Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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The Seraph of Tomorrow Dec 13, 2023 @ 10:05am
Just going to say it...
You dun goofed Owlcat.

The game would have been far more accessible and user friendly if you just ported the TTRPG system instead of trying to invent your own systems not even remotely inspired by the FFG system.

Sometimes simple is better, and when it comes to RPG's it's the RPG that is what matters so simple is always better in terms of mechanics. No need to make the system more complex.

P.S.
To save yourself and myself time, if you're going to make an argument in favor of the Owlcat system. Then take a look at the FFG TTRPG Rogue Trader before commenting. Thank You.
Last edited by The Seraph of Tomorrow; Dec 13, 2023 @ 10:23am
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Showing 16-24 of 24 comments
There's nothing "overcomplicated" about the game.

If you had more than one braincell it wouldn't even be something worth talking about.
I have played Rogue Trader and WHFRP for decades already. If you translate something to a different medium, rules change.

Go play tabletop simulator I guess. :conwayshrug:
Originally posted by CXXXV:
The game already scales damage to weird degree. How weird the original tabletop damage?

The original table top is similar to most TTRPG systems where you roll 1 or more d10's based on the weapons damage (typically most weapons do 1d10+ and heavy weapons can do 2d10+). Then the weapon gets a flat +1 to +10 per shot damage depending on the type of weapon.

A las pistol would be 1d10+2 pen 0 shot which would never hurt guy in power armor, but hurt most characters wearing light carapace (5 AP) or lower armor. A bolter (non-astartes) would do 1d10+5 pen 4 per shot which would eat through basic guardsmen armor (4 AP) and below.

So a player and most enemies which will have a max of 14 to 20 wounds (HP) isn't going to tank 6 bolter rounds to the chest since each hit will do 1d10+5 damage reduced by toughness modifier.

Combat is pretty simple in the base RPG: use cover, aim, and make sure you have a good dodge stat.

Though the game gave you a list of other options, like using suppressing fire if you had a semi or full auto gun. The ability to disarm an enemy if you had the talent, and other actions like grappling (knocking an enemy prone with Weapons Skill), etc.
Last edited by The Seraph of Tomorrow; Dec 13, 2023 @ 11:02am
CXXXV Dec 13, 2023 @ 12:20pm 
Originally posted by Tech-Priest:

The original table top is similar to most TTRPG systems where you roll

Combat is pretty simple in the base RPG: use cover, aim, and make sure you have a good dodge stat.

So all these ♥♥♥♥♥♥♥♥ stacking buff like exploit/versitality doesn't exist?
Last edited by CXXXV; Dec 13, 2023 @ 12:21pm
Morty2989 Dec 13, 2023 @ 12:28pm 
Considering GW has never let ANYONE do a 1:1 of anything they are attached to, you might be upset with the wrong people here.
Cyroy Dec 13, 2023 @ 12:30pm 
Honestly, though I enjoy the game, I have no clue what I am doing. There's so much ♥♥♥♥ and I can't remember all of it, so I just focus on dodge, accuracy, toughness and shooting/smacking things as many times I can per round. I'm sure it isn't optimal and won't work on higher difficulties, but it does for now.
Originally posted by CXXXV:
Originally posted by Tech-Priest:

The original table top is similar to most TTRPG systems where you roll

Combat is pretty simple in the base RPG: use cover, aim, and make sure you have a good dodge stat.

So all these ♥♥♥♥♥♥♥♥ stacking buff like exploit/versitality doesn't exist?

Yea, all of it is a creation of Owlcat.

In the table top, you just need to remember to half action aim for a +10 bonus to hit and then choose what kind of attack you want to make (single attack, multi attack, semi-auto, full auto, suppressing fire, grapple, etc).

Most modifiers in the TTRPG are for your skills like tech-use and non-combat RP abilities.
Last edited by The Seraph of Tomorrow; Dec 13, 2023 @ 1:14pm
Originally posted by Palmer_Eldritch:
Considering GW has never let ANYONE do a 1:1 of anything they are attached to, you might be upset with the wrong people here.

The rule system for Rogue Trader TTRPG is a product of Fantasy Flight Games, so as much as I detest GW I don't think they had anything to do with the games system used. It feels a lot like what they did with Pathfinder which is why I believe it was just a poor call by Owlcat.
Originally posted by Cyroy:
Honestly, though I enjoy the game, I have no clue what I am doing. There's so much ♥♥♥♥ and I can't remember all of it, so I just focus on dodge, accuracy, toughness and shooting/smacking things as many times I can per round. I'm sure it isn't optimal and won't work on higher difficulties, but it does for now.

Basically the game is built around maxing your crit chance mid to late game for Arch-Militant.
Last edited by The Seraph of Tomorrow; Dec 13, 2023 @ 1:23pm
L3wt Dec 13, 2023 @ 1:23pm 
Originally posted by Tech-Priest:
Basically the game is built around maxing your crit chance late game for Arch-Militant.

This cannot be true surely ;(
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Date Posted: Dec 13, 2023 @ 10:05am
Posts: 24