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If you had more than one braincell it wouldn't even be something worth talking about.
I have played Rogue Trader and WHFRP for decades already. If you translate something to a different medium, rules change.
Go play tabletop simulator I guess.
The original table top is similar to most TTRPG systems where you roll 1 or more d10's based on the weapons damage (typically most weapons do 1d10+ and heavy weapons can do 2d10+). Then the weapon gets a flat +1 to +10 per shot damage depending on the type of weapon.
A las pistol would be 1d10+2 pen 0 shot which would never hurt guy in power armor, but hurt most characters wearing light carapace (5 AP) or lower armor. A bolter (non-astartes) would do 1d10+5 pen 4 per shot which would eat through basic guardsmen armor (4 AP) and below.
So a player and most enemies which will have a max of 14 to 20 wounds (HP) isn't going to tank 6 bolter rounds to the chest since each hit will do 1d10+5 damage reduced by toughness modifier.
Combat is pretty simple in the base RPG: use cover, aim, and make sure you have a good dodge stat.
Though the game gave you a list of other options, like using suppressing fire if you had a semi or full auto gun. The ability to disarm an enemy if you had the talent, and other actions like grappling (knocking an enemy prone with Weapons Skill), etc.
So all these ♥♥♥♥♥♥♥♥ stacking buff like exploit/versitality doesn't exist?
Yea, all of it is a creation of Owlcat.
In the table top, you just need to remember to half action aim for a +10 bonus to hit and then choose what kind of attack you want to make (single attack, multi attack, semi-auto, full auto, suppressing fire, grapple, etc).
Most modifiers in the TTRPG are for your skills like tech-use and non-combat RP abilities.
The rule system for Rogue Trader TTRPG is a product of Fantasy Flight Games, so as much as I detest GW I don't think they had anything to do with the games system used. It feels a lot like what they did with Pathfinder which is why I believe it was just a poor call by Owlcat.
Basically the game is built around maxing your crit chance mid to late game for Arch-Militant.
This cannot be true surely ;(