Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Blessed Bolter Casing = 100% hit chance regardless of anything else if you can see it, you can single hit it.
so just spray first, run and gun, hit single shoot = 100% hit despite debuffs.
there are items in Act 4 giving all <4 burst weapon + BS/3 burst size making some 3-4 gun able to shoot some disgusting 15+ burst size (or up to ammo count). right now at 90BS on argenta it's +3 burst, +20 in battle full life, +10 after 2 kills. eventually Cassia and/or jae buffs
i can get my 4 burst weapon into a 8-9 burst on first turn.
If we take the sister as example, going arch-militant would fix immediate issues with low hit chances quite fast... but you can still use other weapons in the same manner, and e.g. sister specced arch-militant and with a plasma gun does WAY more damage on the whole.
Not to mention that on higher difficulties the game gravitates hugely towards hard-hitting weapons: rabble dies to anything anyway, and for big targets you need lots of buff/debuff stacking and a single focused attack to capitalize on that.
So even early you can make a bolter work very well. Bolters scale better with higher ballistic skill than laser weapons.
Though the devs decided to entirely ignore the TTRPG rules.
Nah.. TE is right.. maybe you play a different game? :-)
She can´t hit a ♥♥♥♥ until she has enough Strenght to handle a Bolter. And this is around lvl 15 to 16...
People say it is weak but it has everything. Damage, range, armor pen, area attack, single target. It has to have some weakness otherwise no one would ever use anything but it, and in this case it's the handling, seems fair.
Now does it really matter when i can bring my 7-9 dmg heavy bolter to do 100+ dmg per shot(record so far was 261 dmg)
bolter 1d10+5 pen 4, tearing, very rare
hotshot lasgun 1d10+4 pen 7, rare
autocannon 3d10+8 pen 6, very rare
i understand partially why devs had to ignore ttrpg rules to a degree so autocannon and lascannon dont become endall and lasgun and autogun would be usable at all.
As for the lasgun, the mars-pattern is 10-14dam, AP10, ROF4, Recoil 10, Range 10, and has a capacity of 40. Certainly seems a little odd that a non hotshot lasgun is so comparable to a bolter, but oh well.
oh wow, cant paste screenshots
Assault Lasgun 10-15dmg, 10% Armor pen, 5 ROF, 30 Dodge reduction, range 10.
Im not using rapid fire...it ruins aim to much, I just use general burst fire with the five shots and the double damage abilioty whatever its called, along with concentrated fire to not hit buddies when firing across teammates. It easily crits 30-50damage on most targets, my main char (sopldier) and argenta with Precision Bolter from the Liege of Football vendor at Profit factor 42 is MURDERING the world. If I could get 2 of those bolters though... hubba hubba
I respecced and I am trying the Heavy Bolter but so far, Im torn if its good or not... It fires a lot, has a big sway, does seem to hit fairly well but it costing 3 AP makes it useless for Cassia to give me extra turns and I cant fully juice myself each turn... Im a bit torn, ngl.
Bolter spray run'n'gun then pull out the flamer I gave her (why the ♥♥♥♥ not she's a SoB) and roast survivors. with my noble officer RT and Cass buffing her up she single handed took down a certain boss from full to 90% in the first round of combat on normal difficulty.
Bolters work well, it's just her inital bolter that sucks giant donkey balls because it's got such a high recoil.
You should play at least "Daring" (enemies are not debuffed and not buffed) before making arguments. But better yet, play the highest one first.