Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Zangetsu Dec 12, 2023 @ 4:36pm
If they are going to make you a rich rogue trader, go all out with it.
I should be able to afford infinite grenades and the best guns in the game. Hell they should be on the ship already. But of course its video game mechanics can only buy 5 grenades at a time and only if you do XYZ ABC. Thats unrealistic. If I want to have max grenades I can carry i should be able to do that as a rogue trader.
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Showing 1-11 of 11 comments
Solomon Kane Dec 12, 2023 @ 4:49pm 
Not to mention you get an entire Forge World able to build Tanks, Weapons and whatever the Warmonger heart desires.
osskssa17 Dec 12, 2023 @ 4:52pm 
shock horror, games are unrealistic thats the point...go touch grass
Hollywood Dec 12, 2023 @ 4:55pm 
Did you know that 40k is created from a Tabletop game that also limits your amount of grenades? Shocking.
Kadaeux Dec 12, 2023 @ 4:58pm 
Originally posted by Hollywood:
Did you know that 40k is created from a Tabletop game that also limits your amount of grenades? Shocking.

You are aware that the tabletop doesn’t restrict the number of grenades you can use and the ttrpg for Rogue Trader has them as basically common enough to procure thousands easily?
Quothe Dec 12, 2023 @ 5:00pm 
Originally posted by Kadaeux:
Originally posted by Hollywood:
Did you know that 40k is created from a Tabletop game that also limits your amount of grenades? Shocking.

You are aware that the tabletop doesn’t restrict the number of grenades you can use and the ttrpg for Rogue Trader has them as basically common enough to procure thousands easily?
Sure it does, each squad can only make one attack using the profile of the grenade (at least, what I recall from the past several editions)
Kadaeux Dec 12, 2023 @ 5:04pm 
Originally posted by Quothe:
Originally posted by Kadaeux:

You are aware that the tabletop doesn’t restrict the number of grenades you can use and the ttrpg for Rogue Trader has them as basically common enough to procure thousands easily?
Sure it does, each squad can only make one attack using the profile of the grenade (at least, what I recall from the past several editions)

That’s never been the case. Except in 2nd edition with certain special grenades.
Quothe Dec 12, 2023 @ 5:07pm 
Originally posted by Kadaeux:
Originally posted by Quothe:
Sure it does, each squad can only make one attack using the profile of the grenade (at least, what I recall from the past several editions)

That’s never been the case. Except in 2nd edition with certain special grenades.
It's literally always been the case, under the grenade rules. I mean, in 9th ed it was very clear only one model from a squad could throw a grenade per time it was chosen to shoot. Seriously, just go look at the 9th ed rules. In 10th, it's been turned into a stratagem. In 5th, once again it was 1 grenade per unit per time it was chosen to fight.

Now, if you mean the RPG, different story I suppose.
Last edited by Quothe; Dec 12, 2023 @ 5:11pm
paulatreides0 Dec 12, 2023 @ 5:08pm 
Originally posted by Quothe:
Originally posted by Kadaeux:

You are aware that the tabletop doesn’t restrict the number of grenades you can use and the ttrpg for Rogue Trader has them as basically common enough to procure thousands easily?
Sure it does, each squad can only make one attack using the profile of the grenade (at least, what I recall from the past several editions)

What Kadaeux said aside, this seems pretty irrelevant to the original post. The original point is that they should be able to ACQUIRE (e.g. "buy") as many grenades as they want.

Originally posted by Quothe:
Originally posted by Kadaeux:

That’s never been the case. Except in 2nd edition with certain special grenades.
It's literally always been the case, under the grenade rules. I mean, in 9th ed it was very clear only one model from a squad could throw a grenade per time it was chosen to shoot. Seriously, just go look at the 9th ed rules. In 10th, it's been turned into a stratagem. In 5th, once again it was 1 grenade per unit per time it was chosen to fight.


That's . . . an entirely different game (hell, in an entirely different GENRE) with an entirely different ruleset.
Last edited by paulatreides0; Dec 12, 2023 @ 5:11pm
Hollywood Dec 12, 2023 @ 5:10pm 
The whole point is that 40k is a game series before anything else and has rules and limits that don't always make sense, because it's a GAME.
Zangetsu Dec 12, 2023 @ 5:16pm 
Originally posted by osskssa17:
shock horror, games are unrealistic thats the point...go touch grass
Games try to worldbuild to create illusion of choice and suspension of disbelief. Being a multi planet scale leader as a fabled rogue trader but limited to only buying 5 grenades if I do XYZ is just ♥♥♥♥♥♥♥ immersive breaking. Its one of those things where okay its a game mechanic, they wanted loot to be a core part of the game and you cant really have that if you start with everything. But ♥♥♥♥ it i would prefer if they went for immersion over a typical crpg loot system and let me customize whatever battle gear I wanted because I am a rich rogue trader.
Daliena Dec 12, 2023 @ 5:23pm 
Originally posted by Kadaeux:
Originally posted by Hollywood:
Did you know that 40k is created from a Tabletop game that also limits your amount of grenades? Shocking.

You are aware that the tabletop doesn’t restrict the number of grenades you can use and the ttrpg for Rogue Trader has them as basically common enough to procure thousands easily?

Reminds me of that scene from Eagle Ordinary with the commissar just throwing an entire box of Krak grenades at a monster while going "NOPE!".

Ahhh, I miss that comic..
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Date Posted: Dec 12, 2023 @ 4:36pm
Posts: 11