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That's a few dozen hours into the game. Earlier you should stick to guns.
I wish to let mages be overpowered. Not everybody wants to play them.
Once you're in Act 1, psykers are on par. When you finish the first system psykers start outscaling the rest if you know what you're doing. If anything psykers are too strong.
For me it seems that Psyker in the game is an afterthought. It seems like they had all of the systems already done (with their weird classless system) and then they've decided to add Psyker as why not. But since it didn't fit their classless system (or maybe a lack of time, dunno), they've decided to add it as origin while completely gutting it:
- Starting at PR 0 (lol) when in PnP you start at 1,
- Most powers completely changed (in bad way), some added, some moved to staffs, but the most interesting weren't included at all.
- limited amount of powers you can learn to use (at the same time).
It is like they wanted to have yet another game (after PF) which depends mostly on buffs and combos instead of actual Psyker powers.
Furthermore, possibility of having 10+ PR is just absurd from the lore perspective and would definitively cause you more harm than good especially in 1st ed.
Anyway, amount of damage that Psyker can deal in this game (especially after buffs/combos/items) wasn't my point.
They are not, you start with a Psy Rating of 0, not sure what people expect, the amount of abilities and Powers you have as a psyker are exstensive, especially since you are able to tap into all psyker classes at some point.
There is also a reason you are able to choose between all your non psyker abilities bound to your archetype, using actual psyker powers is dangerous in the warhammer universe and an actual psyker does NOT throw around fireballs and lightning strikes like candy at all.
Do you mean I'm not getting close to PR 15 or deleting entire rooms?
I can get to PR 15. Nothing prohibits the GM to give me item with +9 PR (in 1st ed) or +5 (in 2nd ed) lol or go above rulebooks limits. Only limit is that it would be absurd (as in this game) as even at 10 in 2nd ed you're at level of greater Tzeentch demons.
Deleting entire rooms is also possible Normal humans have ~12 wounds in 2nd ed (and you can increase it by max + 2xyour toughness bonus) and chaos spawn around 35, whereas Inferno at 10PR (and I can push it to 12) is dealing 32-50 dmg in 100m radius. So good luck having 20+ toughness bonus + Armor (assumingthat it was rolled 1 on the damage and power armour has only 8 AP). Calculations in 1st ed are significantly harder, due to the fact of how the rolls are afecting powers like Firestorm, but theoretically you could deal >5d10+5 with Firestorm. So good luck surviving that.
The point is that at 6PR you're considerably weaker than Psyker from PnP at 6PR with less powers to choose from and to use and less disciplines.
Edit. By they way what do you mean by "Alpha psykers are stated at PR12" as even in 1st ed at PR6 you are "The greatest human potential with Psychic powers". I've already mentioned 10 PR in 2nd ed above as well. And theoretically you should be above alphas then no? Since you're PR is 15+ in the game. So why cannot you "Casually mind controlling 100's of people, taking over the black ark ship they're put on, etc"? Even according to your own words it doesn't make sense no?