbed down becasue it uses the advantages of automatic calculation a PC offers so the player can completely focus on playing the game itself.
A game lives from its story and the complexity of its world, not from formulas to show how complex the beackground calculation mechanics are (although the calculations are not).
A dumbed down game is e.g. Elder Scrolls online, where riddles have been reduced to "interact with an object until the game tells you, you clicked on it often enough".
Its not they are just big babies who are crying because they finally found something they think is some special skill they have. Some of the talents already show the end result with the calculation hidden behind a right click. Notice though not a single person defending this barbaric ui choice has adressed why nor have they put up a genuine argument as to why not all talents can't be this way.
Then it would be Witcher II and beyond.
Fake role-playing games that appease the masses. The console cretins.
Action/Adventure games that today are labelled RPG's.
Rofl...there's nothing wrong action RPGs or the people who enjoy them. You liking old school CRPGs doesn't make you better than other people.
Exactly. In games like Assassins Creed Odyssey and Valhalla there are a lot of numbers and equations for every skills and items you equip and I love it. It is great to understand how things work and just not be thrown a final number you have no idea where it comes from.